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Yubel Fusion, Elemental Hero Synchro, a strong Normal, and more


ABC Gun

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Random yet destructive.

 

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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon it at the end of the Battle Phase. Then, pay 900 Life Points and select 1 face-up Effect Monster your opponent controls. This card gets the selected monster's effect(s), until the next End Phase.[/color][/size][/font][/align]

(Picture by francis001 at www.deviantart.com)

 

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"Yubel" + 1 or more FIRE monsters

This monster cannot be Special Summoned except with "Dark Fusion". This card cannot be destroyed by battle. If your opponent activates a Spell, Trap, or Effect Monster's effect that inflicts damage to you, inflict damage to your opponent equal to the damage you took. During the End Phase of the turn you Fusion Summon this card, it gains ATK and DEF equal to the total Battle Damage you took this turn.[/align]

(Picutre done by sandara at www.deviantart.com)

 

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1 Tuner + 1 or more non-Tuner monsters

When an "Elemental Hero", "Destiny Hero", or "Evil Hero" monster declares an attack, except "Elemental Hero Leo Blade", this card gains ATK equal to the attacking monster's ATK at the end of the Damage Step. If an "Elemental Hero", "Destiny Hero", or "Evil Hero" monster would be destroyed by battle, you can have this card lose 900 ATK instead.[/align]

(Picuture done by GenghisKwan at www.deviantart.com)

 

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This card can only be Ritual Summoned with the Ritual Spell Card, "Gara-Vor's Tree". When this card is Ritual Summoned, send all Spell Cards from your hand to the Graveyard. Once per turn, you can select 1 Spell Card from your Graveyard, and activate it. You can activate this effect during either player's turn.[/color][/size][/font][/align]

(Last 2 pictures done by noah-kh at www.deviantart.com)

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The Ritual Monster is almost stupidly broken but necessarily so because Rituals SHOULD have semi-broken effects. They're difficult to pull out for a reason. "hurr hurr i has 3000 ATK like blue eyes but you had to use a specific spell and get rid of probably 2 monsters to summon me" Summoning a Ritual Monster almost uses the same number of cards as Exodia, so the monster should have something to compensate for all the cards you just lost to pull it out. I like it.

 

Everything else was decent. A 9-star Normal Monster, heck yeah.

 

An Ele/Dest/Evil Hero Synchro? Unique idea, but the effect is crazy for a supporter. Reduce its ATK to prevent another Hero from dying, then it gains the ATK of any attacking Heroes, yours or your opponents? Even if it only lasts through the damage step, that can easily be game-breaking.

 

The Yubel fusion was an odd mix of things. Yubel deflects damage, this gains ATK equal to your damage taken. This one mirrors all Effect Damage, which is nice. It's decent, and bringing out Yubel isn't super-difficult, so it's kind of useful.

 

Overall good work, I like most of them. 8/10.

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  • 11 months later...

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