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Charmed(I Guess)


TwoTime

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This set is sort of based on The Charmed series, going on the notion that Dark Magician Girl is Piper and well you get the point... All the images came from google... I'm new at this so the overpowered thing is an unfortunate side effect.

 

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Dark Magician + Dark Magician Girl

The monster can only be fusion summoned with the above fusion material monsters. Once per turn you can place one "Prince Magician" or "The Hollow" from your deck to you hand. If you do not use that effect place one counter on one card on the field.

 

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This card cannot be normal summoned or set. This card cannot be special summed except by removing "Dark Magician" and "Dark Magician Girl" in your graveyard from play while "King Magician" is on the field. Once per turn place one counter on one card on the field.

 

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Once per turn place one counter on this card. During your end phase remove one counter from this card. While this card has seven counters on it, neither player has to tribute any monsters to tribute summon a Spellcaster. Send this card with ten counters on it to the graveyard to Special Summon "The Hollow" from your hand or deck.

 

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When this card is equipped to "King Magician" or "Dark Magician Girl" that monster gains 300 atk. When this card is equipped to any other monster, that monster loses 800 atk. The equipped monster cannot be destroyed by battle. If the equipped monster would be destroyed by effect, send this card to the top of your deck instead.

 

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This monster cannot be normal summoned or set. This monster cannot be special summoned except by the effect of "The Book of Shadows". When summoned this card becomes an equip card. Special summon one card in your graveyard ignoring any and all summon requirements and restrictions and equip this card to it. The equipped card gains 1000 atk points for each counter on the field. The equipped cannot be destroyed by battle. If the equipped monster leaves the field, the owner of this card loses the duel on his fifth standby phase. This card cannot leave the spell or trap zone.

 

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