ABC Gun Posted September 18, 2008 Report Share Posted September 18, 2008 A Trap Card that can Fusion Summon DARK Fusion Monsters, a Warrior-Type monster that help Warrior-Type Fusion Monsters, an Evil Hero Fusion Monster with a nasty hidden effect, and more [align=center]FLIP: Gain Life Points equal to the number of Spell Cards in your Graveyard x 900. When this card is Flip Summoned or flipped face-up, select 1 other face-up monster you control. Then, treat this card as an Equip Card, and equip it to the selected monster. While equipped to a monster, if your opponent targets the equipped monster with a Spell Card, you can switch the target to 1 appropriate monster your opponent controls instead.[/align](picture done by kaizt at www.deviantart.com) [align=center]Once per turn, if this card's controller Fusion Summons a Warrior-Type Fusion Monster with "Polymerization" or "Super Polymerization", they can return this card to the owner's hand. Then, they select 1 "Polymerization" or "Super Polymerization" from their Graveyard. While this card is in the hand, its name is treated as the selected card's name, and it gets the selected card's effects.[/align](picture by quintela at www.deviantart.com) [align=center]1 "Elemental Hero" monster + 1 "Elemental Hero" or "Evil Hero" monsterThis monster cannot be Special Summoned except with "Dark Fusion". If this card is Fusion Summoned with 2 "Elemental Hero" Fusion Material Monsters with different names, all face-up monsters your opponent controls lose 300 ATK and DEF, until the End Phase. During battle between this attacking card and a face-up Defense Position monster whose DEF is lower than this card's ATK, change the attack target to face-up Attack Position. Then, this card gains 600 ATK during the Damage Step only.[/align](picture by infraberry at www.deviantart.com) [align=center]1 Tuner + 1 or more non-Tuner DARK monstersThis card cannot declare an attack during the turn you Synchro Summon it. When this card attacks an opponent's monster, send 1 monster from your hand to the Graveyard. If you cannot, this card loses 1200 ATK during the Damage Step only. If this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 monster from your Graveyard, and Special Summon it to your opponent's side of the field in Attack Position. Then, attack that monster with this card. If a monster this card destroys by battle would be sent to your Graveyard, it is removed from play instead.[/align](picture by Wen-M at www.deviantart.com) [align=center]Activate only if a monster(s) on the field is destroyed and sent to the Graveyard. Remove from play, Fusion Material Monsters from either player's Graveyard that are listed on a DARK Fusion Monster in either player's Extra Deck, and Special Summon that Fusion Monster to your side of the field. (This Special Summon is treated as a Fusion Summon). If this card's activation and effect is negated by a Spell, Trap, or non-DARK Effect Monster's effect, remove from play 1 non-DARK Fusion Monster from either player's Extra Deck.[/align](picture by pearlphoenix at www.deviantart.com) Link to comment Share on other sites More sharing options...
.Digital.Simplicity. Posted September 18, 2008 Report Share Posted September 18, 2008 These cards are pretty good 7/10. Link to comment Share on other sites More sharing options...
spitfire skateboards Posted September 18, 2008 Report Share Posted September 18, 2008 nice cards 8/10 Link to comment Share on other sites More sharing options...
ABC Gun Posted September 18, 2008 Author Report Share Posted September 18, 2008 Thanks guys Link to comment Share on other sites More sharing options...
Corporal Posted September 18, 2008 Report Share Posted September 18, 2008 Lower the healing effects of the first card, its kind of overpowered, that's really it. Link to comment Share on other sites More sharing options...
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