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the daemon contest!!!


caner5000

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THIS CONTEST IS FOR PEOPLE WHO LIKE MAKING CARD!!!

in this contest all you have to do is make 5 daemon type cards and 3 spell cards that relate to any thing daemon.

i will be looking for a good tittle, ocg, grammer, and to top it all off pics (mostly the pics)

prizes:

3 reps for winner

2 reps for runner up

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i'm in

 

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Effect:

Knight Of Darkness + Soldier Of Abyss

once per turn remove by removing from play 1 card on the top of your Deck place 1 counter on this card. if this card battles a monster remove 1 counter on this card. by removing all counter on this card inflict damage to your opponent life point equal than number of counter removed x400. if this card battles a monster when have no counter destroy this card after damage calculation. if this card sent to Graveyard in this way you can Special Summon 1 DARK monster with ATK 1500 or less from your deck.

 

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EFFECT;

this card cannot be normal summoned or set. this card only can be special summoned by removing from play 2 FIRE monster on your graveyard. once per turn by tributing 1 FIRE monster on your side of the field you can activate one of the following effect:

-increase this card ATK equal than ATK of the tributed monster until end phase this turn.

-inflict damage to your opponent life point equal than half of ATK of the tributed monster.

 

and here's the spell

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[spoiler=Effect - Zurkan, the Demon Orc Overlord]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 3 DARK monsters you control with different names. Pay half your Life Points and remove the top 5 cards in your Deck from play during each of your Standby Phases. As long as this monster is face-up on your field, your opponent cannot select any other monsters you control as an attack target. If this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If this monster attacks an Attack Position monster, your opponent takes no battle damage. Once per turn, during your opponent's Draw Phase, roll a six sided die. Activate the following effect based on the result:

-1: Your opponent must discard a card from his/her hand.

-2: Both players must discard their hands and draw 5 cards from their respective Decks.

-3: Discard a Monster Card from your hand. Your opponent cannot Summon a monster this turn.

-4: Switch all monsters you control (Except this card) to Defense Position. Your opponent cannot attack this turn.

-5: You lose Life Points equal to the number of LIGHT monsters on the field x100. Your opponent loses Life Points equal to the number of DARK monsters on the field x100.

-6: Your opponent's Life Points are halved. Remove this monster from play after your opponent's Battle Phase.

 

[spoiler=Effect - Shikia, Keðja Isäntä]This monster is also treated as a Spellcaster-Type. During each of your End Phases, place 1 Chain Counter on this monster. If this monster has 6 or more Chain Counters, select a monster your opponent controls with the highest level. That monster cannot attack, switch Battle Positions, or be released. If the selected monster is destroyed by battle, your opponent must discard the top 3 cards of his/her Deck during the next Draw Phase.

 

 

[spoiler=Effect - Vamp Warrior of the Pestilence]This monster is also treated as a Zombie-Type. If a DARK monster you control (Except this card) is destroyed by battle you can roll 1 six-sided die. Activate the following effect:

-1: Return the destroyed monster to your Deck. Your Deck is then Shuffled.

-2: Pay 1000 Life Points. Summon the destroyed monster to your field in face-up Defense Position.

-3: You gain Life Points equal to half the original ATK of the destroyed monster.

-4: Pay 600 Life Points. Summon a monster from your Deck with the same level as the destroyed monster.

-5: Discard the top 3 cards from your Deck. Summon to your field any normal monsters discarded by this effect.

-6: The destroyed monster is removed from play.

 

[spoiler=Effect - Scorn, Multi-Scythe Bloodripper]This monster is also treated as a Zombie-Type. Once per turn, you can return 1 level 6 or lower monster from your Graveyard to your Deck. Your Deck is then shuffled. If you use this effect, this monsters ATK becomes halved until the End Phase. You can attack twice with this monster in the same Battle Phase. If you do this, the ATK of this monster is treated as 1000. If this monster attacks, your opponent can switch the Battle Positions of all monsters he/she controls.

 

[spoiler=Effect - Dark Predator]This monster gains 200 ATK for each Warrior-Type monster your opponent controls. This monster cannot be destroyed by battle if you control another monster on the field (Damage calculation is applied normally). If this monster is selected as an attack target, you can flip this monster into face-down Defense Position. Your opponent must switch the attack target to another monster on the field. This effect can only be used three times in a Duel. This monster cannot be released for an Advance Summon.

 

[spoiler=Effect - Gokuseiken]This card can only be equipped to a DARK monster. The equipped monster gains 100 ATK and DEF for each monster in your opponent's Graveyard. If the equipped monster is destroyed by battle, this card is returned to your hand. This effect can only be used once in the Duel.

 

[spoiler=Effect - Devious Dice]This card can only be activated if there are 2 or more Fiend-Type monsters on your field. During each of your Standby Phases, roll 2 six-sided dice. Activate the following effect based on the result:

-2: Draw 2 cards from your Deck. Discard 3 cards from your hand.

-3-4: You gain 1000 Life Points.

-5-6: You lose 1000 Life Points.

-7-9: All monsters you control lose 500 ATK and DEF.

-10-12: all monsters your opponent controls lose 500 ATK and DEF.

 

 

[spoiler=Effect - The Seal of the Devil]The Attribute of all Fiend-Type monsters you control are treated as DARK. All DARK monsters you control gain 600 ATK and DEF. This card cannot be removed from the field by the effect of a Spell, Trap, or a non-Fiend-Type Monster Card. All monsters your opponent controls must switch to Defense Position after each of his/her Battle Phases. If a DARK monster you control is selected as an attack target, you can activate 1 of the following effects:

-Pay 500 Life Points. Switch the Battle Position of the targeted monster.

-Pay 1000 Life Points. Switch the attack target to another monster on the field.

All monsters destroyed by battle are removed from play. If this card is removed from the field, you lose the Duel.

 

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