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Golden Dragon of the Heavens (Please rate and comment)


Enrise

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[align=center]Hello and thank you for stopping by to look at my card. I do hope you enjoy it.

 

GoldenDragon.jpg

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[align=justify]Effect:

The Fusion Material Monsters for this card are any 5 Dragon-Type monster. This monster cannot be Special Summoned except by Fusion Summon. Once per turn, during your Main Phase 1, roll a six sided die. Activate the following effect based on the result:

1- Discard 1 card from your hand and increase the ATK of this card by 1000 and decrease the DEF of this card by 1000.

-2 Draw 1 card from your Deck and if it is a Spell Card, gain 500 Life Points.

3- Draw 1 card from your Deck and if it is a Trap Card, you can activate it as if it were a Spell Card.

4- Draw 1 card from your Deck and if it is a Monster Card, you can Special Summon it in Attack Position.

5- Add any munber of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.

6- Remove from play 1 face-up monster on the field. This card cannot attack until your next Second Stanby Phase.

This card gains 500 ATK for each Dragon-Type monster in your Graveyard. This card does take any Battle Damageand Cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or LIGHT monster. Battle Damage is still inflicted to players. This card is removed from play after the 5th Turn it is Special Summoned.

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Thanks for looking, hope it's good enough. Please and comment.

 

I do not own any of the image(s) used in my card(s), unless I say so. All credit of the Dragon goes to GENZOMAN of Deviantart.

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There are some OCG Errors, heres a Fix

Card:

The Fusion Material Monsters for this card are any 5 Dragon-Type monster. This monster cannot be Special Summoned except by Fusion Summon. Once per turn, during your Main Phase 1, roll a six-sided die. Activate the following effect based on the result:

1- Discard 1 card from your hand and increase the ATK of this card by 1000 and decrease the DEF of this card by 1000.

2- Draw 1 card from your Deck and if it is a Spell Card, gain 500 Life Points.

3- Draw 1 card from your Deck and if it was a Trap Card, you can activate it and treat it as a Spell Card

4- Draw 1 card from your Deck and if it is a Monster Card, you can Special Summon it in Attack Position.

5- Add any munber of cards from your hand to your Deck and shuffle it. Then draw the same number of cards you added to the Deck.

6- Remove from play 1 face-up monster on the field. This card cannot attack until your 2nd Stanby Phase.

This card gains 500 ATK for each Dragon-Type monster in your Graveyard. This card does not take any Battle Damage and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, and LIGHT monster(Damage Calculation is applied normally). This card is removed from play after the 5th Turn it is Special Summoned.

1st sentences are good, you forgot to put - after "six", you put "-2" it should be "2-", Its "Draw 1 card from your Deck and if it was a Trap Card, you can activate it and treat it as a Spell Card", There is no "Second Standby Phase" unless your saying "2nd Standby Phase" and spell it right, one of your last sentences don't make any senses so I'll fix it, "cannot" is not caps, it should be "and" not "or", the "Damage Calculation..." thing is inside these (),

 

About Card:

It may be OP'd sometimes but some effects stop it, so its a bit OP'd but also balanced

Pic is overused, and maybe you should have advance holoed it instead

Effect is lengty(I like that), but there are some OCG errors

Overall: 8.2/10

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