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synchro stuff


avariademon

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my first synchro monster, its actually supposed to be the last in aline of syncros like it, but i decided to do this one first because i knew what i wanted out of him, though his effect is overpowered getting him on the feild is no easy task so heres my first one:

 

61163lr0.jpg

 

art is credited to: Ultimate Power

 

61163oj2.jpg

 

art is credited to: Overseer

 

this is a different type of sychro i had an idea for, very simple in order to summon it you need a tuner of the same stars, nothing more nothing less. i was considering changing it a bit, i was thinking slaping on a vengeful bog spirit effect and lowering the plus to 300 but im not sure if thats to much or not.

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Guys, this card's effect invalidates everything that the opponent has done during the entire duel and has an effect that's the same as that of Chaos Emperor Dragon - Envoy of the End except that it's better by allowing you to keep your advantage while removing all of the opponent's advantage.

 

Stop quibbling over ATK. Reducing the ATK by a few hundred points isn't going to stop this from being broken.

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OCG is good, effect is balanced (by the Level and difficulty) and effective, but very difficult to summon (can't think of any Level 1 Tuner-Monsters, but not the point). Pic is sweet, I like it.

 

Card Rating: 8/10: but with a proviso - 5 Level 1 monsters (one which is a Tuner) is difficult to do.

 

Plus Crab Helmet, you realise that getting 5 Level 1 monsters on the field (one of which is a Tuner Monster) at the same time is so difficult that your opponent can disable this summoning so easily. Thus it does make it's effect balanced, although it is a bit dubious agreed

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in all truth and fairness the only really easy way to get this monster is by using a lvl 1 normal deck, not to mention the fact that your getting a -4 and in order to make it hit the field you have to use all of your monster zones. the basic concept behind this card was a better win con for "lvl one normal" decks then law of the normal. in honesty? most of the time this card will be stopped before it ever hits the feild.

 

and, if you feel its so obviously broken what do you suggest?

 

by the way thanks for the rating StevenBray

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i could make them lose both and have it be balanced by changing one thing, by making both players lose their hands and field (save this card) i could make it fine.

 

however, i have thought it through very well, so tell me exactly how could a player abuse this card easily? tell me a deck give me a list if you have to, that would make this cards summoning easy.

 

and last but not least this card is nothing like Chaos emperor dragon, save the clearing field but even that is different, CED 1. was easier to summon 2. destroyed everything including your cards and itself at the cost of 1000 life points 3. dealt 300 damage for each card sent. you'd have a better argument with ocean dragon lord neo-daedalus

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Card 1- change level to 6' date=' add negative effect or take out one of the effects.

Card 2- Spellcaster, EFFECT, change level to 8. Effect is confusing.

Both- 1 Tuner monster + 1 or more non-Tuner monsters

4/10

[/quote']

 

point 1: that would require the maker of the deck to use 4 level 1s and 1 level 2, it would be more confusing then it already is

 

point two: well i already knew i royaly screwed up on this card, its an insta +1 for you the first turn it hits, and if you can keep it.

 

point three: you missunderstand the entire point of this thread, it is to bring a new idea to the syncro stratagy, if you think that konami has not done things like this before just look at fusions, they made neos cards, you dont need a poly for that, they also made XYZ and the others in that stratagy, those cards are not like other fusions, like these cards are not like other synchros. if i do the edits that you said not only will the first one be super uber brocken to the max of death but the second one would be just plain stupid. granted the second one is broken right now but im going to change that.

 

im probably going to add in a discard effect to it or a remove a card in your graveyard from the game.... im not sure which one. but if its from the hand then im going to make it not onece per turn.

 

ok hopefully what i did to it might justify it a bit, if it dosent please tell me and i will change it around to discarding cards.

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