avariademon Posted September 19, 2008 Report Share Posted September 19, 2008 my first synchro monster, its actually supposed to be the last in aline of syncros like it, but i decided to do this one first because i knew what i wanted out of him, though his effect is overpowered getting him on the feild is no easy task so heres my first one: art is credited to: art is credited to: this is a different type of sychro i had an idea for, very simple in order to summon it you need a tuner of the same stars, nothing more nothing less. i was considering changing it a bit, i was thinking slaping on a vengeful bog spirit effect and lowering the plus to 300 but im not sure if thats to much or not. Link to comment Share on other sites More sharing options...
BlackFang Posted September 19, 2008 Report Share Posted September 19, 2008 So it would take 5 Level 1 monsters, all on the field, to get him into play...man, that is alot of work. X_X I guess that makes it somewhat balanced, but I'd suggest lowering the ATK at least a little bit. Link to comment Share on other sites More sharing options...
Brendano Harns Posted September 19, 2008 Report Share Posted September 19, 2008 ATK/1900 DEF/700 very good and original. 8/10 Link to comment Share on other sites More sharing options...
avariademon Posted September 19, 2008 Author Report Share Posted September 19, 2008 hmm yeah, how about 2100 ATK? and yes it would require one lvl 1 tuner and 4 level 1 non tuners, best runned in a lvl one normal deck but normal sychro decks would have a very tough time summoning him and thanks for the rates and edits Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 19, 2008 Report Share Posted September 19, 2008 Guys, this card's effect invalidates everything that the opponent has done during the entire duel and has an effect that's the same as that of Chaos Emperor Dragon - Envoy of the End except that it's better by allowing you to keep your advantage while removing all of the opponent's advantage. Stop quibbling over ATK. Reducing the ATK by a few hundred points isn't going to stop this from being broken. Link to comment Share on other sites More sharing options...
StevenBray Posted September 19, 2008 Report Share Posted September 19, 2008 OCG is good, effect is balanced (by the Level and difficulty) and effective, but very difficult to summon (can't think of any Level 1 Tuner-Monsters, but not the point). Pic is sweet, I like it. Card Rating: 8/10: but with a proviso - 5 Level 1 monsters (one which is a Tuner) is difficult to do. Plus Crab Helmet, you realise that getting 5 Level 1 monsters on the field (one of which is a Tuner Monster) at the same time is so difficult that your opponent can disable this summoning so easily. Thus it does make it's effect balanced, although it is a bit dubious agreed Link to comment Share on other sites More sharing options...
avariademon Posted September 19, 2008 Author Report Share Posted September 19, 2008 in all truth and fairness the only really easy way to get this monster is by using a lvl 1 normal deck, not to mention the fact that your getting a -4 and in order to make it hit the field you have to use all of your monster zones. the basic concept behind this card was a better win con for "lvl one normal" decks then law of the normal. in honesty? most of the time this card will be stopped before it ever hits the feild. and, if you feel its so obviously broken what do you suggest? by the way thanks for the rating StevenBray Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 19, 2008 Report Share Posted September 19, 2008 I suggest not giving it a Chaos Emperor Dragon effect. Make the opponent lose their hand OR make the opponent lose their field, but not both together. Link to comment Share on other sites More sharing options...
Bloodrun Posted September 19, 2008 Report Share Posted September 19, 2008 I suggest not giving it a Chaos Emperor Dragon effect. Make the opponent lose their hand OR make the opponent lose their field' date=' but not both together.[/quote'] Words of wisdom. Listen or pay. Link to comment Share on other sites More sharing options...
avariademon Posted September 19, 2008 Author Report Share Posted September 19, 2008 i could make them lose both and have it be balanced by changing one thing, by making both players lose their hands and field (save this card) i could make it fine. however, i have thought it through very well, so tell me exactly how could a player abuse this card easily? tell me a deck give me a list if you have to, that would make this cards summoning easy. and last but not least this card is nothing like Chaos emperor dragon, save the clearing field but even that is different, CED 1. was easier to summon 2. destroyed everything including your cards and itself at the cost of 1000 life points 3. dealt 300 damage for each card sent. you'd have a better argument with ocean dragon lord neo-daedalus Link to comment Share on other sites More sharing options...
avariademon Posted September 23, 2008 Author Report Share Posted September 23, 2008 new syncro monster and a nice fat bump to the top Link to comment Share on other sites More sharing options...
Professor Cobra Posted September 23, 2008 Report Share Posted September 23, 2008 Card 1- change level to 6, add negative effect or take out one of the effects.Card 2- Spellcaster, EFFECT, change level to 8. Effect is confusing.Both- 1 Tuner monster + 1 or more non-Tuner monsters4/10 Link to comment Share on other sites More sharing options...
avariademon Posted September 23, 2008 Author Report Share Posted September 23, 2008 Card 1- change level to 6' date=' add negative effect or take out one of the effects.Card 2- Spellcaster, EFFECT, change level to 8. Effect is confusing.Both- 1 Tuner monster + 1 or more non-Tuner monsters4/10[/quote'] point 1: that would require the maker of the deck to use 4 level 1s and 1 level 2, it would be more confusing then it already is point two: well i already knew i royaly screwed up on this card, its an insta +1 for you the first turn it hits, and if you can keep it. point three: you missunderstand the entire point of this thread, it is to bring a new idea to the syncro stratagy, if you think that konami has not done things like this before just look at fusions, they made neos cards, you dont need a poly for that, they also made XYZ and the others in that stratagy, those cards are not like other fusions, like these cards are not like other synchros. if i do the edits that you said not only will the first one be super uber brocken to the max of death but the second one would be just plain stupid. granted the second one is broken right now but im going to change that. im probably going to add in a discard effect to it or a remove a card in your graveyard from the game.... im not sure which one. but if its from the hand then im going to make it not onece per turn. ok hopefully what i did to it might justify it a bit, if it dosent please tell me and i will change it around to discarding cards. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted September 24, 2008 Report Share Posted September 24, 2008 spell card = Spell Card______________________ Capitalize the W in Warrior on the 1st card. I don't like the 2nd card's pic... 7.5/10 Link to comment Share on other sites More sharing options...
avariademon Posted September 24, 2008 Author Report Share Posted September 24, 2008 <,< right sorry, of course, sorry sorry its the only one i really liked. thanks for the rating Link to comment Share on other sites More sharing options...
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