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Cardmaking Assistance Academy - Stardust Dragon Class


Ultimate Ryan

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[align=center]|Stardust Dragon|

Post here IF you have been accepted to train/teach in the Stardust Dragon Classification.

[spoiler=Members]

Rogue Demon

 

 

[spoiler=Teachers]

((Ultra Rare)) teaching Originality(A) and Balance(A)

 

 

 

Classes

Red = Mandatory

Black = Optional

 

OCG(A) | Originality(A) | Balance(A)

 

Main Thread [/align]

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| Rogue Demon |

 

well to start can you see which or the following effect is more original?

[spoiler=Effect 1]

1 Tuner Monster + 1 or more Non-Tuner monster

While this card is in your Extra Deck it is treated as Level 20. This card gains the following effects if the monsters used it this card's Synchro Summon meet the requirements.

- 1 DARK monster - All face-up LIGHT monsters are destroyed and neither player can Summon LIGHT monster as long as this card remains face-up on the field.

- 1 LIGHT monster - Whenever you gain Life Points draw 1 card.

- 1 WATER monster - Increase the ATK of all face-up WATER monsters by 400.

- 1 WIND monster - Once per turn you can discard 2 cards to add 1 card from your Graveyard to your hand.

- 1 FIRE monster - During each of your End Phases your opponent loses 900 Life Points.

- 1 EARTH monster - All non-EARTH monsters are switrched to Defense Position during each players' End Phases.

- 2 Warrior-Type monsters - Increase the ATK of all face-up non-Warrior-Type monsters by 700

- 2 Spellcaster-Type monsters - During your opponent's Standby Phase put 2 Spell Counters on all face-up cards that can get Spell Counters.

- 2 Aqua-Type monsters - add 1 Spell Card from your Deck or Graveyard to your hand whenever you discard a card.

- 2 Beast-Type monsters - This card inflicts Piercing Damage.

- 2 Beast-Warrior-Type monsters - When you draw a card your opponent must discard a card.

- 2 Dinosaur-Type monsters - This cards original ATK is treated as 4000.

- 2 Dragon-Type monsters - When this card is Synchro Summoned Special Summon 2 "Lord of D".

- 2 Fairy-Type monsters - Increase your Life Points by 900 when a card is added from your Deck to your hand.

- 2 Fiend-Type monsters - Special Summon 3 Level 3 or lower Fiend-Type monsters from your Deck or Graveyard.

- 2 Fish-Type monsters - Add 1 "Superancient Deepsea Coelcanth" from your Deck or Graveyard to your hand and Special Summon 2 Fish-Type monsters from your Graveyard.

- 2 Insect monsters - Special Summon 3 Ant Tokens [EARTH / Level 1 / Insect-Type / 0/0 ] When this card declares an attack you can Release 1 Ant Token to Special Summon 1 "Insect Queen"

- 2 Machine monsters - Declare a type. All Machine-Type monsters in either players' Graveyards become the selected type.

- 2 Plant-Type monsters - Special Summon 3 "Lonefire Blossom" from your hand, Deck, or Graveyard.

- 2 Psychic-Type monsters - You can decrease your Life Points by 1200 to Special Summon 1 Psychic-Type monster from your hand or Graveyard.

- 2 Pyro-Type monsters - When this card is Synchro Summoned your opponent loses 3500 Life Points

- 2 Reptile-Type monsters - Increase the ATK of all face-up Reptile-Type monsters by 1000.

- 2 Rock-Type monsters - Switch the ATK and DEF of all face-up monsters as long as this card remains face-up on the field.

- 2 Sea Serpent-Type monsters - All WATER monsters are not effected by Quick Play Spell Cards.

- 2 Thunder-Type monsters - This card is treated as a "Batteryman" monster.

- 2 Winged-Beast-Type monsters - Flip your opponent's Deck upside down.

- 2 Zombie-Type monsters - Once per turn when you draw a Zombie-Type monster you can reveal it to Special Summon 1 Zombie-Type monster from your Graveyard.

If this card is removed from play you lose the duel.

 

 

[spoiler=Effect 2]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned removing 9 DARK monsters from your Graveyard from play. When this card is Special Summoned it is destroyed and placed outside the Graveyard (It is not removed from play). As long as this card is outside the Graveyard, during each of your Standby Phases select 1 face-up monster your opponent controls, this card is treated as an Equip Card equipped to the selected monster(s), the equipped monster(s) ATK is decreased by 1000, if the equipped monster(s) is in Defense Position, it is switched to Attack Position, the equipped monster(s) cannot be destroyed by battle and cannot declare an attack.

 

 

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Okay, that one doesnt give me too much to work with, but ill give it my best shot xD

 

[Graveyard Trail]

[spell Card - Continuous]

[select 1 card on the field and send it to the Graveyard (It is not destroyed). Pay 500 Life Points during each of your Standby Phases. If you cannot, return the selected card to its owner's hand. Destroy this card on the 3rd Standby Phase after it was activated.]

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oh okay...then if the following effect was yours how would you make the other stats?

 

When this card is Normal Summoned draw 2 cards, then discard 2 cards. When this card attacks you can remove from play 1 or the cards discarded for the effect of this card to increase the ATK or this card by 1000. When this card is destroyed and sent to the Graveyard you lose 2000 Life Points.

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