Jump to content

Spell Cards with Unique Effects


James Hitchen

Recommended Posts

Betrayal = Overpowered.

Wandering Spirit = Too many "if's" it might as well be a List Effect.

Second Chance = Iffy, but last lines arent needed.

Dante's Circle = OVERpowered.

Link to comment
Share on other sites

Betrayal: It's OverPowered, try not to Special Summon them, instead of... um... you can think it yourself, I dunno.

Wandering Spirit: Overpowered...

Second Chance: So Overpowered, that means you controlling the Duel to not making you lose...

Dante's Circle: Way overpowered... If you want to make this card, then should make it becomes a Continous Spell card, and have a payment during each of your Standby Phases.

Still you're a beginner, so... 2.18/10

Link to comment
Share on other sites

betrayal: instead of direct special summon, maybe u can say give your opponent a certain damage.

wandering spirit: the effect is alrite

second chance: good last resort card. although it doesn't help much..lol

Dante's Circle: a field card that allows u to draw, in this case, until you have 7 is too much. when someone have full of cards in hand is very powerful, so yea as stated in the posts above, it is way too overpowered.

 

work on balancing effect.

Link to comment
Share on other sites

Ok, I've done some tinkering, and kept the effects much the same, but the conditions and costs have made them fairer.

103239bz4.jpg103239bl5.jpg

With "Dante's Circle" I wanted to make a card that represents the seven deadly sins, so the player always has 7 cards at the start of their turn. While it gives you more cards, you have to pay for the priviledge with Life Points, and if you don't use any cards then you have to discard one at the end of your turn due to your hand size limit.

I also have one more card that I think is interesting;

103239nw1.jpg

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...