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The Great Any Card Contest (WINNERS ANOUNCED!!!)


the bucket 90

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Hello everyone welcome to my 2nd contest

Rules

Entry fee 5 points

Dont spam

Dont flame

Minimum 2 cards Max 5 cards

Pop culture cards are not allowed

Ends at October 4

Have Fun

 

Pices

1st Place: 3reps and 15 points

2nd Place:2 reps and 5 points

3rd Place:1 rep

4th Place:5 points

5th Place: 2 points

 

Contestants:

1:The Almighty Animator

2:Jamief

3:BlackFang

4:gustavosuarez

5:cardcrazyboy

6:tetraslash

7:DeMeNTed

8:Bengal

9:God Slayer

10:Silent Hunter

11:Kingdomheartskeeper

12:Descrow

13:frlf

14:computerwhiz

15:

16:

17:

18:

19:

20:

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im in,with my Dark Crisis EX set,a small set of cards supporting cards from DCR.

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effect of 3000 Needles:

This card cannot be Normal Summoned or Set.This card can only be Special Summoned by Tributing 1 "Thousand Needles" and 1 "Two Thousand Needles" you control.When this card destroys a Defense Position monster by battle, inflict damage to your opponent equal to the DEF of the destroyed monster.If you inflict damage to your opponent by this effect,you may send 1 Beast-Type monster you control to the Graveyard to Special summon 1 "Thousand Needles" from your Deck or Graveyard to your side of the field in Defense Position.

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Hope yoou like them

[spoiler=]

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When this card is Normal or Special Summoned, you can select and activate 1 of these effects:

● Select and add 1 "Destiny Hero" monster from your Deck to your Hand.

● Special Summon one level 3 or lower "Destiny Hero" monster from your Hand.

 

[spoiler=]

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When this card is Tribute Summoned, you can Special Summon 1 level 2 "Tuner" monster from your Deck .Monsters this card destroys by battle are removed from play instead of going to the Graveyard. If this face-up card is destroyed or removed from the field, it is removed from play.

 

[spoiler=]

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When this card is Tribute Summoned, add 1 level 4 or lower "Warrior" type monster from your Deck to your Hand. When this card is sent to the Graveyard, destroy 1 face-up monster on your opponents side of the field. During the End Phase this card was Special Summoned, destroy this card. During your Standby Phase, you may inflict 1000 to your opponents life points.

 

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Any card eh? I suppose I'll get in on this. Sending points now.

 

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In case you can't see...

[spoiler=Shadower's effect]"White Widow Bandit" + "White Widow Assassin"

Each time this card destroys a monster by battle, roll a six-sided die. Activate one of the following effects depending on the result:

1-Increase your Life Points by half of the destroyed monster's ATK.

2-Increase this card's ATK by 500 until your next End Phase.

3-This card cannot be selected as an attack target until your next End Phase.

4-Decrease this card's ATK by 500 until your next End Phase.

5-Add 1 Trap card from your Deck to your hand. Then shuffle your Deck.

6-Destroy this card. Your opponent can Special Summon the destroyed monster to the field in face-up Attack or Defense Position during his/her next End Phase.

 

[spoiler=Sharp Edges' effect]Activate only while there is at least 1 face-up Warrior-Type monster on the field. As long as this card remains face-up on the field, each time a Warrior-Type monster destroys a Defense Position monster by battle, apply the difference between the attacking monster's ATK and the destroyed monster's DEF as Battle Damage to the destroyed monster's controller's Life Points. If there are no face-up Warrior-Type monsters on the field, destroy this card.

 

[spoiler=Moonstar Reaper's effect]Activate only when a Warrior-Type monster you control is destroyed. Pay 1000 Life Points. After activation, Special Summon this card to the field in face-up Attack Position. This card is treated as an Effect Monster Card (Warrior-Type/LIGHT/Level 6/ATK 1900/DEF 2200). This card cannot be Special Summoned from the Graveyard. As long as this card remains face-up on the field, each time a Warrior-Type monster you control inflicts Battle Damage to your opponent, your opponent must randomly discard 1 card from his/her hand. (This card is still treated as a Trap card.)

 

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this is my entry. i hope that like you. is a mix of cards to help a lot of Decks. good luck for everyone.

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This card cannot be Special Summoned. This card can only be Summoned by Tributing 2 monsters with different types from your side of the field. Once per turn, toss 3 coins. For every heads, your opponent must discard 1 card from their hand. For every tails, you must discard 1 card from your hand.

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If this card is sent from your Deck to your Graveyard by a opponent card effect, you can Special Summon it in your side of the field. When this card is Summon, you can discard 2 cards from your hand and 2 cards from the top of your Deck, to destroy all face-up monsters on the field (except this card).

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Entry reserved. Will give points when I have cards.

 

Alright, here are my cards, and I paid my entry fee:

 

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[spoiler=Aria's Effect:]When this card is Normal Summoned successfully, add 1 "Limiter Removal" from your Deck to your hand. This card is also treated as Machine-Type. Once per turn, if a Machine-Type monster would be destroyed by the effect of a Spell or Trap Card, it is not destroyed. As long as a Machine-Type monster except "Aria, the Machine Queen" is on your side of the field, this card cannot be selected as an attack target, and cannot declare an attack. The ATK and DEF of this monster is equal to the amount of Machine-Type monsters in your Graveyard x 500. Only 1 "Aria, the Machine Queen" can be on the field at one time.

 

 

[spoiler=Cecelia's Effect:]This card cannot be Normal Summoned or Set except by removing from play at least 3 LIGHT and 3 DARK monsters from your Graveyard. This card cannot be Special Summoned. This monster's Attribute is also treated as LIGHT. While this card is on the field, decrease the ATK of all other monsters by 500 points. If the ATK of any monster on your opponent's side of the field is greater than the ATK of this card, inflict the difference as Direct Damage to your opponent's Life Points during each of his or her Standby Phases.

 

 

[spoiler=Eria's Effect:]This card can be Special Summoned by discarding 1 WATER monster from your hand. When this card is Summoned successfully, add 1 "Umi" from your Deck to your hand. Increase the ATK of all WATER monsters on the field except this monster by 500 points. While this card is face-up on your side of the field, negate the effect(s) of all FIRE monsters on the field. Once per turn, you can remove from play 1 WATER monster from your side of the field to negate the activation and effect of a Trap Card and destroy it. If "Umi" is on your side of the field, increase this monster's DEF by 100 points for every WATER monster removed from play.

 

 

[spoiler=Luna's Effect:]As long as this card remains face-up on the field, Fairy-Type monsters cannot be destroyed by the effects of Spell or Trap Cards. If this monster battles a DARK monster, increase this monster's ATK by 200 points before the Damage Step. If this monster battles a LIGHT monster, skip your next 2 Draw Phases. You must pay 200 Life Points during each of your Standby Phases. If you cannot, this card is removed from play.

 

 

[spoiler=Miyo's Effect:]If you control a monster with "Monarch" in its card name, you can Special Summon this monster by paying 500 Life Points. This monster cannot attack any monster that is Level 4 or lower. If this monster attacks a monster that is Level 5 or higher, increase this monster's ATK by 500 points before the Damage Step. If a monster on your side of the field with "Monarch" in its card name except "Miyo, the Young Monarch" is destroyed, you can Special Summon that monster in face-up Defense Position by destroying 1 monster on your side of the field that does not have "Monarch" in its card name.

 

 

Please read the effects before rating my cards.

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My first two cards, enjoy.

 

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[spoiler= Effect] You can remove 3 or more DARK monsters in your Graveyard from play to look at your opponent's hand. Based on what cards are in your opponent's hand, activate 1 of the following effects:

-2 or more Spell Cards, Increase this card's ATK by 100 for every Spell Card you control.

-2 or more Trap Cards, Flip face-up all Spell and Trap Cards your opponent controls (their effect's are not activated). Increase your Life Points for every Trap Card revealed x100.

-2 or more monster cards, Remove all cards of the same name in your Deck from play to destroy 1 monster card in your opponent's hand. If you do not have any monsters with the same name in your Deck, you can pay 500 Life Points to select and discard 1 monster in your oppoenent's hand to the Graveyard.

 

 

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[spoiler= Effect] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster from your hand and 1 from your field. Once per turn, during your Main Phase 1, you can Special Summon 1 Blizzard Token (Spellcaster-Type/WATER/level 1/ATK 300/DEF 300) in face-up Attack Position. These tokens can be used as 2 Tributes for the Tribute Summon of a WATER monster.

 

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Here's my card!

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 6 Zombie-type monsters in your Graveyard. As long as this card is face-up on the field, Zombie-type monsters you control cannot be destroyed by a card effect. If this card destroys an opponent's monster in battle, inflict 2000 damage to your opponent's Life Points. If your opponent has more cards in their hand than you, they must discard cards until they have the same amount. Any monster this card battles with is destroyed at the end of the Damage Step.

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