Dad Posted September 28, 2008 Report Share Posted September 28, 2008 I do not claim the images used for these cards. All credit goes to their original owners. Image credit has been given to the artists via the card circulation section of the posted card(s). Well, I gave it a shot and enjoyed doing it. Rate and Comment. ^_^ ~Xemnas Link to comment Share on other sites More sharing options...
Zexaeon Posted September 28, 2008 Report Share Posted September 28, 2008 Lol, I actually like these. =D I love the image for the last one! Link to comment Share on other sites More sharing options...
Dad Posted September 28, 2008 Author Report Share Posted September 28, 2008 xDDD Thanks Aeon-dono. I'm glad you approve. MAkes Xem happy. ^_^ ~Xemnas Link to comment Share on other sites More sharing options...
Zexaeon Posted September 28, 2008 Report Share Posted September 28, 2008 The first two can be used in a nice combo, can't they? ^^ Link to comment Share on other sites More sharing options...
marksmanaim Posted September 28, 2008 Report Share Posted September 28, 2008 Nice last one creative, and cool fitting image. Link to comment Share on other sites More sharing options...
Dad Posted September 28, 2008 Author Report Share Posted September 28, 2008 Thanks, I'm glad you like them. Makes Xemmy happy. ^_^ ~Xemnas Link to comment Share on other sites More sharing options...
Catman25 Posted September 28, 2008 Report Share Posted September 28, 2008 Very nice, the first one though I think is underpowered. 8.5/10 Link to comment Share on other sites More sharing options...
nubcakez Posted September 28, 2008 Report Share Posted September 28, 2008 the picture for the third card fits very well. i love the color of your second card. yea the first two card can be a combo but would not be a good one. anyway good cards Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted September 28, 2008 Report Share Posted September 28, 2008 Very good ^_^.Sadly I see the second as a beatstick more than a monster killer. But that does not ruin it :P Link to comment Share on other sites More sharing options...
Dad Posted September 28, 2008 Author Report Share Posted September 28, 2008 @nubcakez: Actually, the first card is more less meant to be used when MAcro Cosmos or D FIssure is active on the field. You blow your own Survivors and Scout planes and Kuraz's, Scout Planes come back, so do Suriviors. Return Kuraz, field Clear. And stops Heavy, Mst, Dust and such. Then, remove a monster once per turn, and it comes back if it's Planes or Survivors whic you should practically always have. ^_^ @Icy-dono: Thank yee. I tried to fit the whole piercing with the remove part for destruction then field clearing, and tag him with Kuraz. FIELD MASSIVE EXPLOSION WIN. xD ~Xemnas Link to comment Share on other sites More sharing options...
Tyrant Phoenix Posted September 28, 2008 Report Share Posted September 28, 2008 The first card: Alright, a pretty decent card for Burn Support. Its diversity in its versatility can be used to manipulate loopholes to add the Burner, and to protect the all well known Wave Motion Cannon. The cost could come a problem, but like I said before, a D.D Scout Plane or Survivor could easly come to that expense... without wasting field advantage. The Second Card: Another pretty decent card. If for some reason it gets removed via Main Phase (Which is one of the least expentancy of a card getting removed rather.) It can bring itself right out. Of course, me saying that can be foiled, but the reason why I'm saying this is, you'll need the right cards in order for a free summon. Such as, removing it from your hand, or getting it in the Graveyard and feeding it to Bazoo. In that case, it is a tad overpowered, even with 1k LP cost. This card is strictly only for such cases of a Removal Deck, since its first and second effect revolve around that. Like stated above, D.D Survivor and D.D Scout Plane can cover the cost for its effect, so another Loophole Advantage. Also, the first and this card can also combo significantly, for as long as you have this card face-up. The Third Card: Unless you plan to either manipulate the cause of your opponent getting DB their ATK, its unwise to run this card even with its Hindering ability. The loophole in this card is that the attack is not negated, and therefore since the monster has already DECLARED an attack, the card's effect only prevents the monster from DECLARING. So... ouch to Life Points. Unless someone runs Magic Cylinder XD. Overall: 4/10. Good job ;) (Harsh and strict with ratings.) Link to comment Share on other sites More sharing options...
Professor Cobra Posted September 28, 2008 Report Share Posted September 28, 2008 The last card is a little overpowered and helps your opponent too much, good pic and effect. 7/10 Link to comment Share on other sites More sharing options...
Dad Posted September 28, 2008 Author Report Share Posted September 28, 2008 The first card: Alright' date=' a pretty decent card for Burn Support. Its diversity in its versatility can be used to manipulate loopholes to add the Burner, and to protect the all well known Wave Motion Cannon. The cost could come a problem, but like I said before, a D.D Scout Plane or Survivor could easly come to that expense... without wasting field advantage. The Second Card: Another pretty decent card. If for some reason it gets removed via Main Phase (Which is one of the least expentancy of a card getting removed rather.) It can bring itself right out. Of course, me saying that can be foiled, but the reason why I'm saying this is, you'll need the right cards in order for a free summon. Such as, removing it from your hand, or getting it in the Graveyard and feeding it to Bazoo. In that case, it is a tad overpowered, even with 1k LP cost. This card is strictly only for such cases of a Removal Deck, since its first and second effect revolve around that. Like stated above, D.D Survivor and D.D Scout Plane can cover the cost for its effect, so another Loophole Advantage. Also, the first and this card can also combo significantly, for as long as you have this card face-up. The Third Card: Unless you plan to either manipulate the cause of your opponent getting DB their ATK, its unwise to run this card even with its Hindering ability. The loophole in this card is that the attack is not negated, and therefore since the monster has already DECLARED an attack, the card's effect only prevents the monster from DECLARING. So... ouch to Life Points. Unless someone runs Magic Cylinder XD. Overall: 4/10. Good job ;) (Harsh and strict with ratings.)[/quote'] >.< Now I feel like a card making n00b. Anyways, thanks Mr. Technical. xD I'll go and make them better? ~Xemnas Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted September 29, 2008 Report Share Posted September 29, 2008 These are really good.Lol at the name of the last card9/10 Link to comment Share on other sites More sharing options...
Dad Posted September 29, 2008 Author Report Share Posted September 29, 2008 xD I liked the last one most. Catchy yes? THanks DeMeNTeD. ~Xemnas Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted September 29, 2008 Report Share Posted September 29, 2008 The first card's picture and name don't relate to the effect at all. And you have a small OCG error there also. The second card's picture and name also don't relate to the effect, and the effect's overpowered. The thid card's picture and name SOMEWHAT relate, but only marginally. The effect is unique, but there are tiny OCG error tidbits in it. 7/10, though. Link to comment Share on other sites More sharing options...
Dad Posted September 29, 2008 Author Report Share Posted September 29, 2008 *sigh* Sometimes I don't know wh I bother making cards. Well, I'm off to find something interesting to do. ~Xemnas Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted September 29, 2008 Report Share Posted September 29, 2008 Sorry if I hurt your feelings =P. Link to comment Share on other sites More sharing options...
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