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A Handful . .


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I do not claim the images used for these cards. All credit goes to their original owners. Image credit has been given to the artists via the card circulation section of the posted card(s).

 

93915fs5.jpg93915ji7.jpg93915nv2.jpg

 

Well, I gave it a shot and enjoyed doing it. Rate and Comment. ^_^

 

~Xemnas

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@nubcakez: Actually, the first card is more less meant to be used when MAcro Cosmos or D FIssure is active on the field. You blow your own Survivors and Scout planes and Kuraz's, Scout Planes come back, so do Suriviors. Return Kuraz, field Clear. And stops Heavy, Mst, Dust and such. Then, remove a monster once per turn, and it comes back if it's Planes or Survivors whic you should practically always have. ^_^

 

@Icy-dono: Thank yee. I tried to fit the whole piercing with the remove part for destruction then field clearing, and tag him with Kuraz. FIELD MASSIVE EXPLOSION WIN. xD

 

~Xemnas

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The first card: Alright, a pretty decent card for Burn Support. Its diversity in its versatility can be used to manipulate loopholes to add the Burner, and to protect the all well known Wave Motion Cannon. The cost could come a problem, but like I said before, a D.D Scout Plane or Survivor could easly come to that expense... without wasting field advantage.

 

The Second Card: Another pretty decent card. If for some reason it gets removed via Main Phase (Which is one of the least expentancy of a card getting removed rather.) It can bring itself right out. Of course, me saying that can be foiled, but the reason why I'm saying this is, you'll need the right cards in order for a free summon. Such as, removing it from your hand, or getting it in the Graveyard and feeding it to Bazoo. In that case, it is a tad overpowered, even with 1k LP cost. This card is strictly only for such cases of a Removal Deck, since its first and second effect revolve around that. Like stated above, D.D Survivor and D.D Scout Plane can cover the cost for its effect, so another Loophole Advantage. Also, the first and this card can also combo significantly, for as long as you have this card face-up.

 

The Third Card: Unless you plan to either manipulate the cause of your opponent getting DB their ATK, its unwise to run this card even with its Hindering ability. The loophole in this card is that the attack is not negated, and therefore since the monster has already DECLARED an attack, the card's effect only prevents the monster from DECLARING. So... ouch to Life Points. Unless someone runs Magic Cylinder XD.

 

Overall: 4/10. Good job ;)

 

(Harsh and strict with ratings.)

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The first card: Alright' date=' a pretty decent card for Burn Support. Its diversity in its versatility can be used to manipulate loopholes to add the Burner, and to protect the all well known Wave Motion Cannon. The cost could come a problem, but like I said before, a D.D Scout Plane or Survivor could easly come to that expense... without wasting field advantage.

 

The Second Card: Another pretty decent card. If for some reason it gets removed via Main Phase (Which is one of the least expentancy of a card getting removed rather.) It can bring itself right out. Of course, me saying that can be foiled, but the reason why I'm saying this is, you'll need the right cards in order for a free summon. Such as, removing it from your hand, or getting it in the Graveyard and feeding it to Bazoo. In that case, it is a tad overpowered, even with 1k LP cost. This card is strictly only for such cases of a Removal Deck, since its first and second effect revolve around that. Like stated above, D.D Survivor and D.D Scout Plane can cover the cost for its effect, so another Loophole Advantage. Also, the first and this card can also combo significantly, for as long as you have this card face-up.

 

The Third Card: Unless you plan to either manipulate the cause of your opponent getting DB their ATK, its unwise to run this card even with its Hindering ability. The loophole in this card is that the attack is not negated, and therefore since the monster has already DECLARED an attack, the card's effect only prevents the monster from DECLARING. So... ouch to Life Points. Unless someone runs Magic Cylinder XD.

 

Overall: 4/10. Good job ;)

 

(Harsh and strict with ratings.)

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>.< Now I feel like a card making n00b. Anyways, thanks Mr. Technical. xD I'll go and make them better?

 

~Xemnas

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The first card's picture and name don't relate to the effect at all. And you have a small OCG error there also.

 

The second card's picture and name also don't relate to the effect, and the effect's overpowered.

 

The thid card's picture and name SOMEWHAT relate, but only marginally. The effect is unique, but there are tiny OCG error tidbits in it.

 

7/10, though.

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