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Chronos Crptic Revolution 2/?!! Chrono Mage Elite + Chrono Doom Reaper


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Ive began my new mini-set called, Chronos Crptic Revolution.

Theme: Using counters to do stuff like bring back destroyed monsters.

 

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[spoiler=[b]Effect[/b]]

This card cannot be Special Summoned. This card can only be Tribute Summoned by tributing 1 "Chrono" monster you control. As long as you control this face-up monster, during each of your Battle Phase, place 1 Chrono Counter on every face-up monster on the field. When a monster is destroyed by the effect of a Spell, Trap or Monster Effect Card, remove 1 Chrono Counter from every card on the field. When this card destroys a monster by battle, pay 150 Life Points for every Chrono Counter on the field and Special Summon the destroyed monster to your field.

 

 

 

Pic credit to resta45

 

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[spoiler=[b]Effect[/b]]

This card can be Special Summoned by removing from play 3 "Chrono" cards with different names from your Graveyard. Once per turn, if you do not control a "Chrono" monster, place 1 Chrono Counter on every card in your opponent's hand (max counters a card in your opponent's hand can hold is 1). When a Spell or Trap card is activated, discard 1 monster card from your hand which's Level is equal to or higher than the number of cards in your opponent's hand with Chrono Counters and either negate the activation of the Spell or Trap card or after the activation of the Spell or Trap, Set it on your field.

 

 

 

Pic credit to f1

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Interesting in the part that it's almost a combination of a COF (COF = Control of Field) and Stall. Of course, for this card to work it would need more support from "Chrono" related cards. Slight OCG errors, such as, State which Battle Phase it activates on. Both, yours or the opps. Although from the wording, it points towards yours. I suggest knocking off the 50 in ATK, and lowering the DEF to make this card perfectly balanced. Its downfall, not being SS'ed, and only appearing by knocking off a "Chrono", its effect is pretty nasty, since you can start a battle phase, kill a monster, pay ONLY 100 LP, and bring the killed monster back to the field.

 

Overall: 4/10.

 

(Strict rater >.<)

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