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Ultimate Halloween Contest


kyuubi563

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Would this be ok?

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[spoiler=Effect]You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:

-Pay 500 Life Points to Summon 1 DARK monster from your hand.

-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.

-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.

-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.

If this monster is selected as an attack target, you can activate 1 of the following effects:

-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.

-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.

If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect based on the result:

-1: Return this monster to your Deck. Your Deck is then Shuffled.

-2: Your opponent must discard all Spell and Trap Cards from his/her hand.

-3: You lose 200 Life Points for each card in your hand.

-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.

-5: Switch the position of 1 monster your opponent controls.

-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position.

 

 

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This pic is probably going to be overused....

 

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This card cannot be Special Summoned. When this card attacks, increase it's ATK by 500 until the end of the Damage Step. When this card is destroyed by battle, place it in your opponent's Spell/Trap Zone as an Equip Spell Card. Equip it to the monster that destroyed this card. Decrease the ATK and DEF of the equipped monster by 500. The equipped monster cannot declare an attack or change position. If your opponent's Spell/Trap Zone is full, remove this card from play and deal 500 damage to your opponent's Life Points.

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Entry Reserved :D

EDIT: I guess this card is 'Evil' ^_^

 

[align=center]Blazing Exterminist Gandora

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This card cannot be Special Summoned from the Graveyard. This card can only be Advance Summoned by Releasing 3 FIRE Monters. When this card is Advance Summoned' date=' Special Summon 2 "Blazing Lord Token" (Pyro-Type/FIRE/Level 1/ATK 1000/DEF 1000) in Attack Position. The "Blazing Lord Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). When a "Blazing Lord Token" is destroyed by battle, Special Summon 1 Level 4 or lower Pyro-Type monster from your hand. You can Release 1 monster you control to take control of 1 of your opponent`s monsters. If you do this, discard you entire hand. Once per turn, you can draw card and reveal it, if it was a Monster Card, destroy 1 monster your opponent control and increase the ATK of 1 monster you control by 300. If it was a Spell or Trap Card, destroy 1 Spell or Trap Card you control and your opponent discards 1 random card from his/her hand. When the effect of an Effect Monster is activated, Release 1 FIRE monster you control to negate the effect of the Effect Monster and destroy it. If you cannot, destroy all Pyro-Type monsters you control and Special Summon as many "Vengeful Slave Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) as possible to your opponent's side of the field in Attack Position.

 

 

Disclaimer: I do not own the artwork of my card

Expert OCG was used like Advance Summon-Tribute Summon, Release-Tribute

Good Luck to everyone in this contest

Hope Ya Like It

:D :) :LOL: :P :O :mrgreen:

~Silent Hunter[/b']

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i'll enter

scarletenrisevampirevz7.png

[spoiler=click here for effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by releasing 1 Level 7 or higher Zombie-type monster from your side of the field.When this card is destroyed by Monster, Spell or Trap card effect, instead of sending it to the Graveyard, remove it from play. By releasing 1 Level 5 or higher Zombie-type monster on your side of the field, you can remove from play 1 Spell or Trap card on your opponent's side of the field. For each Spell or Trap card removed from play by this card's effect, place 1 "Enrise Token" on this card (Max. 3). During your Main Phase, you can remove 3 "Enrise Tokens" from this card to remove from play 2 cards in your opponent's hand.

 

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Here, I have more Vampire cards. So here they are ^_^

 

Tuner Monster:

[align=center]Blood Reign Vampire of Renemnance

bloodreignxz7.png[/align]

This card cannot be Normal Summoned or Set from your hand. This card can only be Special Summoned by removing 1 Level 4 or higher Fiend-Type monster in your Graveyard from play. When this card is Summoned, both player's can Special Summon 1 monster from their hand. The Special Summoned monsters are destroyed during the End Phase of the turn they were Summoned. Once per turn, during your End Phase, when a Fiend-Type monster you control is destroyed, you can place 1 Blood Reign Counter on this card (max. 6). Decrease the ATK of this card for every Blood Reign Counter it has x100. When this card is used for a Synchro Summon of a Synchro Monster, you can place Blood Reign Counter(s) on the Synchro Summoned monster by the number of Counter(s) on this card. When a monster your opponent controls attacks a monster you control with Blood Reign Counter, you can remove 2 Blood Reign Counters from the attacked monster to negate its attack and remove it from play until the End Phase of this turn.

[align=center]Vamplord of the Dark Empire

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"Blood Reign Vampire of Renemnance" + 1 or more Fiend-Type non-Tuner monster(s)

When this card is Synchro Summoned, double the Counters on this card. If this card has 3 or lower Counter(s), decrease the ATK and DEF of this card by 500. All Fiend-Type monster(s) you control cannot be removed from play. You can discard all Fiend-Type monster(s) in your hand to Special Summon 1 Level 5 or lower Fiend-Type monster from your Graveyard and inflict damage to both player’s Life Points equal to the DEF of the Summoned monster. Once per turn, if this card is targeted by a Spell or Trap Card, you can Tribute 1 monster you control and remove 1 Counter from this card to negate its effect and destroy it. When this card is destroyed, Special Summon 1 non-Tuner monster from your Graveyard that was used for the Synchro Summon of this card.

 

Disclaimer: I do not own the artwork of my card

Medium OCG was used

Hope Ya Like It

:D :) :LOL: :P :O 8) :mrgreen:

~Silent Hunter

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