Mister Sir Posted October 6, 2008 Report Share Posted October 6, 2008 Yes, I know, I screwed up on the card text in parts. (Hand-hand, and grammar.) But other than that, what do you think?Art by ~Rub-a-DuckieWhen this card destroys a monster by battle and sends it to the Graveyard, you can Special Summon 1 "Six Samurai" monster from your Graveyard. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.Art by ~MorriperkeleArt by *XinXinLoveWhile you control another "Six Samurai" monster with a different name, if this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.Art by `arcipelloYou can only control 1 "Commander of the Six Samurai". This card cannot be Special Summoned except by removing 2 "Six Samurai" monsters in your Graveyard from play. Once per turn, select 1 "Six Samurai" monster you control. The selected monster cannot be destroyed during the Battle Phase of this turn. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.Art by ~MorriperkeleIf you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Once per turn, you can remove 1 "Six Samurai" monster in your Graveyard from play to have this card gain the effect of the removed monster until the end of the turn. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.Art by ~kometaniThis card cannot be Special Summoned except by removing all "Six Samurai" monsters in your Graveyard from play. Put counters on this card equal to the number of cards you removed from play. You can remove all counters from this card to Special Summon up to 2 "Six Samurai" monsters from your Graveyard. They are destroyed at the End Phase. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.Art by `arcipelloApprentice of the Six Samurai + 1 or more non-Tuner monstersThis card's Type is also treated as Machine. When this card is Synchro Summoned, Special Summon 1 "Six Samurai" monster from your hand, Deck or Graveyard, ignoring the summoning conditions. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.Art by `arcipelloApprentice of the Six Samurai + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, send the top 5 cards of your Deck to the Graveyard. Special Summon all monsters send to the Graveyard by this effect. All monsters summoned by this effect cannot attack during the turn they were summoned. You can tribute 1 :Six Samurai" monster to destroy 1 card on the field.... And othersArt by AlexiussIf you take damage from a card your opponent controls, while you control no cards, you may Special Summon this card and activate 1 of the following effects depending on the type of damage taken: ● Battle Damage: Destroy up to 3 cards on the field. ● Effect Damage: Inflict damage to your opponent equal to the damage taken.If your opponent controls no monsters, this card cannot attack.Art by adonihsThis card cannot be Special Summoned. This card's Attribute is not treated as DARK. If you control a face-up "Wurm Hunter", this card gains 1000 ATK during the Battle Phase. Any card this monster destroys by battle is removed fro play.Art by adonihsIf you control a face-up "Clear Wurm", you can Special Summon this card from your Hand. When this card is summoned this way, send the top card of your Deck to the Graveyard. Then activate the appropriate effect, based on the type of card sent to the Graveyard:• Spell: Remove 1 card on the field from play.• Trap: When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. • Monster: Draw 2 cards, then remove 1 DARK monster in your hand from play. If there are no DARK monsters in your Hand, destroy all cards you control.Art by genzomanWhen this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it cannot declare an attack during your next Battle Phase. Once per turn, you can discard 1 card. If you do, control of this card cannot switch until the End of your opponents turn.Art by lyantiIf your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If you Special Summon this card this way, you can tribute it to Special Summon up to 2 level 4 or lower Beast-Type monsters from your Graveyard.Art by lyantiYou can Special Summon this card from your Graveyard by tributing 2 Beast-Type monsters. When this card is Special Summoned from your Graveyard, destroy cards on the field up to the number of Beast-Type monsters you control.Art by pamansazzYou can send 1 face-up "Umi" you control to the Graveyard to have this card gain 2 of the following effects:-When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.-The effects of effect monsters this card destroys by battle are negated.-If this card attacks, your opponent cannot activate Spell or Trap cards until their Main Phase.Art by a deviantart member whose name escapes me...You can send "Umi" from your side of the field to the Graveyard to destroy all of your opponent's face-up monsters. Your opponent takes damage equal to half the combined ATK of the destroyed monsters. If your opponent controls no monsters, this card cannot attack.Art by adonihsThis card cannot be Special Summoned. This card can only be Tribute Summoned by tributing 3 WATER monsters. If this card would be destroyed, you can remove 2 WATER monsters in your Graveyard from play to have this card not be destroyed. Once per duel, you can discard 1 "Umi" to negate the activation/summon of a card and destroy it.Art by One-VoxOnce per turn, when your opponent activates/summons 1 card, you can remove 3 FIRE monsters in your Graveyard from play to negate the activation and destroy the card. Then activate the appropriate effects, based on the type of card negated:• Spell: Destroy 1 card on the field.• Trap: Inflict 1500 damage to your opponent.• Effect Monster: Special Summon 1 monster that is removed from play.You cannot attack during the turn you use this effect.Art by `arcipelloRemove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) That monster is destroyed at the end of the turn, and you take damage equal to half its ATK.Additions:Art by `arcipelloThis card's Attribute is not treated as EARTH. While you control another "Six Samurai" monster with a different name, when this card destroys a monster by battle and sends it to the Graveyard, draw 2 cards and remove 1 "Six Samurai" monster in your hand from play. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.Art by ~Kurris Link to comment Share on other sites More sharing options...
Mister Sir Posted October 6, 2008 Author Report Share Posted October 6, 2008 Bump, come on. What's with the no help? Link to comment Share on other sites More sharing options...
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