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Anti-Defense Fiends


ABC Gun

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These guys hate it when someone gets defensive, it makes them wanna hurt someone

(All pictures by TARGETE at www.deviantart.com)

 

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If this card is sent to the Graveyard for the Summon of a monster, activate 1 of these effects based on that Summon: ● Fusion Summon: Destroy 1 non-Fiend-Type monster your opponent controls. ● Synchro Summon: Destroy 1 non-DARK monster your opponent controls.[/align]

 

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1 Fiend-Type monster + 1 Warrior-Type monster

This monster cannot be Special Summoned except by Fusion Summon. When this card declares an attack, it gains 400 ATK for each Defense Position monster your opponent controls, until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked, destroy 1 Defense Position monster your opponent controls.[/align]

 

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1 Tuner + 1 or more non-Tuner DARK monsters

Once per turn, when a face-down Defense Position monster your opponent controls is flipped face-up, you can take control of it, until the End Phase. Then, activate 1 of these effects: ● Change that monster to face-up Attack Position, and have it lose 1000 ATK. ● Discard 2 random cards from your opponent's hand, and return that monster to the owner's hand. ● Destroy that monster to gain Life Points equal to its Level x 300.[/align]

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