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The Tournament (Starting!)


.Legend

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well hers my 2nd roudn entry (any naruto game)

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As long as this card remains face-up on the field, all Warrior-type monsters cannot be targeted by Spell or Trap cards. If this card is removed from play, you can pay 1500 Life Points to place this card on the bottom of your Deck. When this card is destroyed and sent to the Graveyard, you can activate one of the following effects:

*Destroy 1 face-down card on the field

*Inflict 500 damage to your opponent

*Special Summon 1 Level 4 or lower Warrior-type monster from your hand to the field

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"Protoss Dark Templar" + "Protoss Dark Templar"

During your Battle Phase, you can activate 1 of the following effects:

- Switch this card into Attack Position, and discard 4 cards from your hand. You can then take control of 1 of your opponent's monsters.

- Discard 3 cards from your hand to skip your opponent's next Battle Phase.

- Discard 1 card from your hand to choose 2 of your opponent's cards and discard them from their hand.

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round 2 entry - coming

 

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When this card is Summoned successfully, except for this card, change all monsters on your field into Defense Position and their Battle Positions cannot be Changed. Once per turn during your Main Phase, you can send to your Graveyard any number of Spell Cards from your hand or field to destroyed all monsters your opponent controls with Level equal to or less than 2 x the number of Spell Cards you sent to the Graveyard. If this effect was activated, Skip your Battle Phase. When your opponent activates 1 Spell Card that targets all monsters on your field, you can return this card to your hand and flip all monsters you control into face-down Defense Position.

 

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Finally! X_X

 

Alright, here's mine. (from Final Fantasy 7)

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This card's Attribute is also treated as EARTH. Each time this card destroys a monster by battle, activate one of the following effects based on the destroyed monster's Attribute:

-FIRE: Inflict 500 damage to your opponent.

-WATER: You gain Life Points equal to half of the destroyed monster's ATK.

-EARTH: Draw 1 card from your Deck.

-WIND: Add 1 Trap card to your hand from your Deck. Your Deck is then shuffled.

-LIGHT: Destroy this card after damage calculation.

-DARK: Remove the destroyed monster from play.

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