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BulletMan

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If I may:

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[spoiler=Effect]This monster cannot be Advance Summoned except by Releasing 2 DARK Fiend-Type monsters you control. If this monster is Summoned in Defense Position, it is destroyed during the End Phase. When this monster is Summoned successfully, destroy all monsters on your field. Each time you lose Life Points, Summon 1 "Shade Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) To an unoccupied Monster Card Zone on your field. If all Monster Card Zones on your field are occupied, this monster gains 100 ATK and DEF instead. If a "Shade Token" has been Released by the effect of a Spell or Trap Card you control, you cannot Advance Summon a monster this turn. If this Attack Position monster is selected as an attack target while there are 1 or more "Shade Tokens" on your field, you can switch the attack target to a "Shade Token" you control. The Battle Damage inflicted to your Life Points is equal to the attacking monster's ATK -2400. If you lose Life Points this way, you cannot Summon a "Shade Token" to your field. During each of your End Phases, if there are no "Shade Tokens" on your field, this monster loses 200 DEF. If this monster's DEF reaches 0 this way, remove this monster from play. If this monster is removed from play by this effect, you lose half your Life Points.

 

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Quite possible the most overpowering spell......well, CARD, I've made....but hey...

 

49el2.jpg

 

Effect:

This card can only be equiped to a Water monster or Machine-Type monster. When a monster equiped with this card attacks, discard a card from your Hand, Deck, or Fusion Deck and activate one of the following effects:

-If the discarded card was a Ritual/Normal/Effect monster card, destroy all monster cards from your opponents side of the field and Special Summon 1 Normal/Ritual/Effect monster from your Graveyard.

-If the discarded card was a /TrapSpell card, destroy all Spell and Trap cards on your opponents side of the field and add 1 Spell card from your Graveyard and 1 Trap card from your Deck to your Hand.

-If the discarded card was a Fusion/Synchro monster, Remove 2 Fusion/Synchro monster cards in your opponents fusion deck from play and Special Summon 1 Fusion/Synchro monster from your Graveyard.

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I already did. but the winners for the 1st week:

teraslash

Yankeefan

Silent Hunter

Is that in order from first to last or somthing? From the looks of it' date=' I came in 2nd, wich is bad, because I'm Yankeefan, I don't come in 2nd xDDDD

[/quote']

 

lolz, there are 3 1st place winners, yankeefan, in this contest.

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Talk about convenience. I already have a Winged Beast type monster. Name's tetraslash, again. Here you go:

 

[align=center]Telia, the Soaring Believer

TeliatheSoaringBeliever.png

 

If you control another Winged Beast-Type monster on your side of the field, you can Normal Summon this monster without a Tribute. When this monster is Summoned successfully, you can add 1 Level 4 Winged Beast-Type monster from your Graveyard to your hand. You can offer this card as a Tribute to Special Summon 1 Winged Beast-Type monster from your Graveyard. Once per turn, if you control 2 or more Winged Beast-Type monsters, you can destroy 1 face-up Spell Card on the field. Only 1 "Telia, the Soaring Believer" can be on the field at one time.[/align]

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Eh...don't feel like making a new one, so I'll just throw in an old one.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 Warrior-Type monsters from your control. When this card is Summoned, draw 1 card. Once per turn, you may place 1 Bast Counter on this card. When your opponent declares an attack, you can discard 2 Bast Counters to redirect the attack to this card. When this card would be sent to the Graveyard, you can Release 2 other monsters from your control to Special Summon it back to the field.

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Kinda new card, didn't make it that long ago.

Name: Zaca

Theme: Beast-Warrior

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This card can only be Special Summoned if "Energy Core" is face-up on you field. If this card was Special Summoned, if "Energy Core" is removed from your field, this card is destroyed. As long as this card remains face-up in Attack Position, you can draw an extra card each turn during your Draw Phase. If you draw a card without "Energy" in it's name, place 1 Energy Counter on this card. Once this card has exactly 3 Energy Counters on it, remove it from play.

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Entry Reserved' date=' points will be recieved shortly[/s'] :D

EDIT: Ok, I'll join this one ^_^

 

[align=center]Illuminous Firedepth Devastation Gandora

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by adding your entire hand to your opponent's hand. The cards added to your opponent's hand by this effect are revealed and remain revealed for as long as they are in your opponent's hand. Your opponent can use the cards added to their hand in this Duel. When this card is Summoned, add up to 3 cards your opponent controls to your hand and reveal them. The cards added to your hand by this effect remain revealed as long as they are in your hand. You can use the cards added to your hand by this effect in this Duel. When either player Summons a revealed monster, destroy all face-up cards on the field whose Level is equal to the Level of the Summoned monster. When either player Sets a revealed card, add the Set card to the owners hand. When either player activates a revealed Spell Card, toss a coin. Heads: Destroy all Spell and Trap Cards you control. Tails: Destroy all monsters your opponent controls. When this card is removed from the field, all revealed cards are added to the owners' hands.

 

Disclaimer is in the card

Medium OCG was used

Good Luck to everyone in this contest

Hope Ya Like It

:D :) :lol: :P :O :mrgreen:

~Silent Hunter

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