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Darkness Revival! ~Some overused pics~


Lenaick Puiseaux

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Well I was able to find some images that fit my Darkness cards, and I would now like to share them with you. If you have seen my previous topic you know what these are based around. If you haven't then I shall explain. In the anime my favorite card every played was the field spell "Darkness", and its 5 trap cards.

 

I thought wow that deck is so cool. :D But its weaknesses where more than I could count thus would have made it unplayable in real life so I thought to myself one day what could be done to make it playable, and after much designing these are what I came up with.

 

130918wf1.jpg

 

Darkness Angel (Dark)

Level: 8

Fairy/Synchro/Effect

1 Tuner monster + 1 or mon non-tuner monster(s)

If there is a face up "Darkness" on your side of the field monsters on your side of the field cannot be destroyed by your opponents spell, trap, or monster effects and this card may attack twice during the same battle phase.

ATK/2400 DEF/2100

 

130918oh9.jpg

 

Darkness Dragon (Dark)

Level: 8

Dragon/Synchro/Effect

1 Tuner monster + 1 or more non-Tuner monster(s)

As long as this card remains face up on the field your opponent may not activate any field Spells. If there is a face up "Darkness" on your side of the field all spell and trap cards you control are unaffected by your opponents spell, trap, or monster effects. The controller of this card is unaffected by the effect of "Darkness". During either yours or your opponents turn you may rearrange the order of your spell and trap cards.

ATK/2500 DEF/2000

 

130918fo5.jpg

 

Darkness Incarnate (Dark)

Level: 8

Fiend/Synchro/Effect

1 Tuner monster + 1 or mon non-tuner monster(s)

If there is a face up "Darkness" on your side of the field any effect that would inflict damage to the controler of this card instead increases their Life Points by the same amount. Increase the ATK and DEF of this card by 400 points for every card in your spell and trap zone.

ATK/2000 DEF/2000

 

130918ma2.jpg

 

Darkness Mother (Dark)

Level: 7

Fiend/Synchro/Effect

1 Tuner monster + 1 or mon non-tuner monster(s)

If there is a face up "Darkness" on your side of the field card(s) you control cannot be removed from play. Card(s) you control cannot be returned to your hand by an opponents card effect.

ATK/2300 DEF/1800

 

130918js0.jpg

 

Darkness Hate Weaver (Dark)

Level: 5

Fiend/Effect

If there is a face up "Darkness" on your side of the field during battle between an "Darkness" monster and a Defense Position monster whose DEF is lower than the ATK of that monster, inflict the difference as Battle Damage to your opponent.

ATK/2000 DEF/500

 

130918mm5.jpg

 

Darkness Manipulator (Dark)

Level: 5

Fiend/Effect

If there is a face up "Darkness" on your side of the field you may special summon this card from your Hand. This monster may not be tributed for a tribute summon. If this card is used as a Synchro Material Monster for a Synchro Summon of a Synchro Monster, you can treat this card as a Level 6 monster.

ATK/1500 DEF/1500

 

130918nm7.jpg

 

Darkness Tamer (Dark)

Level: 2

Fiend/Tuner/Effect

If there is a face up "Darkness" on your side of the field you may special summon this monster from your graveyard to the field in face up attack position. This Effect may only be used once per turn.

ATK/0 DEF/0

 

Note that yes their effects are powerful but that for the most part these cards have no effects unless the field spell Darkness is in play which means that unless "Darkness" is out their basically level 8 effectless Synchro monsters. and that even when they have their effects the only non-monster cards that can be played are zero, infinity, Darkness 1, Darkness 2, and Darkness 3.

 

Also yes the names are simple and plain but that is because I was keeping with the theme of the names used by all cards in Darkness's deck. Anyway please tell me what you think, any and all input is welcome :D I hope to come up with more for this series based on what people say.

 

Images by: Genzoman

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What parts of the OCG are wrong? And they only get their effects when Darkness the Field Spell is in play so once they have their effects the only Traps you can play are the ones put on the field by Darkness. Aka Zero, Infinity, Darkness 1, Darkness 2, and Darkness 3. So Yeah their gonna be a bit more powerful than average to compensate.

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