Bunter Dwayne Posted October 11, 2008 Report Share Posted October 11, 2008 I'll throw in Darksky Knight as well.Firesky Master's effect:"Darksky Knight" + 1 FIRE Tuner MonsterWhen this card is Synchro Summoned, place 3 Firesky Counters on this card. During each of your Standby Phases, place 1 Firesky Counter on this card. This card gains 100 ATK for each Firesky Counter on this card. Remove 3 Firesky Counters from this card to destroy 1 Spell or Trap Card on the field. Remove 5 Firesky Counters from this card to destroy 1 monster on the field. Darksky Knight's effect:When this card is Normal Summoned, place 1 Darksky Counter on it. You can Special Summon this card from your hand when a DARK mosnter on your side of the field is destroyed as a result of battle and sent to the Graveyard. When this card is Special Summoned by its own effect, place 3 Darksky Counters on it. During each of your Standby Phases, place 1 Darksky Counter on this card. This card gains 100 ATK for each Darksky Counter on it. Once per turn, you can select 1 monster on the field. Remove Darksky Counters from this card equal to the selected monster's Level, and destroy the monster. Destroy this card when there are no Darksky Counters on it. Sorry about the border on the Synchro. My computer doesn't edit. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted October 11, 2008 Report Share Posted October 11, 2008 Switch the synchro material monsters. The Tuner monster is supposed to be posted first. Other than that, pretty good. 8/10 Link to comment Share on other sites More sharing options...
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