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Lightsworn Monster + Extra


Mister Sir

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64287yo9.jpg

Art by someone. I actually have no clue who the artist is.

This card cannot be Normal Summoned or Set. this card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can send the top 3 cards of your Deck to the Graveyard to Special Summon 1 "Lightsworn" monster from your Hand or Graveyard. "Lightsworn" monsters Special Summoned by this card cannot be destroyed by your card effects. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.

64287rg7.jpg

Art by pamansazz

This card cannot be Special Summoned. While this card is face-up on the field, its Attribute is also treated as DARK. When your opponent activates a Spell or Trap Card, or the effect of your opponents Effect Monster is activated, that activation is negated and this card loses 600 ATK and DEF. When this card is destroyed and sent to the Graveyard, select 1 monster in your Hand. Then destroy all cards you control, and Special Summon that monster.

64287hm1.jpg

Art by Genzoman

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing all Spirit-Type monsters in your Hand, Graveyard, and side of the Field from play. This card's ATK is equal to the number of cards in your Hand x1000. If you have more than 4 cards in your Hand, destroy this card. You can discard 1 card to Special Summon 1 Spirit-Type monster from your Deck, ignoring the summoning conditions. If you use this effect, this card cannot attack this turn. When this card removed from the field, remove it from play.

64287vc2.jpg

Art by Genzoman

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 face-up "Dark Armed Dragon" or "Dark Simorgh" you control. When this card is Special Summoned, select 1 Attribute. Destroy all monsters of the selected attribute on the field. For the next 3 turns, check your opponents hand. Send each monster with selected attribute from their hand to the Graveyard. This card's ATK and DEF is equal to half of the combined ATK and DEF of the monsters destroyed or sent to the Graveyard by its own effect.

64287od2.jpg

Art by Genzoman

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing all Reptile monsters in your Hand and Graveyard from play. The ATK of this card is equal to the number of your Reptile monsters removed from play x500. When this card is destroyed by a card effect, you can add 2 of your Reptile-Type monsters that were removed from play to your Graveyard to Special Summon this card.

And finally...

64287lz0.jpg

Art by pamansazz

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 or more FIRE monsters in your hand from play. During battle between this card and a DEF position monster whose DEF is less than this cards ATK, inflict the difference as Effect Damage to your opponent. Once per turn, you can discard 1 monster card from your hand. based on that cards Attribute, use one of the following effects:

DARK-Remove 1 card on the field from play. Return that card to its original position during your next turn.

EARTH-Increase this card's ATK by the level of the discarded monster x200.

FIRE-Inflict 800 damage to your opponent. This is treated as Battle Damage.

LIGHT-If this card inflicts Damage to your opponent, draw 1 card.

WATER-Return 1 card on the field it's owners hand.

WIND-If the discarded monster was level 5 or higher, return 1 card on the field to the top of it's owners Deck.

Two things:

#1: Please don't talk about the fact that certain pics are overused.

#2: Please be specific on what is bad about the card. I'm trying to become really good at this stuff, so I appreciate any criticism I can get.

Enjoy :D

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