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Sparta™

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Here they are my first cards from my new archetype/Subtype:

sweetmaddiehx3.jpgtwinxe1.jpg

rosethornfairyxu9.jpghighpriestofthedragonschu0.jpglandstargo7.jpgbssbeautifulsoulslingerzq4.jpgrampagingsoldierdc4.jpgchamadt1.jpgmoonwolfmi7.jpgsandwalkernp0.jpginfinityun3.jpgthorcardsva8.jpglovenu6.jpg135308eo7.jpg135308bp2.jpgfgsfb0.jpgfssnh7.jpg135308iw4.jpg135308rv6.jpg135308ri7.jpg

[spoiler=Sweet Maddie]During your Draw Phase if your drew a Trigger monster, increase this card's ATK by 1500 until the End Phase. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.

 

[spoiler=Twin Puppies Marron]During your Draw Phase if you draw a Trigger monster, you can show any number of Trigger monsters from your hand, and gain Life Points equal to the number of cards x 300. If you control another Beast-Type this card cannot be selected as an attack target.

 

[spoiler=Rosethorn Fairy]During your Draw Phase if you drew a Trigger monster. You can Special Summon this card is face-up ATK Position on the field. When this card is Special Summoned by its effect, you can destroy one Spell or Trap Card on the field and put a Rose Token (Plant-Type/FIRE/Level 1/ATK 0/DEF 0) on the card controller's side of the field. When you Normal Summon a Trigger monster, you can return this card to your hand.

 

[spoiler=High Priest of the Dragon's Court]When you draw this card in your Draw Phase, if you control monsters whose combined Level is Higher than this card you can Summon this card without Releasing any monster. During each of your opponent's End Phases if you show 2 or more Trigger monsters from your hand to your opponent, you can search a Level 4 or Lower Trigger monster on your deck and place it on the top of your deck.

 

[spoiler=Trap Master of Landstar]During your Draw Phase, if you draw a Trigger monster, until the end of the turn Spell or Trap cards you Set this turn cannot be destroyed by card's effects. When a Trap card is activated during your turn this card can attack directly.

 

[spoiler=B.S.S - Beautiful Soul Slinger]During your Draw Phase, if you draw a Trigger monster put a Spell Counter on this card (Max. 2). Remove 2 Spell Counters from this card to destroy 1 face-up monster on the field. When this card is destroyed, if it has any Spell Counter on it you can remove all of them and this card is not destroyed.

 

[spoiler=Rampaging Soldier]During your Draw Phase, if draw a Trigger monster, when this card attacks a DEF Position monster with an ATK higher than the DEF of that monster this turn, inflict the difference to your opponent. When this card inflicts damage to your opponent after send a monster to the Graveyard as result of the battle, you can pay Life Points in multiples of 500, for each 1000 Points paid this way you can send the top 3 card of your opponent's deck to the Graveyard.

 

[spoiler=Chamaleonic Waterwalla]When you Normal Summon a Level 3 Trigger monster you can Special Summon this card from your hand. You cannot use this card to Synchro Summon during a turn this card is Special Summoned by its own effect. Increase this card's ATK by 200 for each Trigger monster you control.

 

[spoiler=Moon Wolf]During your Draw Phase, if your Draw a Trigger monsster you can change the Battle Position of a monster on the field. When this card attacks you can destroy an opponent's monster whose Level is equal to the number

 

[spoiler=Sandwalker, the Lonely Man]When 1 of your opponent's monster attacks your opponent must select this card an the only attack target. During a turn this card is sent to the Graveyard, Damage you take is 0. As long as this card is in your Graveyard, if one of your Level 3 or Lower face-up Trigger monster is selected as an attack target, by sending it to the Graveyard you can Special Summon this card in ATK Position. When this card is sent to the Graveyard after you Special Summoned it with its own Effect, remove it from play.

 

[spoiler=Infinity Dragon]This card cannot be Normal Summoned or Set. This card can only be Special Suumoned when you draw this card in your Draw Phase and you have 3 or more Trigger monsters on the field. Once per turn if this card is in your hand, by paying 1000 Life Points you can change this card with the top card of your deck. During your Draw phase you can draw a 2nd card, if you don't draw a Trigger monster discard the card you draw. You can show 3 Trigger monsters in your hand to add this card from your Graveyard to your hand.

 

[spoiler=Thor]During your Draw Phase if you draw a Trigger monster, this card can be Normal Summoned by Releasing 1 monster. When this card is Normal Summoned, for each monster Released destroy 1 card on the field. If this card inflict Battle Damage to an opponent you can show any number of Trigger monsters from your hand and inflict 300 damage for each card shown this way.

 

[spoiler=Cherry Blossom]During your Draw Phase, if you draw a Trigger monster, reduce the ATK of all monster with a "Pheromone" Counter on it by 300. When this card is Summoned place as many "Pheromone" Counters equal to the number of Trigger monsters you control, on any number of your opponent's monsters. Monsters with a "Pheromone" counter on it cannot attack this card.

 

[spoiler=U.G.M]

F.S.S - Fox Sharp Shooter + F.G.S - Fiend Gun Shooter + B.S.S - Beutiful Soul Slinger

This card can only be Fusion Summoned. In order to Fusion Summon this card sent the above monsters to the Graveyard from your hand or your side of the field, when you draw a Trigger monster during your Draw Phase. During your draw Phase if you draw a Trigger monster, remove 1 card on the field. When this card inflict Battle Damage to your opponent pay 1000 Life Points to Shuffle 1 Trigger monster from your Graveyard to your deck.

 

[spoiler=FSG]

1 Tuner + 1 or more Non-Tuner monsters

During your Draw Phase, if you draw a Trigger monster, put a "Bullet Counter" on this card. Remove 2 "Bullet Counters" on this card to inflict 1000 damage to your opponent's Life Points. This Damage cannot be prevented or redirected. If this card makes 3000 or more Damage due to its effect in 1 turn, after this effect activation your opponent cannot use effect that increase any players Life Points.

 

[spoiler=FGS]

During your Draw Phase if you Draw a Trigger monster, pick-up and show the top card of your deck, then put this card on the top of your deck. By sent this card from your hand to the Graveyard, you can negate the effect of a card and destroy it.

 

[spoiler=F.S.S]

During your Draw Phase if you Draw a Trigger monster, your opponent choose a Spell Card form his/her hand an send it to the Graveyard, then inflict 100 damage to his/her Life Points for each Spell Card in his/her Graveyard.

 

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Well my round 1 card will be the Monster and Fusion cards, followed by the spells and traps in rounds 2 and 3. Anyways, here are the first cards from my "Spirit of Rebirth Set. Enjoy!

 

2prh4rm.png

therebornmi2.png

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 face-up "Reborn Dragon" you control. As long as you control your card, you can Special Summon 1 LIGHT monster from your hand or Deck during each of your Standby Phases. You can pay 2000 Life Points to increase this card's ATK and DEF by 300 for each LIGHT monster in your hand and Graveyard untill the end of your turn. IF this card is removed from the field (except by battle) you can discard you hand to gain Life Points equal to this card's ATK

 

-Holo by tetraslash[/i][/align]

[align=center]SOR-EN001: [spoiler= White Sage - Herald of the Rebirth]114689aj6.jpg

 

Pay 1000 Life Points to Special Summon this card from your hand without offering any Tributes. Each time a monster you control is sent from the field to the Graveyard by the effect of a Spell or Trap Card, activate 1 of the following effects based on the type of the monster destroyed.

-Fairy, add the destroyed monster to your hand and inflict 500 damage to your opponent.

-Beast, Beast-Warrior, Winged-Beast, increase your Life Points by 100 for every level 6 or higher monster in your Graveyard.

-Warrior, Machine, Thunder, remove 1 Spell or Trap Card you control to destroy 1 Spell or Trap your opponent controls.

-Aqua, Plant, Reptile, Fish, draw 1 card from your Deck, if the card is a Spell or Trap Card, discard it, if it is a monster, add it to your hand.

-Dinosaur, Rock, Dragon, add 1 Field Spell Card from your Deck to your hand, if possible, you must activite it this turn.

-Fiend, Spellcaster, Zombie, remove 1 level 4 or lower DARK monster in your Graveyard from play.

-Sea Serpent, Insect, Pyro, discard 1 card from your hand, your opponent skips his/her next Draw Phase.

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[align=center]SOR-EN002: [spoiler= Blue Sage - Gaurdia of the Rebirth]114689gi0.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 face-up "White Sage - Herald of the Rebirth" you control. As long as this card remains face-up, once per turn, during you Main Phase 1, you can Special Summon 1 level 4 or lower Fairy-Type monster from you hand or Deck in face-up Defence Position. Increase your Life Points for each Defence Position monster you control by 200 during each of your Standby Phases.

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[align=center]SOR-EN003: [spoiler= Reborn Dragon]114689xk9.jpg

 

This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by removing from play 1 face-up "Blue Sage - Gaurdia of the Rebirth" and 1 face-up "White Sage - Herald of the Rebirth" you control, and by its' own effect. During each of your Stanby Phases, you can pay 500 Life Points to Special Summon 1 Level 4 or lower LIGHT monster from your hand or Deck. If this card would be destroyed by battle, you can remove from play 1 monster that was Special Summoned by this card's effect to have this card not destroyed. This card loses 100 ATK and DEF for each of your removed from play monsters.

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[align=center]SOR-EN004: [spoiler= Mystical Misstress of the Sword]114689hi6.jpg

 

This card is also treated as a Warrior-Type. While you control this card, you and your opponent must pay 500 Life Points to activate Spell or Trap Cards during opponent's turns. When this card is sent to the Graveyard by battle, you gain 100 Life Points for each Spell or Trap Cards in both you and your opponent's Graveyards. This card cannot be Special Summoned from the Graveyard except by discarding all Spell and Trap Cards from your hand.

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[align=center]SOR-EN005: [spoiler= Mystical Mister of the elements]114689jn6.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 FIRE and 1 WATER monster. As long as this card remains face-up, neither player can activate Monster Card Effects that specifically designate Spellcaster-Type monsters as targets. When this card battles a FIRE or WATER monster, decrease its' ATK and DEF by 500 until the End Phase.

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SOR-EN006: [spoiler= Frost Rider - Wolfblade]

114689fm4.jpg

SOR-EN006: [spoiler= Frost Rider - Wolfblade]114689fm4.jpg

 

SOR-EN007: [spoiler= Gladiator of the Red Dawn]

114689zp4.jpg

SOR-EN007: [spoiler= Gladiator of the Red Dawn]114689zp4.jpg

 

SOR-EN008: [spoiler= Heaven's Hero - Maxamillion]

114689su8.jpg

SOR-EN008: [spoiler= Heaven's Hero - Maxamillion]114689su8.jpg

 

SOR-EN009: [spoiler= Dark Hunter - Cerul]

114689ft9.jpg

SOR-EN009: [spoiler= Dark Hunter - Cerul]114689ft9.jpg

 

SOR-EN010: [spoiler= Heaven's Herp - Drecon]

114689he2.jpg

SOR-EN010: [spoiler= Heaven's Herp - Drecon]114689he2.jpg

 

[align=center]SOR-EN011: [spoiler= Dark Hunter - Necrovate]114689lq3.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by removing from play 2 DARK monsters on your side of the field. Increase this card's ATK and DEF by 200 for each of your removed from play "Dark Hunter" monsters. When this card is removed from the field (except by battle) you can return it to your hand by removing from play all DARK monsters in your Graveyard (except this card).

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[align=center]SOR-EN012: [spoiler= King Kraken]114689cn1.jpg

 

This card can only be Summoned if "Umi" is face-up on the field. You must Tribute 1 WATER monster each time this card declares and attack. If this card inflicts battle damage to your opponent, you must remove from play 1 WATER monster in your Graveyard. If you cannot, inflict the Battle Damage to your own Life Points instead.

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SOR-EN013: [spoiler= Frost Berserker - Ice Axe]

114689de6.jpg

SOR-EN013: [spoiler= Frost Berserker - Ice Axe]114689de6.jpg

 

SOR-EN014: [spoiler= Dark Hunter - Damien]

114689dy4.jpg

SOR-EN014: [spoiler= Dark Hunter - Damien]114689dy4.jpg

 

SOR-EN015: [spoiler= Heaven's Hero - Exadius]

114689fx9.jpg

SOR-EN015: [spoiler= Heaven's Hero - Exadius]114689fx9.jpg

 

SOR-EN016: [spoiler= Raven Queen of the Sky]

114689oc3.jpg

SOR-EN016: [spoiler= Raven Queen of the Sky]114689oc3.jpg

 

[align=center]SOR-EN017: [spoiler= Dark Hunter - Chaos Tyrant]114689mq8.jpg

 

This card is also treated as Spellcaster-Type. As long as you control this card, you cannot activate or Set Spell Cards. This card gains 200 ATK during each of your Standby Phases for each Spell Card in your hand. If your opponent activates a Spell Card put 1 Spell Counter on this card. You can remove 5 Spell Counters from this card to activate and Set Spell Cards.

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SOR-EN018: [spoiler= Dark Hunter - Execution General]

114689fw9.jpg

SOR-EN018: [spoiler= Dark Hunter - Execution General]114689fw9.jpg

 

[align=center]SOR-EN019: [spoiler= Judgement Queen]114689ji1.jpg

 

This card can only be Summoned if you control 2 or monsters. This card cannot be destroyed by battle (damage calculation is applied normally). Once per turn, during your Standby Phase, you can declare 1 type of card (Spell, Trap, or monster). If your opponent activates an effect of your selected type of card, you can flip a coin. Based on the result activate 1 of the following effects:

-Heads: Negate the effect and destroy the card.

-Tails: Destroy this card and randomly select 1 card from your opponents hand. If the selected card is the card type you choose, discard it to the Graveyard.

[/align]

SOR-EN020: [spoiler= Frost Warrior - Chain Strike]

114689zh4.jpg

SOR-EN020: [spoiler= Frost Warrior - Chain Strike]114689zh4.jpg

 

SOR-EN021: [spoiler= Samurai Illusionist]

114689xt7.jpg

SOR-EN021: [spoiler= Samurai Illusionist]114689xt7.jpg

 

[align=center]SOR-EN022: [spoiler= Oblivion II, the Deforester]114689jd2.jpg

 

This card can only be Summoned if you control a face-up "Forest". You must discard 1 card from your hand each time this card attacks. If this card inflicts damage to your opponents Life Points, inflict damage to your own Life Points equal to the number of cards in your opponent's hand x100. If "Forest" is sent from the field to the Graveyard, decrease this card's ATK and DEF to 0.

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[align=center]SOR-EN048: [spoiler= Vampire Lord Imprisoned]114689ed9.jpg

 

This card cannot change Battle Positions after it is Summon or Set except by a card effect. Your opponent can take control of 1 monster on your field (except this card), that monster cannot be Tributed for a Tribute Summon, or attack you directly. As long as your opponent controls 1 of your monsters, this card cannot be destroyed by battle. (Damage calculation is applied normally).

[/align]

SOR-EN049: [spoiler= Vampire Ruler Assassin]

114689ne7.jpg

SOR-EN049: [spoiler= Vampire Ruler Assassin]114689ne7.jpg

 

[align=center]SOR-EN050: [spoiler= Scorceress of the Reborn]114689iv4.jpg

 

You can Special Summon this card from your hand if you control 1 face-up "The Reborn". Once per turn, during your Standby Phase, you can look at the top card of your Deck. If it is a Spell Card, add it to your hand, if it is a Trap or monster Card, return it to the bottom of your Deck.

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[align=center]SOR-EN045: [spoiler= Anti Angel Neuro-Hunter]114689yn7.jpg

 

"Dark Necrofear" + "Dark Hunter - Cerul"

If your opponent controls a face-up LIGHT monster, you can discard 1 card to treat this card as an Equip Spell Card and equip it to a LIGHT monster on your opponent's side of the field. The equiped card's ATK and DEF is decreased by 300 during each of your opponent's Standby Phases. If the equiped card is sent from the field to the Graveyard, you can Special Summon 1 Level 3 or lower DARK monster from your Graveyard.

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[align=center]SOR-EN046: [spoiler= Dark Sage - Devastating Paladina]114689qg3.jpg

 

"Mystical Mistress of the Sword" - "Breaker the Magical Warrior"

This card cannot be Summoned except by Fusion Summon. You can pay 1000 Life Points during each of your Standby Phases to flip 1 card on your side of the field into face-down Defence Position, (except this card). Increase this card's ATK and DEF by 500 for each monster in Defence Position on your side of the field. Each time a monster on your side of the field is flipped face-up, destroy 1 Spell or Trap Card on the field.

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[align=center]SOR-EN047: [spoiler= Zenedian, Lord of the Heros]114689sx3.jpg

 

"Heaven's Hero - Exadius" + "Shinning Angel"

This card can only be Summoned by Fusion Summon. Once per turn, by paying 1000 Life Poitns, during your Main Phase 1, you can Special Summon 1 "Heaven's Hero" monster from your Graveyard. The Summoned monster cannot be Tributed for a Tribute Summon. If the Summoned monster is destroyed by battle, inflict the Battle Damage to your opponent's Life Points.

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There are no very-new cards in here, and they are all mainly monsters, but some are from the new pack I am recieving called "Reckless Chaos Revived" (due from a shop that is CLOSED! I gotta have a word with the owner about that!) Anyway heres my last 7 for round 1:

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2wlynw3.jpg33pbse9.jpg

k4fdq1.jpg2zoj8sj.jpg

120t0le.jpg

 

It WAS going to be 10, but tinypic.com messed up, so I couldn't manage to do the rest.

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Sorry for the lateness but you know what they say, Better late then never. I have the cards now or at least most of them. Here are twelve of the fifteen. Syncro's and their respective tuners.

 

[spoiler=Legendary Sycros]

LegendaryDragon.jpg

1 Tuner + 1 or more Non-Tuners

 

This Monster Can only be Syncro Summoned with a Light Legend Tuner monsters. If this Monster is Syncro Summoned Sucessfully destroy all other Legendary monsters on Your Field. During Your Battle Phase increase the ATK of all Legend Monsters on the field by 500. If this Monster is destroyed and sent to the graveyard it is instead placed in your Extra Deck.

 

LegendaryFlyer.jpg

1 Tuner Monster + 1 or more Non-Tuner Mosnters

 

This Monster can only be Syncro Summoned using a Wind Legend Tuner Monster. If this monster is Syncro Summoned Sucessfully destroy all other Legendary Monsters on the field. When a Legend Monster on your side of the field is attacked you can discard one card from your hand to negate the attack. If this card is destroyed and sent to the Graveyard it is instead sent to the Extra Deck.

 

LegendaryGolem.jpg

1 Tuner + 1 or more Non-Tuners

 

This Monster can only by Syncro Summoned by using a Earth Legend Tuner Monster. If this Monster is Syncro Summoned Sucessfully destroy all other Legendary Monsters on Your Field. During your Battle Phase increase the DEF of all Legend Monsters by 500. If this monster is destroyed and sent to the Graveyard it is instead sent to the Extra Deck.

 

LegendaryPhoenix2.jpg

1 Tuner Monster + 1 or more Non-Tuner Monsters

 

This card can only be syncro Summoned using a Fire Legend Tuner Monster. If this monster is Syncro Summoned Sucessfully destroy all other Legendary Monsters on your field. Once per turn during you Main Phase 2 you can send 1 card from your Hand to your Graveyard to Special Summon 1 Legend Monster from your Graveyard. If this Monster is destroyed and sent to the Graveyard it is instead send to the Extra Deck

 

LegendaryMer.jpg

1 Tuner + 1 or more Non-Tuners

 

This Monster can only be Syncro Summoned Using a Water Legend Tuner Monster. If this monster is Syncro Summoned Sucessfully destroy all other Legendary Monsters on Your Field. If a Legend Monster on your side of the field would be destroyed in battle it is instead Returned to the bottom of your deck. If this Monster is destroyed and sent to the graveyard it is instead sent to the Extra Deck.

 

LegendaryDarkLord.jpg

1 Tuner + 1 or more Non-Tuner

 

This Monster can only Be Syncro Summoned using a Dark Legend Tuner Monster. If this monster is Syncro Summoned sucessfully destroy all Legendary Monsters on Your Field. If a Monster on your opponent's Field Attacks a Legend Monster on your field, that monster's ATK is reduced by 500. This monster cannot attack for two turns after it uses this effect. If this monster is destroyed and sent to the graveyard it is instead sent to the Extra Deck.

 

 

 

[spoiler=Legend Tuners]

Legend-ThunderArtsMagician.jpg

 

Legend-CamealFlier.jpg

 

Legend-MasterOfTheDeep.jpg

 

Legend-PhoenixFireWarrior.jpg

 

Legend-FallenAngel.jpg

 

Legend-ClayCreation.jpg

 

 

 

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