Liger Zero Posted October 19, 2008 Report Share Posted October 19, 2008 This contest lets you post any card you want that you think is awesome that you made. Rules:1. No spamming.2. No flaming3. Must be a least 2 cards. 4. Ends on the 25th of October.Prizes:1st - 3 Reps and 40 points2nd - 2 Reps and 15 points3rd - 1 Rep and 5 NOW START POSTING YOUR CARDS!!!! Link to comment Share on other sites More sharing options...
KurashiDragon Posted October 19, 2008 Report Share Posted October 19, 2008 I wanna join cause this card is awsome. PS can I poke the bunny in your sig??? Edit: I just decided to go with my whole Sky monster set. Fresh from the grill. When this monster is Summoned, place 1 Night Counter on it. This monster gains 1 Night Counter during your Draw Phase. (Max 5) You can place 1 Night Counter on any Monster on the field. (Max 1) If a monster with a Night Counter is targeted by a Monster effect you can remove the Night Counter to negate the effect. Once per turn when a monster with a Night Counter is sent to the Graveyard the owner of that card can pay 500 Points to place it in their hand. That card cannot be played until the turn after it was placed in their hand. When this Monster is Summoned place 1 Heavan Counter on it. During the Draw Phase of your turn Place 1 Heavan counter on it. (Max 5) When this Monster gains 5 Heavan Counters you can destroy them to Special Summon 1 "Sky" Monster with 2000 DEF or less from your graveyard. That Monster must be level 5 or less. That Monster cannot Attack on the turn it's summoned. For every Monster Summoned by this Monster's Effect this monster loses 500 ATK. If this Monster's ATK falls to 0 It's effect is negated. When this Monster is Summoned, place 1 Dawn Counter on it. This Monster gains 1 Dawn counter during your Draw Phase. (Max 5) You can place one Dawn Counter on any Monster on the field. (Max 1) If a Monster with a Dawn Counter is targeted by Spell/Trap you can remove the Dawn Counter to negate the effect and destroy the spell/Trap. If a Monster with a Dawn Counter is Attacked the owner can pay 500 points to negate the attack. The Monster that was attacked cannot attack, be attacked, or released until the turn after this effect was used. The respective opponent can also attack directly. When this Monster is Summoned place 1 Day Counter on it. This Monster gains 1 Day Counter during your Draw Phase. (Max 5) You can place 1 Day Counter on any Monster on the field. (Max 1) If a Monster with a Day Counter is Released the Day Counter can be used as another Release. If this effect was used the Monster that is Summoned cannot attack or activate its effect until the End Phase of the turn after it was Summoned. That Monster also loses 500 ATK and Def. The Day Counter is also placed on 1 of your Opponent's Monster of their choice. This Monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned exept by Removing 2 "Sky" Monsters from play. When this monster is Summoned, place one Sky Counter on it. This Monster gains 1 Sky Counter during each of your Draw Phase. (Max 10) Once during your Main Phase 1 you can place 1 Sky Counter on any Monster on the field. (Max 1) If a Monster with a Sky Counter is targeted by an Effect or an attack from 1 Monster that card Owner's Opponent Controls the Monster that is targeted gains 500 ATK and Def and the effect is negated. If this effect was used the Sky Counter is destroyed. When this Monster gains 10 Sky Counters you can Release this Monster to destroy all cards your opponent Contols. Link to comment Share on other sites More sharing options...
Liger Zero Posted October 19, 2008 Author Report Share Posted October 19, 2008 BumpYour in and yes you can poke himOk people this contest doesn't end on the 25th. it ends when this list is filled: 1.2.3.4.5.6.7.8.9.10.when this list is filled or at least 3/4 of the way threw i will judge.1.KurashiDragon 2.3.4.5.6.7.8.9.10.BUMP Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted October 19, 2008 Report Share Posted October 19, 2008 [spoiler=Effect - Gi en Støkk, Lord of the Shadows]This monster cannot be Advance Summoned except by Releasing 2 DARK Fiend-Type monsters you control. If this monster is Summoned in Defense Position, it is destroyed during the End Phase. When this monster is Summoned successfully, destroy all monsters on your field (except this card). Each time you lose Life Points, Summon 1 "Shade Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) To an unoccupied Monster Card Zone on your field. If all Monster Card Zones on your field are occupied, this monster gains 100 ATK and DEF instead. If a "Shade Token" has been Released by the effect of a Spell or Trap Card you control, you cannot Advance Summon a monster this turn. If this Attack Position monster is selected as an attack target while there are 1 or more "Shade Tokens" on your field, you can switch the attack target to a "Shade Token" you control. The Battle Damage inflicted to your Life Points is equal to the attacking monster's ATK -2400. If you lose Life Points this way, you cannot Summon a "Shade Token" to your field. During each of your End Phases, if there are no "Shade Tokens" on your field, this monster loses 200 DEF. If this monster's DEF reaches 0 this way, remove this monster from play. If this monster is removed from play by this effect, you lose half your Life Points. [spoiler= Effect - Gösteren Vængjaður Föreståndare]This monster cannot be Advance Summoned except by Releasing 1 Fairy-Type monster and 1 Winged Beast-Type monster on your field. This monster cannot be Summoned by a card effect unless there are 2 or more Winged Beast or Fairy-Type monster on your field. As long as this monster remains on your field, all Fairy-Type monsters you control cannot be destroyed by battle (Damage Calculation is halved). All Winged Beast-Type monsters you control are unaffected by the effects of Trap Cards. If this monster is sent to the Graveyard, all Fairy-Type monsters you control must switch to Defense Position. If this monster is removed from play, all Winged Beast-Type monsters you control gain 500 ATK until the End Phase of your next turn. As long as this monster is removed from the field, all Fairy-Type monsters you control can be treated as Winged-Beast-Type monsters and all Winged Beast-Type monsters you control can be treated as Fairy-Type monsters. If a Winged Beast or Fairy-Type monster you control is targeted by the effect of a Spell Card your opponent controls, you can pay 500 Life Points to remove the Spell Card from play until the End Phase of your opponent's next turn. Link to comment Share on other sites More sharing options...
Liger Zero Posted October 19, 2008 Author Report Share Posted October 19, 2008 Okay 1.Kurashi Dragon2.Demented3.4.5.6.7.8.9.10.BumpBumpBUMP Link to comment Share on other sites More sharing options...
OMGAKITTY Posted October 19, 2008 Report Share Posted October 19, 2008 If a chain is activated while this card is on the field, deal damage to your opponent's Life Points equal to the number of cards involved in the chain x300. This card can declare an attack during your opponent's Battle Phase. If it does, it cannot attack during your next Battle Phase. You can pay 2000 Life Points to Special Summon this card on your opponent's field. This card cannot be placed into Defense Position. This card cannot be Tributed. Negate any Spell or Trap card the specifically targets this card. Negate any Monster Effects that target this card. When this card is destroyed by battle, Special Summon it to the Controller's field. If your opponent activates a Spell Card while this card is on the field, deal 500 damage to their Life Points. Once per turn before your Battle Phase, you can discard 1 card from your hand and select 1 monster on the field. That monster cannot declare an attack during the next Battle Phase. If you activate this effect, this card cannot attack during the next Battle Phase. If this card is destroyed by battle, the attacking monster is switched to Defense Position and cannot declare an attack next turn. This card is also treated as a Rock-type. If this card is Normal Summoned or Flip Summoned, decrease it's DEF by 2000. If this card is Special Summoned from the Graveyard, you must discard 2 cards from your hand. While this card remains on the field, your opponent can only target this card for attack. If this card is switched from Defense Position to Attack Position by the effect of a Spell Card, you can discard your hand in order to switch this card's ATK and DEF until the End Phase of the turn the Spell Card was activated. Link to comment Share on other sites More sharing options...
Liger Zero Posted October 19, 2008 Author Report Share Posted October 19, 2008 Kewl1.KurashiDragon2.Demented3.OMGAkitty4.5.6.7.8.9.10.BumpOkay now the prizes have change:Prizes:1st - 3 Reps and 55 points2nd - 2 Reps and 24 points3rd - 1 Rep and 10BUMP Link to comment Share on other sites More sharing options...
Instinct Posted October 19, 2008 Report Share Posted October 19, 2008 Ok then, I'll enter. [spoiler=My Entries] Card Name: Vicious WrathSet ID: XTNC3 - EN001Attribute: EarthType: MachineLevel: 8Picture Artist: chris_illustrator from DeviantArtATK/DEF: 2800/2300Effect: This card is unaffected by Spell Cards. Once per turn, during your Main Phase, you can Tribute 1 monster to destroy 1 Spell or Trap Card on the field. If it is a Spell Card, Special Summon the monster you Tributed to your field in face-up Defense Position. Its battle position cannot be changed until the End Phase of this turn, except with a card effect. If it is a Trap Card, your opponent can add 1 monster from their Deck to their hand. Card Name: KuitskySet ID: XTNC3 - EN002Attribute: LightType: BeastLevel: 3Picture Artist: Kuitsuku from DeviantArtATK/DEF: 300/200Effect: When this face-down card is destroyed and sent to the Graveyard, Special Summon this card in face-up Attack Position with it's ATK increased by 2000 and it's card name treated as "Phantom Beast Razor-Claw". As long as you control 1 "Gazelle the King of Mythical Beasts" or 1 other "Phantom Beast" monster, this card can attack your opponent directly. If you activate this effect, apply half the ATK of this card for damage calculation. Card Name: Conceptual ExterminationSet ID: XTNC3 - EN003Type: Quick-PlayPicture Artist: Bloodrun provided in a ContestEffect: Remove from play 1 "Conceptual Extermination" from your hand. If there are 2 "Conceptual Exterminations" removed from play, Special Summon as many monsters as possible removed from play to your side of the field. The monsters cannot attack during the turn they are Special Summoned and are returned to your Deck during the End Phase of this turn. You can only activate 1 "Conceptual Extermination" during the duel. Card Name: Shop of EnchantmentsSet ID: XTNC3 - EN004Type: ContinuousPicture Artist: OrcOYoyo from DeviantArtEffect: During each of your Standby Phases, Special Summon 1 "Phantasmal Martyr Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. When this card is destroyed, Tribute all "Phantasmal Martyr Tokens" and Special Summon 1 "Phantasmal Reaper Token" (Fiend-Type/DARK/Level 10/ATK ?/DEF ?) in Attack Position on your side of the field. The "Phantasmal Reaper Token's" ATK and DEF are equal to the number of "Phantasmal Martyr Tokens" Tributed x 1000. The "Phantasmal Reaper Token" is not affected by the effects of Trap Cards.When the "Phantasmal Reaper Token" is removed from the field, inflict damage to your Life Points equal to half the ATK of the "Phantasmal Reaper Token". Card Name: Orzovoch, the Ember AlienSet ID: XTNC3 - EN005Attribute: FireType: FiendLevel: 4Picture Artist: ProjectHybrid from DeviantArtATK/DEF: 1800/1200Effect: When this card is Normal Summoned, place 2 Spell Counters on it (max. 2). As long as there are 2 Spell Counters on this card, your opponent cannot activate Trap Cards during your Battle Phase. By removing 2 Spell Counters from this card, destroy all face-up Spell and Trap Cards on the field. Card Name: Rigras EndeavorSet ID: XTNC3 - EN006Attribute: FireType: WarriorLevel: 4Picture Artist: f4shi0nabl3 from DeviantArtATK/DEF: 500/0Effect: You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, increase this card's ATK by 1500 until your next Standby Phase. If this card is removed from the field, send 1 card from your Deck to your Graveyard. Card Name: Sinister ServantSet ID: XTNC3 - EN007Attribute: DarkType: FiendLevel: 3Picture Artist: The picture is old so I forgot.ATK/DEF: 100/100Effect: This card's effect can only be activated while in the Graveyard. If there is 1 "Sinister Servant" in your Graveyard during your End Phase, you may Special Summon this card to your side of the field in face-up Attack Position. If there are 2 "Sinister Servants" in your Graveyard, increase the ATK of all face-up "Sinister Servants" on the field by 2000 points. If there are 3 "Sinister Servants" in your Graveyard, all "Sinister Servants" have their card name treated as "Skull Servant" as long as they remain in the Graveyard. Link to comment Share on other sites More sharing options...
Jovi Siagian Posted October 19, 2008 Report Share Posted October 19, 2008 I'm in Link to comment Share on other sites More sharing options...
Liger Zero Posted October 19, 2008 Author Report Share Posted October 19, 2008 Awesome more people1.KurashiDragon2.Demented3.OMGAkitty4.JOV15.Instinct6.7.8.9.10.Only 5 more people!!BUMPBUMPETY BUMP*yawn* Link to comment Share on other sites More sharing options...
Max. Posted October 19, 2008 Report Share Posted October 19, 2008 i'll join Link to comment Share on other sites More sharing options...
Liger Zero Posted October 19, 2008 Author Report Share Posted October 19, 2008 OK wats your entry.1.KurashiDragon2.Demented3.OMGAkitty4.JOV15.Instinct6.maxscool1017.8.9.10.BUMP Link to comment Share on other sites More sharing options...
narutofan221 Posted October 19, 2008 Report Share Posted October 19, 2008 heres mine Link to comment Share on other sites More sharing options...
zentraken Posted October 19, 2008 Report Share Posted October 19, 2008 Ill join I dont know if I made my cards over powered or not tell me if I did. I guess that will be enough Im not sure so yeah I hope you Like Link to comment Share on other sites More sharing options...
Raelen Posted October 19, 2008 Report Share Posted October 19, 2008 I'll join! Link to comment Share on other sites More sharing options...
Silent Hunter™ Posted October 19, 2008 Report Share Posted October 19, 2008 Entry Reserved :D[spoiler=My Entries]Tuner Monster:[align=center]Blood Reign Vampire of Renemnance[/align]This card cannot be Normal Summoned or Set from your hand. This card can only be Special Summoned by removing 1 Level 4 or higher Fiend-Type monster in your Graveyard from play. When this card is Summoned' date=' both player's can Special Summon 1 monster from their hand. The Special Summoned monsters are destroyed during the End Phase of the turn they were Summoned. Once per turn, during your End Phase, when a Fiend-Type monster you control is destroyed, you can place 1 Blood Reign Counter on this card (max. 6). Decrease the ATK of this card for every Blood Reign Counter it has x100. When this card is used for a Synchro Summon of a Synchro Monster, you can place Blood Reign Counter(s) on the Synchro Summoned monster by the number of Counter(s) on this card. When a monster your opponent controls attacks a monster you control with Blood Reign Counter, you can remove 2 Blood Reign Counters from the attacked monster to negate its attack and remove it from play until the End Phase of this turn.[/b'][align=center]Vamplord of the Dark Empire[/align]"Blood Reign Vampire of Renemnance" + 1 or more Fiend-Type non-Tuner monster(s)When this card is Synchro Summoned, double the Counters on this card. If this card has 3 or lower Counter(s), decrease the ATK and DEF of this card by 500. All Fiend-Type monster(s) you control cannot be removed from play. You can discard all Fiend-Type monster(s) in your hand to Special Summon 1 Level 5 or lower Fiend-Type monster from your Graveyard and inflict damage to both player’s Life Points equal to the DEF of the Summoned monster. Once per turn, if this card is targeted by a Spell or Trap Card, you can Tribute 1 monster you control and remove 1 Counter from this card to negate its effect and destroy it. When this card is destroyed, Special Summon 1 non-Tuner monster from your Graveyard that was used for the Synchro Summon of this card.[align=center]Ha Des Warrior, Exterminist Devastation Knight [/align]This card cannot be Special Summoned. This card can only be Tribute Summoned by Tributing 3 Warrior-Type monsters you control. This card cannot attack when its Summoned. Once per turn, you can Tribute 1 Warrior-Type monster you control and discard 1 Warrior-Type from your hand to destroy 1 face-up monster your opponent controls and inflict damage to both player’s Life Points equal to the ATK of the destroyed monster. As long as this card remains face-up on the field, neither player can Set Monster Cards. When this card is destroyed, roll a six-sided die. Activate 1 of the following effects based on the result:1 - Special Summon 1 Level 3 or lower monster from your hand and negate the effects of Effect Monsters your opponent controls until the End Phase of this turn.2 - Discard 1 Warrior-Type monster card from your hand and inflict 600 damage to your opponent's Life Points.3 - All monster you control are unaffected by the effects of Spell Cards until the End Phase this turn.4 - Tribute 1 monster you control and your opponent cannot declare an attack on his/her next turn.5 - Decrease the ATK and DEF of all monsters your opponent controls by 350.6 - - Add 1 Level 4 or lower Warrior-Type monster from your Graveyard (except this card) to your hand.After activating the effect of this card, remove this card from play.[align=center]Blazing Exterminist Gandora[/align]This card cannot be Special Summoned from the Graveyard. This card can only be Advance Summoned by Releasing 3 FIRE Monters. When this card is Advance Summoned, Special Summon 2 "Blazing Lord Token" (Pyro-Type/FIRE/Level 1/ATK 1000/DEF 1000) in Attack Position. The "Blazing Lord Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). When a "Blazing Lord Token" is destroyed by battle, Special Summon 1 Level 4 or lower Pyro-Type monster from your hand. You can Release 1 monster you control to take control of 1 of your opponent`s monsters. If you do this, discard you entire hand. Once per turn, you can draw card and reveal it, if it was a Monster Card, destroy 1 monster your opponent control and increase the ATK of 1 monster you control by 300. If it was a Spell or Trap Card, destroy 1 Spell or Trap Card you control and your opponent discards 1 random card from his/her hand. When the effect of an Effect Monster is activated, Release 1 FIRE monster you control to negate the effect of the Effect Monster and destroy it. If you cannot, destroy all Pyro-Type monsters you control and Special Summon as many "Vengeful Slave Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) as possible to your opponent's side of the field in Attack Position. [align=center]Elemental Hero Clayman V2[/align]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Elemental Hero Clayman" you control. While this card is face-up on the field, this cards Type is also treated as Rock. When you Fusion Summon a Fusion Monster, increase the DEF of this card by 200. When this card is selected as an attack target while in Attack Position, change this cards Battle Position to Defense Position. When this card is destroyed by a Spell or Trap Card, destroy 1 monster your opponent controls and inflict 800 points of Battle Damage to both player's Life Points. [align=center]Elemental Hero Captain Gold V2[/align]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Elemental Hero Captain Gold" you control. When this card is Special Summoned, activate 1 "Skyscraper" or "Skyscraper 2 - Hero City" from your Graveyard. As long as this card remains face-up on the field, "Skyscraper" or "Skyscraper 2 - Hero City" cannot be destroyed by an effect of a Spell, Trap, or Monster Effect. When this card is destroyed, Special Summon 1 "Elemental Hero Captain Gold" from your Graveyard to your side of the field. [align=center]Elemental Hero Avian V2[/align]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Elemental Hero Avian" you control. When this card battles a monster, Double the ATK of this card until the End Phase of that turn. Once per turn, Release 1 "V2" monster you control and place 1 Feather Counter on all monsters your opponent controls. When an "Elemental Hero" monster you control (except this card) battles a monster your opponent controls, increase the ATK of all "Elemental Hero" monsters you control (except this card) by 100x the number of Feather Counters your opponent has. When this card is destroyed, Special Summon 1 "Elemental Hero Avian" from your Graveyard to your side of the field. Disclaimer: I do not own the artwork of my cardMedium OCG was usedGood Luck to everyone in this contest Hope Ya Like It:D :) :LOL: :P :O ;) :MRGREEN:~Silent Hunter Link to comment Share on other sites More sharing options...
lookfun78 Posted October 19, 2008 Report Share Posted October 19, 2008 Here are my entry's. Link to comment Share on other sites More sharing options...
Sparta™ Posted October 19, 2008 Report Share Posted October 19, 2008 Awesome!!!! Here are my cards. The monster is a new type of card, that is why it looks a bit unusual. Link to comment Share on other sites More sharing options...
J123 Posted October 19, 2008 Report Share Posted October 19, 2008 Reserved Entry for J123 Please.PS: Is there a maximum amount of cards? Link to comment Share on other sites More sharing options...
Sparta™ Posted October 19, 2008 Report Share Posted October 19, 2008 This contest lets you post any card you want that you think is awesome that you made. Rules:1. No spamming.2. No flaming3. Must be a least 2 cards.4. Ends on the 25th of October.Prizes:1st - 3 Reps and 40 points2nd - 2 Reps and 15 points3rd - 1 Rep and 5 NOW START POSTING YOUR CARDS!!!! The bold says it all. Link to comment Share on other sites More sharing options...
J123 Posted October 19, 2008 Report Share Posted October 19, 2008 [spoiler=The Outraged Beast's Effect:]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 monsters with 'Beast' in their card name from your side of the field to the Graveyard. This card cannot attack unless you remove from play 3 or more cards from your hand. When this card attacks switch the designated monsters battle position This card gains 400 ATK points for each spell or trap card on your side of the field. [spoiler=Fretor The Sky Lord's Effect:]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying half of your Life Points. Increase the ATK of this card by 200 points for each Fiend-Type monster on your side of the field. This card cannot be Special Summoned from the Graveyard. If your Life Points are higher than your opponents, destroy this card. [spoiler=Seratinus God Of Thunder and Lightning's Effect:]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 Warrior-Type monsters from your Graveyard and discarding your entire hand. If this card was Special Summoned destroy all cards on the field. By paying half your Life Points you can Special Summon this card to the field in Defence Position. When this card inflicts damage to your opponents Life Points Special Summon 1 ''Weather Token'' (Warrior-Type/LIGHT/Level 3/ATK 1700/DEF 3000) in Attack position. If you change a ''Weather Token'' to defence position you have 1 Life Point left. When your 4 other monster card zones are occupied by Weather Tokens, destroy this card. During your next Standby Phase you win the duel. Link to comment Share on other sites More sharing options...
Marly Posted October 19, 2008 Report Share Posted October 19, 2008 Entry Reserved. Link to comment Share on other sites More sharing options...
TheGiver Posted October 19, 2008 Report Share Posted October 19, 2008 i am in Link to comment Share on other sites More sharing options...
Rise of the Eldrazi Posted October 19, 2008 Report Share Posted October 19, 2008 My entries: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 WIND monsters. This card cannot attack the turn it was Special Summoned. When this card is Special Summoned, return all other cards on the field to their owner's hands. Once per turn, you can increase the ATK of 1 WIND monster you control by 1000. That monster is destroyed during the End Phase. If this card would be destroyed in battle or removed from the field by a card effect, you can tribute 1 other WIND monster to negate that attack or effect. Link to comment Share on other sites More sharing options...
Marly Posted October 19, 2008 Report Share Posted October 19, 2008 Ok Here's my Entry. Link to comment Share on other sites More sharing options...
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