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New Sub-Type For My Upcoming Fan-Fic, Yu-Gi-Oh! Rise Of The Ancient Cards


-DG-

Should these be real cards?  

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  1. 1. Should these be real cards?



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[spoiler=Titanica Rules]

Soak Summoning: This is a summoning that uses CERTAIN tributes. The tributes are "Titanica Spell" Monsters.

 

Titanica Spell Monsters: These are a type of Titanica monster that have unique abilities and are partly Spell Cards.

 

Rising Wave Position: When a Titanica Monster is placed in Rising Wave Position, the Titanica Monster is placed in an empty slot in the Spell & Trap Card Zone. When the Titanica Monster declares an attack, you can tribute 1 Titanica Spell Monster to destroy 1 card on the field.

 

Depth Zone: Certain Titanica monsters are placed here as part of their effect. Any card placed in this zone can be Special Summoned by paying 1000 Life Points. Each Monster can only be Special Summoned from the Depth Zone once..

 

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Titanica Monsters

[spoiler=Tidal Deity]Titanica1.png

 

 

 

 

 

 

Let me know what you think, so, Rate Or Hate Emote1.png(Emote Made By Me)

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The concept is too complicated. Also, I dislike any core game changes (new summons, positions, zones, etc.). I hate Sychros, Psychics, "Extra" Deck (it will ALWAYS be "Fusion" Deck to me), Advance Summon and Release (kid-friendly substitutes to Tribute; I will never use them).

 

It is a sign of desperation when a game has to change core mechanics to save itself. Yugioh is declining, mostly because the formula has changed. I loved the days when tournament winning decks were composed entirely of beatsticks. All of the classic cards that made the game have now been forbidden. We are left with themed sets, which I cannot stand using. One of my friends hasn't got any new cards since Magicians Force. He was using a typical Vanilla Beatdown deck. I was using a Destiny Hero deck. He crushed me. The themes are too fragile today.

 

Sorry. Nostalgia kicked in. To get back on topic, the Titanica concept is overly complex. Simplify it.

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The concept is too complicated. Also' date=' I dislike any core game changes (new summons, positions, zones, etc.). I hate Sychros, Psychics, "Extra" Deck (it will [b']ALWAYS[/b] be "Fusion" Deck to me), Advance Summon and Release (kid-friendly substitutes to Tribute; I will never use them).

 

It is a sign of desperation when a game has to change core mechanics to save itself. Yugioh is declining, mostly because the formula has changed. I loved the days when tournament winning decks were composed entirely of beatsticks. All of the classic cards that made the game have now been forbidden. We are left with themed sets, which I cannot stand using. One of my friends hasn't got any new cards since Magicians Force. He was using a typical Vanilla Beatdown deck. I was using a Destiny Hero deck. He crushed me. The themes are too fragile today.

 

Sorry. Nostalgia kicked in. To get back on topic, the Titanica concept is overly complex. Simplify it.

 

Fusion deck? You bet that is always what it'll be for me aswell. Synchros i dont mind but phchics? yuck! Anyway, back to the topic of card rating. The new subtype is really cool but to complicated to be made real.

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The Deity is not complicated. It is the Titanica mechanism itself. Instead of making a "Depth" zone, just use the Removed-From-Play pile.

 

The mechanic, while complex, is also over-powered. Just think: how balanced is the mechanic? Not how good or powerful. How balanced? The Special Summoning effect is too cheap. The Crystal beasts are not used as monsters in S/T zones (they can't attack, use effects, be tributed). If they were, then they too would be broken. The monsters also avoid a single attack, and each has the potential to use a powerful card destroying effect. You have given all of these monsters the best effects in the game (protection, resurrection, card destruction). Not good.

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You don't understand. The price IS cheap, but as stated, a monster can only be returned ONCE. The Rising Tide Position makes them Untouchable by monsters, but have a downside of being recognized as Spell Cards. Tidal Deity is an interesting card, but downsided. ALL CARDS EXCEPT WATER MONSTERS. That can still be a downside if you think about it. Plus, HE CAN BE DESTROYED SO EASILY. His attack is not super high. Plus, He can only be returned from the depth zone once, and nothing else can special summon a monster from the depth zone.

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The fact that they are spells does not make much of a difference if you have several Titanicas. Also, it is really easy to stockpile tribute fodder behind your monsters, even with only one revival. The Deity alone is broken with its effects; more monsters with similar effects will be overwhelming.

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The concept is too complicated. Also' date=' I dislike any core game changes (new summons, positions, zones, etc.). I hate Sychros, Psychics, "Extra" Deck (it will [b']ALWAYS[/b] be "Fusion" Deck to me), Advance Summon and Release (kid-friendly substitutes to Tribute; I will never use them).

 

It is a sign of desperation when a game has to change core mechanics to save itself. Yugioh is declining, mostly because the formula has changed. I loved the days when tournament winning decks were composed entirely of beatsticks. All of the classic cards that made the game have now been forbidden. We are left with themed sets, which I cannot stand using. One of my friends hasn't got any new cards since Magicians Force. He was using a typical Vanilla Beatdown deck. I was using a Destiny Hero deck. He crushed me. The themes are too fragile today.

 

Sorry. Nostalgia kicked in. To get back on topic, the Titanica concept is overly complex. Simplify it.

 

for the top two paragraphs of your tangent: this card game is in no way declining, in fact the addition of Synchro Monsters couldnt have been any better for the card game. the card game probably would have died without them, because they now add interest and fun, because now anyone can bring out a strong monster easily. the reason that you wouldnt like them is because you are resistant to change, and that isnt a good way to be. -_-

 

anywho, the concept, as said before, is too complex. though i applaud you in actually making a correct subtype, because that is a hard task to do apparently. ^_^

 

and the recolour is good, but not the best. it was a vanilla card, so you didnt need to edit out the "/Effect" part, and that makes it easier to make a color. i would have been more impressed if you didnt have the text slanted because of this method, but meh....

 

back to the complicated idea part: my allies werent too complicated, and that was probably their success. they are placed in the same card zone. that's it. and then there are certain rules that go along with it.

 

your concept has too many parts to be ground breaking, you have different positions on the board that could easily be called what they are originally. you could have a Crystal Beast esque effect that sends them to the Spell and Trap Card Zone instead of renaming what that action is... it would make it seem more realistic.

 

and you could have that new place on the board easily be the RFG zone, as stated before, and achieve the same goal... just write on each card that it can be Special Summoned by its own effect from the RFG zone once in a duel. simple. ;)

 

i would think that if those changes were made, it would be a great concept. but other than that, its just left to be an overcomplicated concept.

 

Rating: D+, sorry. it just seems too complicated.. remember that is a 6/10.

 

~K

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for the top two paragraphs of your tangent: this card game is in no way declining' date=' in fact the addition of Synchro Monsters couldn't have been any better for the card game. the card game probably would have died without them, because they now add interest and fun, because now anyone can bring out a strong monster easily. the reason that you wouldn't like them is because you are resistant to change, and that isn't a good way to be. -_-

[/quote']

 

It looks to me like it is declining. I do not like change if it is done out of desperation, or to promote a dead show. I do not know how long you have been playing. I have since Pharaoh's Servant. Up until the GX series, the game promoted creativity. There were Beatdown Decks, Control Decks, Chaos Decks, Burn Decks, etc. Then UDE banned the best classic cards, and forced us to use super heroes, machines, super villains, more machines, etc. I miss the variety and creativity. I'm not resistant to change, but conformity.

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I am starting to get annoyed by you. STOP making new sub-types. expand on old ones please!

 

THAT my friend is spam. Warned. WHAT DID THAT HAVE TO DO WITH THE CARDS?!?!?!

 

Also' date=' sub-types are a part of my specialty.

[/quote']

 

But Yu Gi Oh doesn't need 30 Sub types. Make 1 or too, sure, but you have made like 2 in 5 days. And it isn't spam.

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for the top two paragraphs of your tangent: this card game is in no way declining' date=' in fact the addition of Synchro Monsters couldn't have been any better for the card game. the card game probably would have died without them, because they now add interest and fun, because now anyone can bring out a strong monster easily. the reason that you wouldn't like them is because you are resistant to change, and that isn't a good way to be. -_-

[/quote']

 

It looks to me like it is declining. I do not like change if it is done out of desperation, or to promote a dead show. I do not know how long you have been playing. I have since Pharaoh's Servant. Up until the GX series, the game promoted creativity. There were Beatdown Decks, Control Decks, Chaos Decks, Burn Decks, etc. Then UDE banned the best classic cards, and forced us to use super heroes, machines, super villains, more machines, etc. I miss the variety and creativity. I'm not resistant to change, but conformity.

 

i hate changing topic as well, but as this is a growing topic in this thread that hasnt been asked to be stopped by the thread creator then it is okay for now. if asked, blackblade, i will delete this post, for most of this has nothing to do with the thread you made, some of it does.

 

i have been playing this game since it came out, since there were starter decks of yugi and kaiba. seriously, i have a ton of cards. they havnt banned the old cards like the hyperbole that you are saying happened. they only limited some, and they banned the cards that were too powerful. they do the same thing for today. they dont ban any of the old normal monsters that were commons from Metal Raiders, do they? no. they dont, so they didnt ban all of the classic cards. ^_^

 

starting from the GX era of game play is fun, but it wasnt the best time. GX had a bunch of fun ideas, but that is all a card game is. fun and creativity, right? so change isnt bad, as long as it is fun and creative, am i right? and people are having fun with the new rules of the psychics and synchros, so they fit in with the card making spirit, right? so this is just a personal matter anyway.... ^_^ if you dont like Synchros, you might not understand the ability they possess, to crush a strategy at a moment's notice with just a tiny tuner. ^_^

 

anywho, back on topic:

 

 

thnx Kale. I am starting to make as new water sub-type that isn't as complicated.

 

your welcome. ^_^

 

a new subtype? that sounds.. interesting. if you need help with that' date=' you can ask me.

 

now for another point brought up in this thread..

But Yu Gi Oh doesn't need 30 Sub types. Make 1 or too, sure, but you have made like 2 in 5 days. And it isn't spam.

 

remember that this is a free forum for people to post their own ideas about what they think would be fun to advance the game by making. just because some people want to express their many ideas isnt a bad thing...

 

and by making them here, it really doesnt add them to the yugioh trading card game, so your point is relatively useless to this thread, and in effect spam.

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