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Darkworld Synchro IRL


Akira

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After picking up my 3rd emergency teleport by trading an ultimate rare Treeborn Frog, I gave this a go. First draft:

 

Monsters: 18

3 Goldd

3 Sillva

3 Caius

3 Psychic commander

2 Krebons

1 Cyber dragon

1 Sangan

1 Spirit reaper

1 Morphing jar

 

Spells: 18

3 Allure of darkness

3 Emergency teleport

3 Dark world dealings

3 Instant fusion/ramen/noodles/etc...

2 Dark world lightning

1 Card destruction

1 Brain control

1 Heavy storm

1 Monster reborn

 

Traps: 4

3 Solemn judgment

1 Torrential tribute

 

-Generic extra deck w/targets for instant noodles-

 

Fixes at all?

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This deck needs more cards that support each other, i mean you have cards that belong in certain decks like gravekeepers (should be in a gravekeeper deck) it started off good but then turned into a kind of mish mash deck that doesn't look strategically strong. Sorry if this sounds harsh or over the top.

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I do get how it works it aims to summon a whole bunch of mid to high level monsters quickly and get your best sychros out early. but decks with a multitude of cards from different archetypes and groups often don't work as well as a deck with more of 1 of them, Eg a full psy deck looses you a lot of LP while replenishing mor of it at the same time, a darkworld deck special summons it's best monsters via a discarding technique, this deck cannot effectively use either strategy b'cuz there aren't enuh of each nor can there be to make either work as well as a single strategy deck. so if i'm wrong please explain how otherwise i will seem ignorant.

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Looks very solid, Caius and Spirit Reaper are interesting choices, if You think it's crowded, you could take a look at My (perfect) build is, not that I don't actually own Allures or Solemn.

 

[spoiler=My deck if You wanted to use it to give You some ideas]

Deck Total: 40

 

 

Monsters(19):

3 Goldd, Wu-Lord of Dark World

3 Sillva, Warlord of Dark World

2 Kycoo the Ghost Destroyer

1 Breaker the Magical Warrior

3 Psychic Commander

3 Broww, Huntsman of Dark World

1 Sangan

1 Morphing Jar

2 Mind Master

 

Spells(18):

2 Instant Fusion

1 Card Destruction

3 Emergency Teleport

3 Dark World Dealings

2 Dark World Lightening

2 Card of Safe Return

1 Monster Reborn

1 Giant Trunade

1 Mystical Space Typhoon

2 Allure of Darkness

 

Traps(3):

1 Mirror Force

2 Solemn Judgment

 

 

Extra Deck(15):

3 Stardust Dragon

2 Red Dragon Archfiend

1 Black Rose Dragon

1 Thought Ruler Archfiend

2 Goyo Guardian

1 Magical Android

1 Ojama Knight

2 Karbanola Warrior

1 Flame Ghost

1 Dragoness, The Wicked Knight

 

Even without the Allures, the draw power is epic.

 

Side Deck(15):

2 D.D. Crow

2 Legendary Jujitsu Master

2 Krebons

2 Light-Imprisoning Mirror

2 Divine Wrath

3 Threatening Roar

2 Royal Impregnable Fortress

 

 

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@sbdnate

 

Your ideas cool and I'm feelin it but the decks feelin a little "crowded" as it is- what do u reckon i should take out if I were to add beiige etc?

 

-1 noodle(it can be a dead draw)

-1 cydra(although its great synch bait you will probably have enough as is)

-1 sangan(i just see the other stuff as being more important)

-1 reaper(i prefer draw to stall)

-1 caius(you have plenty of ways to get out lvl 8 synchs but not to horribly many to get out lvl 6)

 

+2 cosr

+2 broww

+2 beigge(either find another card to take out or make it a 41 card deck)

 

oh and some pwwb's or compulses would be nice.

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