aaronpoe1988 Posted October 21, 2008 Report Share Posted October 21, 2008 Extra Deck: 153x Stardust Dragon3x Magical Android3x Goyo Guardian2x Colossal Fighter1x Thought Ruler Archfiend1x Red Dragon Archfiend1x Avenging Knight Parshath1x Junk Warrior Monsters: 18 1x Elemental Hero Stratos3x Destiny Hero - Malicious2x Destiny Hero - Doom Lord1x Destiny Hero - Defender1x Destiny Hero - Fear Monger1x Cannon Soldier1x Junk Synchron1x Dark Grepher3x Krebons3x Stealth Bird1x Marshmallon Spells: 173x Allure of Darkness3x Destiny Draw2x Emergency Teleport3x Reinforcement of the Army1x Level Limit - Area B1x Swords of Revealing Light1x Messenger of Peace2x Wave-Motion Cannon1x Monster Reborn Traps: 53x Solemn Judgment1x Magic Cylinder1x Gravity Bind Side Deck: 152x Dark Armed Dragon1x Breaker the Magical Warrior2x D.D. Crow2x Necro Gardna2x Caius The Shadow Monarch1x Heavy Storm1x Giant Trunade1x Crush Card Virus1x Torrential Tribute2x Magic Drain Goal: Start off with a burn deck using the protection of Stardust Dragon to back up your defensive Spell and Trap line-up. If they can't attack Stardust, and can't get the stall cards off the field because of Stardust, they can't really do much of anything. I have noticed that many players seem to feel that the advent of the Synchro Summon mechanic has given Dark Armed back the speed it once had. I believe this to be completely untrue. The reason the Dark-Armed decks of old were fast wasn't just because of the presence Return from the Different Dimension, Dimensional Fusion, and 3 Allure. It was because they had proactive removal. Keyword: Proactive. The Dark-Armed Decks of today do not have anywhere near as much permanent proactive removal. They use Phoenix Wing Wind Blast to mitigate the risk of an opponent's Stardust Dragon, not seeming to realize that this leads to their greatest weakness: with less destruction cards in general, and the removal cards being only semi-permanent, things that permanently stop battle cause a two-fold problem. Not only will the Dark Armed deck be unable to spring any defensive surprises, greatly limiting the use of their own Thought Ruler and Stardust, but the opponent will be able to control the pace of the game fairly efficiently, stopping their monsters from going down in battle, the most effective way the deck has. That, combined with the ability of Stardust to actually DESTROY Dark Armed upon activation of it's effect, and the fact a Dark Armed player can only play 2 of the card, and most lean much more heavily on their Synchros than Dark Armed, and one thing about our meta has become frightingly clear. More likely than not, Lockdown-Burn, under the protection of Stardust Dragon, can handle a Dark-Armed Teleport Deck. And if you realize your playing something weaker than Dark Armed Teleport, just sandbag into it games 2 and 3. Represented at the last Shonan Jump with an approx. 96% success ratio, it can definitely handle non-mirror matches with ease. What do we think, guys? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted October 21, 2008 Report Share Posted October 21, 2008 How many times do I have to say this: Never run 3 E-Tele with only 3 targets Link to comment Share on other sites More sharing options...
aaronpoe1988 Posted October 21, 2008 Author Report Share Posted October 21, 2008 Is that better by your standards, Jesus? Link to comment Share on other sites More sharing options...
Skuldur Posted October 21, 2008 Report Share Posted October 21, 2008 i think i saw a Defender and a Cannon Soldier in there. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted October 22, 2008 Report Share Posted October 22, 2008 See, this is why I run Dark Core. Maybe less Junk Synchron, moar Psychic Commander? Just in case you're against Glads, and you need something to take out Laquari. Or maybe side it. I'd rate better, but I can't do burn at all. Sorry. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted October 22, 2008 Report Share Posted October 22, 2008 3x Skill Drain and take out the monsters who conflict with it, mainly stealth bird and marshmallon. Link to comment Share on other sites More sharing options...
aaronpoe1988 Posted October 22, 2008 Author Report Share Posted October 22, 2008 To Psycho Shocker android: I gotta ask, why do you feel Skill Drain is that vital? Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted October 22, 2008 Report Share Posted October 22, 2008 To Psycho Shocker android: I gotta ask' date=' why do you feel Skill Drain is that vital?[/quote'] It adds more protection because it stops things like snipe hunter, breaker, lyla, DAD/JD. Also with skill drain you can still use stardust to protect the skill drain from stuff like heavy storm since it works like exiled force. You are getting a good lock on your opponent it's why DAD usually sides into this vs GB and lightsworns. Link to comment Share on other sites More sharing options...
aaronpoe1988 Posted October 22, 2008 Author Report Share Posted October 22, 2008 True. However, Skill Drain will also make it impossible to run fast and efficient burn mechanics, and Stardust Dragon can beat all of the above cards, save Snipe Hunter. If only for that case though, it will be considered. Link to comment Share on other sites More sharing options...
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