Brittle Ice Posted October 23, 2008 Report Share Posted October 23, 2008 Here goes!!!Rate and comment it,please,...I do not own the picture,found it on Google,... Once per turn, during your Main Phase, you can roll a 6-sided die. Based on the number you rolled, activate the following effect:1,2-Place 1 Lucky counter on this card,3,4-Double the original ATK of this card until the End Phase of your opponent's turn,5,6-Your opponent cannot select this card as an attack target until his next End Phase.By removing 4 Lucky counters from this card, destroy all cards on your opponent's side of the field. Link to comment Share on other sites More sharing options...
Zaca Posted October 23, 2008 Report Share Posted October 23, 2008 Take the once per turn bit out Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 Well if I take it out then you can use effect 1000 times,...It is during the Main Phase,...If it was during the Standby Phase then I might take it out,... Link to comment Share on other sites More sharing options...
Zaca Posted October 23, 2008 Report Share Posted October 23, 2008 What I meant was somehow make it less. Maybe once every 2 turns maybe even 3? Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 But then it would be easily destroyed-its ATK is only 1000,... Link to comment Share on other sites More sharing options...
Ranmer Aralin Posted October 23, 2008 Report Share Posted October 23, 2008 You can change the ATK even if it is by say 500 it then would work with the request of the person before mePS I would also lower the level to 4 or 5. Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 I wanted it to be Level 6-since 6-sidded die,...Sounds silly,but yes,...^_^ Link to comment Share on other sites More sharing options...
Professor Cobra Posted October 23, 2008 Report Share Posted October 23, 2008 Grammar problems, good pic, raise its ATK and DEF to 2000. 7/10 Link to comment Share on other sites More sharing options...
Windowlicker Posted October 23, 2008 Report Share Posted October 23, 2008 Rainbow unicorn... :lol: Anyways, a few OCG problems.Nice pic. Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 OK,...I've changed the card,... Link to comment Share on other sites More sharing options...
Sparta™ Posted October 23, 2008 Report Share Posted October 23, 2008 Nice... just raise ATK and DEF a bit more, and you got an amazing card. 10/10 Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 OK.This is its max.ATK,...If you activate its second effect,it would be OP-ed,... Link to comment Share on other sites More sharing options...
Sparta™ Posted October 23, 2008 Report Share Posted October 23, 2008 No, I mean at least like 100 or 200 points, because decks now are beatdowns all the way. Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 I still want my cards to be realistic!!!I like it this way,...But,thanks for help!!!^_^ Link to comment Share on other sites More sharing options...
Sparta™ Posted October 23, 2008 Report Share Posted October 23, 2008 Your welcome. Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 Still couldn't resist,...I listened to you,...^_^ Link to comment Share on other sites More sharing options...
Von Csent Posted October 23, 2008 Report Share Posted October 23, 2008 Yes, don't raise its power any more. The card is still too difficult to destroy. Change the third effect to, "Battle damage dealt to this card during your opponent's next turn is reduced to 0. Damage calculation is still applied normally." Fully battle immunity for two turns is is too long. Aside from that, the card is a fresh idea. EDIT: You posted while I was writing this. CHANGE THE STATS BACK! A potential 2400 is the highest it should go up to. 2800 is too much. Link to comment Share on other sites More sharing options...
Sparta™ Posted October 23, 2008 Report Share Posted October 23, 2008 A little too high, I only meant 200 or 100, not 400, anyway, still nice. Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 OK!This is it,...^_^Edited 3rd effect also!!! Link to comment Share on other sites More sharing options...
Von Csent Posted October 23, 2008 Report Share Posted October 23, 2008 That is better. 9/10 Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 Thanks!!!^_^ Link to comment Share on other sites More sharing options...
Sparta™ Posted October 23, 2008 Report Share Posted October 23, 2008 Perfect! 10000000000000000000000000000000000000000000000000000000000000/10 Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 ^_^Now let's see if the judges at YCM King contest like it as much as you do,... Link to comment Share on other sites More sharing options...
Sparta™ Posted October 23, 2008 Report Share Posted October 23, 2008 Trust me, they will. Link to comment Share on other sites More sharing options...
Brittle Ice Posted October 23, 2008 Author Report Share Posted October 23, 2008 OK,I'll trust you!!!^_^ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.