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My newest card!!!Now that I am advanced member!!!


Brittle Ice

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Here goes!!!Rate and comment it,please,...

I do not own the picture,found it on Google,...

 

165291ji4.jpg

 

 

Once per turn, during your Main Phase, you can roll a 6-sided die. Based on the number you rolled, activate the following effect:

1,2-Place 1 Lucky counter on this card,

3,4-Double the original ATK of this card until the End Phase of your opponent's turn,

5,6-Your opponent cannot select this card as an attack target until his next End Phase.

By removing 4 Lucky counters from this card, destroy all cards on your opponent's side of the field.

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Yes, don't raise its power any more. The card is still too difficult to destroy. Change the third effect to, "Battle damage dealt to this card during your opponent's next turn is reduced to 0. Damage calculation is still applied normally." Fully battle immunity for two turns is is too long. Aside from that, the card is a fresh idea.

 

EDIT: You posted while I was writing this. CHANGE THE STATS BACK! A potential 2400 is the highest it should go up to. 2800 is too much.

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