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|Dark Reanimation| ~A DB Single~


Parting Shot

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The summoning bit is fine - the thing that concerns me, though, is the secondary effect about the effects of DARK monsters not being negatable as long as it remains on the field. If I were making this card, I would just make this apply to the monster that was revived, rather than what's likely going to be every monster you have if you're running this card. Just something to consider.

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maybe face-up Defense Position

Uh' date=' for which part?

 

The summoning bit is fine - the thing that concerns me, though, is the secondary effect about the effects of DARK monsters not being negatable as long as it remains on the field. If I were making this card, I would just make this apply to the monster that was revived, rather than what's likely going to be every monster you have if you're running this card. Just something to consider.

Hm....an interesting suggestion. I like the idea, but I think it may make the card underpowered then, cuz you'd have to wait until a monster of equal or higher level than the one you wanted to use was destroyed, and then you'd get it, and then it wouldn't be negated, but it'd difficult to get just the right monster on the field, have it be destroyed, and then have just the right card to revive in your graveyard.

 

I do like that suggestion, though, and it's more descriptive than "add some kind of cost" ;)

 

Thanks for the comments ^_^

 

Darth' date=' I see you have made a new card

 

No OCG errors, as expected

Best picture for this card

Not overpowered

 

My verdict: Grade A*

Probably will be limited if it would be Really made.

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Ah, yay! I'm glad you found it so good, and yeah it probably would be limited the way it is now. Thanks for the comments ^_^

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It's one of those rare occasions where the OCG is perfect. ^_^

 

One small problem' date=' first parts of Set IDs can't be 2 letters, their always 4 these days, so for maximum realism it's good to have 4. =D

 

Other than that, add a cost and it's perfect!

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Well, considering I like to pride myself on having perfect OCG, I'd like to think it's not so rare on my cards ;)

 

I usually don't bother with making those that realistic, I just throw in either the initials of the card if it's a single or part of the set name if it's a set :P

 

Any suggestions on what kind of cost to add? That's the biggest problem I'm facing.

 

Thanks for the comments ^_^

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very awesome. as i was reading it i was thinking "eh' date=' not too great. there are better ways to revive a zombie" then i got to the last line. effects cannot be negated? awesome. toss in a skill drain, and you literally OWN the field.

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Yep, that's one very good use of this card ^_^

 

Hmm' date=' maybe a Tribute Cost to make it seem more evil, and it'd still be worth it since you're getting another monster with a nice effect added to it.

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Hmm, so you're saying that you'd lose a monster by destruction, plus another by Tribute, and that would make the rest of it balanced? Idk...

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Well' date=' the destruction isn't really a cost, it's going to happen anyway, so really it's just a monster for a monster with a bonus effect, but it's totally up to you, just throwing it out there. ;)

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Lol, yeah. I do think that's an interesting idea, and I will have to test it and the other good ones out and see which one is better ^_^

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One word "nice". You have a good pic' date=' a good effect, good OCG, it's not overpowered. Nice job!!!! 10/10

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Hey, thanks! You have some pretty good cards as well ^_^

 

Even though you would have to run it in a Zombie deck' date=' the last part of the effect (Dark monster effect protection) is a bit much without a cost.

 

Still good, 8/10

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Yeah, that's what most people have said.

 

 

@Everybody - I was thinking, and would it still need a cost if I changed the last line to be: "While the selected monster remains face-up on the field, once per turn, when the effect of a DARK monster you control would be negated by the effect of your opponent's Spell or Trap Card, you can negate the effect and destroy the Spell or Trap Card." ? I think that's a little less powerful, as it's only once per turn, but still keeps it useful.

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