Akira Posted October 27, 2008 Report Share Posted October 27, 2008 Monsters: 203 Magical Exemplar3 Apprentice Magician2 Old Vindictive Magician2 Crystal Seer2 Dark Red Enchanter2 Magical Marionette2 Injection Fairy Lily2 Kycoo the Ghost Pwner1 Breaker Teh Magical Pwner1 Sangan Spells: 143 Allure of Darkness3 Secret Village of the Spellcasters3 Magical Dimension2 Terraforming1 Monster Reborn1 Heavy Storm1 Mystical Space Typhoon Traps: 63 Solemn Judgment2 Magician's Circle1 Torrential Tribute Link to comment Share on other sites More sharing options...
Akira Posted October 28, 2008 Author Report Share Posted October 28, 2008 b-b-b-b-b-bump Link to comment Share on other sites More sharing options...
tonisanoob Posted October 28, 2008 Report Share Posted October 28, 2008 i dislike magical marrionette maybe them new spellcasters in the new structure deck? endymolion or somthing also magical dimension is bad imo only 1 terraforming possibly cosr for exemplar abuse and needs smashing ground and fissure for removal and abuse of exemplar Link to comment Share on other sites More sharing options...
Akira Posted October 28, 2008 Author Report Share Posted October 28, 2008 How is magical dimension bad? It basically gives you an answer to your opponent's removal spell/trap or monster effect, whilst upgrading yours AND if you destroy a monster with it's effect they can not interrupt the special summon of your monster! Also 2 terraforming is basically to help stuff that gains spell counters. Should i neg magician's circle for fissure and smash because they are kinda slow and not necesarry? Link to comment Share on other sites More sharing options...
werewolfjedi Posted October 28, 2008 Report Share Posted October 28, 2008 - 1 terraforming+1 soul taker/ fissure/ destroy monster (whatever you have.) I prefer magical marionette over most of the other big spellcasters.and just to say, getting red + marionette on the field at the same time will usually cripple the opponent if you got a couple of spells to fire off to charge them up. magician's circle should stay in this deck, great decoy because it isn't really needed, but if it survives, you can bring out one of your bigger monsters.win-win for me, but you are running secret village, so it might not be the same situation for you. if they do get removed, throw more field destroying cards in to replace them. you might want to side some bigger 4 star spellcasters if you need more whacking power. like kyco, who is an anti-lightsworn and zombies for the grave removal, and DaD because it prevents removed from play from the grave, so it has to attack him first, which allows your traps to do their job. more or less, having him out slows down graveyard removal or revival dependence. Link to comment Share on other sites More sharing options...
Akira Posted October 28, 2008 Author Report Share Posted October 28, 2008 Odd! I thought I'd included kycoo. Well, out come 2 spies for them ^^ Link to comment Share on other sites More sharing options...
tonisanoob Posted October 28, 2008 Report Share Posted October 28, 2008 yhea but magical dimension is liek -2 or somthing oh oh oh add in come synchros, and use frequency magician ;) Link to comment Share on other sites More sharing options...
Akira Posted October 28, 2008 Author Report Share Posted October 28, 2008 IF you activate magical dimension in response to your opponents monster removal then its -0 They lose: 1 monster and 1 removal cardYou lose: 1 monster and magical dimensionAnd translate 1 monster in hand into 1 monster on field Was thinking freq mages but i might need to synchro summon with spellys that i need for village to function >.> Link to comment Share on other sites More sharing options...
tonisanoob Posted October 28, 2008 Report Share Posted October 28, 2008 no do this battle phase magical circle thingydark redexemplarhave cosr on the feild (add them btw)summon fmSYNCHRO SHOKUNand if you activated some spells thn neg some hand advantage from your opponent ;) Link to comment Share on other sites More sharing options...
werewolfjedi Posted October 29, 2008 Report Share Posted October 29, 2008 you have to remember, magical dimension brings out any spellcaster of any level, and doesn't care about level, ATK, DEF, atrib, nothing but the type matters. and thee are more ways to use it than you think. go on the offense with it, you attack, and they get replacement, you MD it, bring out a new monster that can attack right away, and you likely didn't give him a new monster (i don't think there is a replacement monster that comes back from any destruction, only battle.) so then you can attack directly. you also do not have to destroy with MD if you don't want to, so you can play it when they are open as well for a for sure big hit. you could OTK with MD. I have done it a few times in TEAM dueling as well as normal. 8000 to 0 in a single turn. it isn't that hard. Link to comment Share on other sites More sharing options...
tonisanoob Posted October 29, 2008 Report Share Posted October 29, 2008 so anyway drop md Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 29, 2008 Report Share Posted October 29, 2008 ^not to mention anti stardust and anti thoughtruler. Link to comment Share on other sites More sharing options...
booming Posted October 29, 2008 Report Share Posted October 29, 2008 Thats a not bad spellcaster deck it would work well with Royal Decree and Secret Village of the Spellcaster which it would make it difficult for your oppnent for activting spells and traps to defend him or her self. Link to comment Share on other sites More sharing options...
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