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For moments when you need maaaaaaaagic


Akira

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Monsters: 20

3 Magical Exemplar

3 Apprentice Magician

2 Old Vindictive Magician

2 Crystal Seer

2 Dark Red Enchanter

2 Magical Marionette

2 Injection Fairy Lily

2 Kycoo the Ghost Pwner

1 Breaker Teh Magical Pwner

1 Sangan

 

Spells: 14

3 Allure of Darkness

3 Secret Village of the Spellcasters

3 Magical Dimension

2 Terraforming

1 Monster Reborn

1 Heavy Storm

1 Mystical Space Typhoon

 

Traps: 6

3 Solemn Judgment

2 Magician's Circle

1 Torrential Tribute

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How is magical dimension bad? It basically gives you an answer to your opponent's removal spell/trap or monster effect, whilst upgrading yours AND if you destroy a monster with it's effect they can not interrupt the special summon of your monster!

 

Also 2 terraforming is basically to help stuff that gains spell counters.

 

Should i neg magician's circle for fissure and smash because they are kinda slow and not necesarry?

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- 1 terraforming

+1 soul taker/ fissure/ destroy monster (whatever you have.)

 

I prefer magical marionette over most of the other big spellcasters.

and just to say, getting red + marionette on the field at the same time will usually cripple the opponent if you got a couple of spells to fire off to charge them up.

 

magician's circle should stay in this deck, great decoy because it isn't really needed, but if it survives, you can bring out one of your bigger monsters.

win-win for me, but you are running secret village, so it might not be the same situation for you.

 

if they do get removed, throw more field destroying cards in to replace them.

you might want to side some bigger 4 star spellcasters if you need more whacking power. like kyco, who is an anti-lightsworn and zombies for the grave removal, and DaD because it prevents removed from play from the grave, so it has to attack him first, which allows your traps to do their job. more or less, having him out slows down graveyard removal or revival dependence.

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IF you activate magical dimension in response to your opponents monster removal then its -0

 

They lose: 1 monster and 1 removal card

You lose: 1 monster and magical dimension

And translate 1 monster in hand into 1 monster on field

 

Was thinking freq mages but i might need to synchro summon with spellys that i need for village to function >.>

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you have to remember, magical dimension brings out any spellcaster of any level, and doesn't care about level, ATK, DEF, atrib, nothing but the type matters. and thee are more ways to use it than you think.

 

go on the offense with it, you attack, and they get replacement, you MD it, bring out a new monster that can attack right away, and you likely didn't give him a new monster (i don't think there is a replacement monster that comes back from any destruction, only battle.) so then you can attack directly. you also do not have to destroy with MD if you don't want to, so you can play it when they are open as well for a for sure big hit. you could OTK with MD. I have done it a few times in TEAM dueling as well as normal. 8000 to 0 in a single turn. it isn't that hard.

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