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"Dark Synthesis"


ABC Gun

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A Spell Card that can Fusion Summon AND Synchro Summon Fusion and Synchro Monsters, and 1 Fusion and 1 Synchro that requires this card.

 

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Activate only while your opponent controls 2 or more face-up Fusion or Synchro Monsters. Choose 1 or both of these effects:

● Look at your opponent's hand. Then, send Fusion Material Monsters from either player's hand or side of the field to the Graveyard that are listed on a Fusion Monster, and Special Summon that Fusion Monster from either player's Extra Deck to your side of the field. (This Special Summon is treated as a Fusion Summon).

● Conduct a Synchro Summon for a Synchro Monster from either player's Extra Deck to your side of the field with a Tuner monster on either player's side of the field.[/align]

 

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1 Dragon-Type monster + 1 WATER monster

This monster cannot be Special Summoned except with "Dark Synthesis". When this card is selected as an attack target, return 2 Spell or Trap Cards your opponent controls to the top of the owner's Deck. Then, activate 1 Spell Card from your Graveyard before damage calculation. At the end of the Battle Phase, if this card attacked or was attacked, your opponent draws 3 cards.[/align]

 

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1 Tuner + 1 or more non-Tuner FIRE monsters

This monster can only be Synchro Summoned with "Dark Synthesis". When this card declares an attack, remove from play 2 Spell or Trap Cards your opponent controls, and Set 1 Spell Card from your Graveyard face-down. During the Damage Step, when this card battles, it gains ATK equal to the number of Set Spell and Trap Cards you control x 200, until the end of the Damage Step.[/align]

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