DestinedCardMaker Posted October 28, 2008 Report Share Posted October 28, 2008 This is my favored version of the Geartown deck. Of course, it won't be seen as more competitive than the other two variations, but it works. Trust. Monsters: 18 Ancient Gear Golem x3Ancient Gear Gadjiltron Dragon x3Ancient Gear Knight x3Dekoichi the Battlechanted Locomotive x3Cyber DragonNeo-Spacian Grand MoleSpirit ReaperMorphing JarSanganCard Trooper Spells: 18 Geartown x3Power Bond x3Hand Destruction x2Ancient Gear Workshop x2Book of Moon x2Monster RebornLimiter RemovalFuture FusionHeavy StormMSTBrain Control Traps: 4 Mirror Force Torrential TributePWWB x2 Extra: 3 Ultimate Ancient Gear Golem x3 I've been thinking about putting Trade-In in there, but Hand Destruction is useful when Power Bond is useless that turn. Idk, I've been thinking of teching one and removing the BoM for the Trade-Ins. Comments, fixes? Link to comment Share on other sites More sharing options...
Blue Lightning Posted October 28, 2008 Report Share Posted October 28, 2008 cyber valley, ryko? Link to comment Share on other sites More sharing options...
tonisanoob Posted October 28, 2008 Report Share Posted October 28, 2008 demise version > this simple as that do not argue invest now Link to comment Share on other sites More sharing options...
DestinedCardMaker Posted October 28, 2008 Author Report Share Posted October 28, 2008 demise version > this simple as that do not argue invest now I thought it was obvious that I dislike the Demise Geartown and Magical Hats Geartown decks' date=' but I guess. I'll make it official. They don't work for me. cyber valley, ryko? I had been thinking about CV, but I only have one irl for the moment. I could splash it in there in place of a 'Koichi? Ryko seems good. What should go for him? Link to comment Share on other sites More sharing options...
tonisanoob Posted October 28, 2008 Report Share Posted October 28, 2008 thn you had a bad build sakes the demise one is liek a 3 card otk Link to comment Share on other sites More sharing options...
DestinedCardMaker Posted October 28, 2008 Author Report Share Posted October 28, 2008 It's not that it's a bad build. I never did build it. I know how it works, and dislike it. Thats all. Link to comment Share on other sites More sharing options...
Blue Lightning Posted October 28, 2008 Report Share Posted October 28, 2008 I usually dont fix decks cause most people use this format which I dislike. Ill make an exception. Monsters: 19 3 Ancient Gear Golem3 Ancient Gear Gadjiltron Dragon3 Cyber Valley/Dekoichi the Battlechanted Locomotive/Cyber Phoenix1 Cyber Dragon1 Neo-Spacian Grand Mole1 Morphing Jar1 Sangan1 Card Trooper3 Nitro Synchron2 Ryko, Lightsworn Hunter Spells: 14 3 Geartown3 Trade-In2 Machine Duplication1 Monster Reborn1 Limiter Removal1 Future Fusion1 Heavy Storm1 Mystical Space Typhoon1 Brain Control Traps: 8 2 Magical Hats3 Solemn Judgment1 Mirror Force 1 Torrential Tribute1 Phoenix Wing Wind Blast Extra: Ultimate Ancient Gear Golem x3Common Synchros Now, magical hats isnt a priority but it helps. I highly recommend getting 2 more valleys so you can use the 2 machine duplications. If you cant, try adding the "Ancien Gear" cards to have enough targets. good luck Link to comment Share on other sites More sharing options...
DestinedCardMaker Posted October 29, 2008 Author Report Share Posted October 29, 2008 I like the build, but I don't see how I'd summon UAGG more than once. The build did give me certain ideas though, that I'll incorporate in the future. Link to comment Share on other sites More sharing options...
Blue Lightning Posted October 29, 2008 Report Share Posted October 29, 2008 You just need to summon it once. Besides the golem is usually trade in food Link to comment Share on other sites More sharing options...
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