Jump to content

Ultimate Geartown


Recommended Posts

This is my favored version of the Geartown deck. Of course, it won't be seen as more competitive than the other two variations, but it works. Trust.

 

Monsters: 18

 

Ancient Gear Golem x3

Ancient Gear Gadjiltron Dragon x3

Ancient Gear Knight x3

Dekoichi the Battlechanted Locomotive x3

Cyber Dragon

Neo-Spacian Grand Mole

Spirit Reaper

Morphing Jar

Sangan

Card Trooper

 

Spells: 18

 

Geartown x3

Power Bond x3

Hand Destruction x2

Ancient Gear Workshop x2

Book of Moon x2

Monster Reborn

Limiter Removal

Future Fusion

Heavy Storm

MST

Brain Control

 

Traps: 4

 

Mirror Force

Torrential Tribute

PWWB x2

 

 

Extra: 3

 

Ultimate Ancient Gear Golem x3

 

 

 

I've been thinking about putting Trade-In in there, but Hand Destruction is useful when Power Bond is useless that turn. Idk, I've been thinking of teching one and removing the BoM for the Trade-Ins. Comments, fixes?

Link to comment
Share on other sites

demise version > this

 

simple as that do not argue invest now

 

 

I thought it was obvious that I dislike the Demise Geartown and Magical Hats Geartown decks' date=' but I guess. I'll make it official. They don't work for me.

 

 

cyber valley, ryko?

 

I had been thinking about CV, but I only have one irl for the moment. I could splash it in there in place of a 'Koichi? Ryko seems good. What should go for him?

Link to comment
Share on other sites

I usually dont fix decks cause most people use this format which I dislike.

 

Ill make an exception.

 

Monsters: 19

 

3 Ancient Gear Golem

3 Ancient Gear Gadjiltron Dragon

3 Cyber Valley/Dekoichi the Battlechanted Locomotive/Cyber Phoenix

1 Cyber Dragon

1 Neo-Spacian Grand Mole

1 Morphing Jar

1 Sangan

1 Card Trooper

3 Nitro Synchron

2 Ryko, Lightsworn Hunter

 

Spells: 14

 

3 Geartown

3 Trade-In

2 Machine Duplication

1 Monster Reborn

1 Limiter Removal

1 Future Fusion

1 Heavy Storm

1 Mystical Space Typhoon

1 Brain Control

 

Traps: 8

 

2 Magical Hats

3 Solemn Judgment

1 Mirror Force

1 Torrential Tribute

1 Phoenix Wing Wind Blast

 

 

Extra:

 

Ultimate Ancient Gear Golem x3

Common Synchros

 

 

Now, magical hats isnt a priority but it helps. I highly recommend getting 2 more valleys so you can use the 2 machine duplications. If you cant, try adding the "Ancien Gear" cards to have enough targets.

 

good luck

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...