Michael_Oretta Posted October 29, 2008 Report Share Posted October 29, 2008 Here it is! A lightsworn fusion that can make the lightsworns more powerful than the darks and the gladiator beasts. Now in thinking of this monsters effect I decided not to give it a spell/trap removal effect or a high attack power. The best think about this fusion is the fact that it recycles your deck for you. That should be enough for the lightsworns. When light of destruction came out I saw that each lightsworn dumped cards. Whats the benefit from this other than Wulf? I thought there was a card that was going to come out to also be a benefit to the dumping. But other than pot of avarice and monster reincarnation what is there? Feel free to discuss any other strategies to help lightsworn be a more competitive deck without making a completely broken card. Please Review. Edit: Here is the written effect of the card pictured above. 1 Lightsworn Monster + 1 Honest + 1 Spell or Trap CardThis card can only be Fusion Summoned by returning the above cards from your Graveyard to your Deck. The original ATK and DEF of this card are equal to half the combined ATK and DEF of the monsters used to fusion summon this card. During each of your End Phases, send the top 3 cards from your Deck to the Graveyard. Link to comment Share on other sites More sharing options...
Infernalhero Posted October 29, 2008 Report Share Posted October 29, 2008 You can't fuse a Spell or Trap card, It's against all yugioh law.And Lightsworns are ment to Dump for JUDGEMENT DRAGON and you want the Lightsworns in the graveyard, or else the Decks useless.And they're effeeeets are overpowering withoout the ability to top deck yourself.That's why yoou nedd to be careful on what you use in the summoning.Nut it still does bring up questions in my head as to why they didn't make recycler cards for Lightsworn so how about a 7/10.P.S. I've faced a million lightsworn decks and they beat me while they still had around 25-30 cards still decked. Link to comment Share on other sites More sharing options...
Michael_Oretta Posted October 29, 2008 Author Report Share Posted October 29, 2008 Fusion of Spell And Traps isn't against the law. It would just be a new type of gameplay. They had just introduced Synchro. That may have seemed rediculous in the invasion of chaos days. but "Hey it could happen!" With that said maybe instead of the Fusion of Spell and Traps perhaps a fusion from the graveyard to the deck might be a possibility of just monsters. Im going to start on a lightsworn that has an end phase effect of "During each of your end phases, select 3 cards from your graveyard and return them to the bottom of your deck" that might also be a kick the lightsworn need. im going to get started on my brainstorming. Link to comment Share on other sites More sharing options...
legendhiro Posted October 29, 2008 Report Share Posted October 29, 2008 i never really went crazy for lightsworns, so i apologize if i sound harsh, but the pic could be better, and the effect would seem to take away from the lightsworn theme's accepted style of gameplay because not only does it take away from your discarded lightsworns, it does not do anything to support other lightsworns. sorry, but only 6/10. again, sorry. Link to comment Share on other sites More sharing options...
Spire Posted October 29, 2008 Report Share Posted October 29, 2008 Fuse with a Spell or Trap? I don't like the idea, sorry, 6.1/10. Link to comment Share on other sites More sharing options...
†Gravity Binder† Posted October 29, 2008 Report Share Posted October 29, 2008 eeeerrrrr........ an insult for the LIGHTSWORNS >.> 3/10 Link to comment Share on other sites More sharing options...
Luna Diviner Posted October 29, 2008 Report Share Posted October 29, 2008 Card is no good, fusing Spells or Traps? Anti-Mill, this totally goes against the point of Lightsworns. It brings no help what so ever. Link to comment Share on other sites More sharing options...
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