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Underused Types Contest- Finished! Please lock.


K.B. strategist

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curses! I don't like ties

especially since there are only four entries and its a three way tie.

but since only one person is eliminated this round, just be objective, pick the one you like the most, and the rest of the ones you like will survive to fight again.

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i'll enter.

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Effect:This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When A Fiend Type monster on the field is destroyed, increase the ATK of this card equal to half of the card's Original ATK. If you control a face-up Fiend Type and your opponent does not control a Fiend Type Monster, this card can attack your opponent directly. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. This card is also treated as a Pyro monster.

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i'll start with ROCK-Type

 

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[spoiler=card lore] This card cannot be Normal Summoned or set. This card only can be Special Summoned by Tributing 2 Rock-Type monster you control. When this card is Special Summoned succesfully Remove all Rock-Type monster on your Graveyard from play. Place number of counter on this card equal than number of Rock-Type monster Removed from play by this card effect. Once per turn remove 1 counter on this card. As long this card is have a counter this card cannot be selected as attack target by monster controlled by your opponent. If your opponent activate a Spell and Trap card that target this card you can remove 2 counter on this card to negate the activation of the Spell and Trap card and destroy it.

 

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Alright! Results for 1st round:

 

Monkeybuoy won! 1 rep to him.

 

Sorry, shradow jenkslots and Darkcrokan but you are out. It was a very close finish (.5 differences) but the originality and how interesting the effects were was a large chunk of your marks and yours had the least interesting of them. Better luck next time!

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As long as this card remains on the field, treat the field as "Umi". When this card declares an attack on a non-WATER monster, increase the ATK of this card by 300 until the end of the Damage Step. If this card is destroyed by battle, you can pay 500 Life Points to remove it from play and Special Summon 1 Level 5 or lower WATER monster from your hand or Graveyard.

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entry #2

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When there is a Water attribute monster on the field, this card's type is treated as Sea Serpent. When there is a Fire attribute monster on the field, this card's type is treated as Dragon. When there are both water and fire attribute monsters on the field, there is no effect on this card's type, but its ATK is increased by 500. When this card's type is changed, activate the corresponding effect.

*Dragon:Increase this card's ATK by 800 and decrease its DEF by 1000.

*Sea Serpent:Increase this cards DEF by 1000 and decrease its ATK by 800.

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since you have insect listed as an underused type, heres round 2!

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When this card is Summoned, place 1 "Spider Web Token" on your side of the field. When this card destroys a WIND or Insect-type monster as a result of battle, increase the ATK and DEF of this card by 100. For each WIND or Insect-type monster destroyed by this card, instead of sending it to the Graveyard, place it as an Equip Spell Card on your side of the field and equip it to 1 "Spider Web Token" on your side of the field. When this card is selected as an attack target, you can destroy 1 Equip Spell card on your side of the field to negate the attack.

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