Jovi Siagian Posted November 1, 2008 Report Share Posted November 1, 2008 Sounds very cool!! I'm in! Link to comment Share on other sites More sharing options...
Master Red Posted November 1, 2008 Report Share Posted November 1, 2008 [spoiler=effect]This monster can only be attacked by a monster in the same column as this card. This monster is unaffected by the effects of Spell, Trap and the effects of Effect Monster cards that are not in the same column as this card. Once per turn, move this monster to another unoccupied Monster Card Zone on your field. When this monster battles a FIRE attribute monster, decrease that monsters ATK by 800. As I stepped into the maze I decided to summon one of my monsters immediatly, before it was too late. Since the place was cold and dark I didn't want to waste time getting lost and cold. The place was frozen which was perfect for the new addition to my set of cards. I picked it up and placed it on the ground, mumbling words from an ancient language. The card flashed blue and from the ground a man on a wierd plank rose. He set of in great speed into the maze, as I waited behind.. he would return for me when he had found an exit from this frozen hell hole. I walked in circles to keep warm, waiting for my mighty warrior to return. Link to comment Share on other sites More sharing options...
Monkey Posted November 1, 2008 Report Share Posted November 1, 2008 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 Pyro-type monsters on your side of the field to the Graveyard. When a FIRE monster is sent to the Graveyard, increase the DEF of this card by 100. If this card is selected as an attack target, you can remove from play 3 FIRE monsters in your Graveyard to negate the attack. If this card is attacked by a WIND monster and is sent to the Graveyard as a result of battle, inflict 500 damage to your opponent. Link to comment Share on other sites More sharing options...
Hexanort Posted November 1, 2008 Report Share Posted November 1, 2008 i'm in [spoiler=card lore] This card cannot be Normal Summoned or set. This card only can be Special Summoned by Removing from play 2 FIRE monster. If this card is Special Summoned succesfully destroy 2 Spell and Trap card on the field. Once per turn you can Tribute 1 WIND monster to inflict damage to your opponent Life Point equal than half of ATK of the Tributed monster. If this card is destroyed and sent to Graveyard you can pay 1000 Life Point to Special Summon 1 FIRE monster with ATK is 2000 or less from your hand or your deck. [spoiler=my story]when i started stepping into the maze of ice , i realized that my life is in danger, my body is almost can't move, frozen in fear, but, when i was frozen is my fear, i felt something in my pocket, something warm that even can unfrost me from the fear, then i put my hand to the pocket, trying to get the thing that can unfrost me from my fear, when i pulled it out from my pocket, i realized the the thing is my deck, when i was looked to my deck, suddenly, a light and strange voice come out from my deck, i heard the voice said "believe in your deck, in this world your deck will be the one who would save you". i was surprised, but at the time i realized that i have no choice except to believe on the voice, then i draw a card from top of my deck, the card is drew is "Flaming Harpy" after i drew the card suddenly the card is dissapeared and in the front of me i saw a Flaming Harpy stare to me, and he said "master, i am flaming harpy, i am the monster that come out from the deck that you believed, i will protect you through this labyrinth" at that time i feel relieved, then i proceed to go to the deep of the labyrinth of ice with the flaming harpy on my side ready to protect me. Link to comment Share on other sites More sharing options...
J123 Posted November 1, 2008 Report Share Posted November 1, 2008 If we do that little story do we get more chances of winning Link to comment Share on other sites More sharing options...
OMGAKITTY Posted November 1, 2008 Author Report Share Posted November 1, 2008 Not really. Link to comment Share on other sites More sharing options...
.Legend Posted November 1, 2008 Report Share Posted November 1, 2008 But then youll understand how it helps us.....right? Link to comment Share on other sites More sharing options...
OMGAKITTY Posted November 1, 2008 Author Report Share Posted November 1, 2008 Well, if it's something that's really...out there (like, if you had made a fairy-type or something for this round), sure you could explain your reasoning behind it. Most of these are pretty clear-cut though. Link to comment Share on other sites More sharing options...
.Legend Posted November 1, 2008 Report Share Posted November 1, 2008 Is mine understandable? Link to comment Share on other sites More sharing options...
OMGAKITTY Posted November 1, 2008 Author Report Share Posted November 1, 2008 Yeah, Spellcasters are a pretty all-around type...can be used for just about everything >.> But your story is nice as it tells me exactly how it's helping you out (which I may add into the story) Link to comment Share on other sites More sharing options...
.Legend Posted November 1, 2008 Report Share Posted November 1, 2008 :) thx, your great :) Link to comment Share on other sites More sharing options...
~UNHOLY_PHOENIX~ Posted November 1, 2008 Report Share Posted November 1, 2008 Reserved, please. Link to comment Share on other sites More sharing options...
Master Red Posted November 1, 2008 Report Share Posted November 1, 2008 I like the little stories. It gives you an insight to why the card was made and also shows a bit of the persons character in this world (which may help kitty to continue the story). My character is obviously lazy, or as he would say: too smart to stumble around in the maze getting lost and cold. So he basicly sends out his monster to find the way for him xD Link to comment Share on other sites More sharing options...
Steven Cope Posted November 1, 2008 Report Share Posted November 1, 2008 I'll take a reserve if u don't mind. Link to comment Share on other sites More sharing options...
DesCrow Posted November 1, 2008 Report Share Posted November 1, 2008 Please note that the words "Once per turn" were accidentally omitted from my card. Link to comment Share on other sites More sharing options...
Dire Wolf Posted November 1, 2008 Report Share Posted November 1, 2008 ill enter,entry reserved Link to comment Share on other sites More sharing options...
OMGAKITTY Posted November 2, 2008 Author Report Share Posted November 2, 2008 ill enter' date='entry reserved[/quote'] Sorry man, you missed the last spot. Maybe next time. Link to comment Share on other sites More sharing options...
DesCrow Posted November 2, 2008 Report Share Posted November 2, 2008 maybe let him in over j123 if he doesn't post his card soon? Link to comment Share on other sites More sharing options...
Jovi Siagian Posted November 2, 2008 Report Share Posted November 2, 2008 [spoiler=I haven't posted my card, have I? If you haven't disqualified me, here's my entry][spoiler=Story]You can change it if you don't likeSuddenly, from my pocket, a light shined. I pick the light out of my pocket. I realized soon, that the light came from my best card, Phoenix of Destruction. Duel Disks were attached to our hands. I knew, that we had to fight to survive. But, an ice dragon came out from the sky in all of sudden! I put Phoenix of Destruction backin my pocket. A Roman Warrior was riding on it. It charged some kind of ice blast in its mouth, and blasts it to us, "Frozen Blast!" said the Roman Warrior. We were frightened. We had nowhere to run, because we were in a maze. But then, Phoenix of Destruction card came out from my pocket and attached itself on to my Duel Disk. A phoenix than appeared in front of me. It absorbed all the ice blast by its own body. "Phoenix of Destruction, destroy all WATER monsters! Destruction's Flame!" I shouted out Phoenix's effect. The ice dragon was destroyed, along with the rider. But we were still trapped in the maze. So I decided to use Phoenix's second effect, "Phoenix, are you sure you can do this?" I said. "Sure. I just need a little rest before you can Summon me again," Phoenix replied. "Alright then. Phoenix of Destruction, let us out from this maze! Phoenix's Tribute!" Phoenix covered us, and it exploded. When the smoke disappeared, the maze was also disappeared. [spoiler=Picture Credit] [spoiler=Effect]When this card is Summoned, declare 1 Attribute. Destroy all face-up monsters on the field that have the declared Attribute. When a face-up monster you control is selected as an attack target, you can change the target to this card. You can Tribute this card to destroy all cards on the field. If you activate this effect, neither player can Summon any monster until the End Phase of your next turn. Link to comment Share on other sites More sharing options...
J123 Posted November 2, 2008 Report Share Posted November 2, 2008 Hey! Why should I get kicked out just for not posting my card yet! Descrow hush or give up your own space but DO NOT give up my space for someone else! PS Im working on it nowEDIT: It's ready! Wow I found that hard! Im only used to doing Fiends.[spoiler=Upgraded Hovercraft 7000's Effect:]This card cannot be Normal or Special Summoned. This card can only be Set by paying half your Life Points as well as sending 1 EARTH monster you control to the Graveyard. Once per turn you may double this cards attack. If you do, you may not attack this turn. This card gains 500 attack points for each monster on your opponents side of the field. When this card is destroyed by battle and sent to the Graveyard Special Summon 2 ''Advanced Hovercraft'' Tokens (Machine-Type/EARTH/Level 3/ATK 500/DEF/1700) in defence mode. My mini story:As soon as I entered the freezing cold, incredibly dark ice labyrinth I knew there would be trouble… Without thinking I threw out the next card in my deck. A great flash hit me in the eyes and my upgraded hovercraft 7000 appeared! :D So very happy at my great companion with all the possible help he could give me. I hopped in, he switched on his headlights and we both ventured of into the place of discovery… Link to comment Share on other sites More sharing options...
Steven Cope Posted November 2, 2008 Report Share Posted November 2, 2008 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Beast-Warrior Type monsters in your Graveyard for the rest of the Duel. As long as this card remains face-up on the field increase this card's ATK by 500 for every Beast-Type, Beast-Warrior Type or Winged Beast-Type monster you control that your opponent destroys by a result of battle. When this monster attacks, pay half your Life Points to make the attack a direct attack. If you do, this card's ATK is halved during damage calculation. A giant Minotaur whose gone berserk. That calls for some anger and some wild smashing of maze walls. "Is this all", I remarked. "This is too easy, I summon 'Berserk Minotaur', now my great beast find us a way out of this death trap."My Berserk Minotaur was stunned at my request, used only to battling for the thrill of added more blood to his great axe, but still he tried. He looked left and right and left agian, trying to figure a way out of this maze. But the more he tried the more angrier he became, further and further over the edge, until he finally snapped and swung his giant axe with the force of a thousand armies and crumpled the first maze wall to dust. He kept going again and again, destroying everything insight, using the the anger of a caged animal until everything was desmolished and nothing but a pile of ice particles. My plan had worked, my beast's inner rage at being locked way triggered great power inside of him and had helped us escape the maze, now I was ready for the next challenge. Link to comment Share on other sites More sharing options...
Bengal Posted November 2, 2008 Report Share Posted November 2, 2008 I'll give it a shot' date=' Entry Reserved.[/quote'] Here is my card: Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you control 1 face-up EARTH and 1 face-up FIRE monster. When this card is Special Summoned sucsessfully, it is switched to Defence Position and cannot be destroyed by battle. As long as this card remains face-up, once per turn, during your Main Phase 1, you can look at the top card of your opponent's Deck, if it is a WATER monster or Aqua-Type, send it to the Graveyard. Enjoy! Reason for choosing this monster:Not only can it melt through the ice with the flames that seem to errupt from its body, but it can also dig underground. This is key to finding my way out of the ice maze. Link to comment Share on other sites More sharing options...
OMGAKITTY Posted November 2, 2008 Author Report Share Posted November 2, 2008 Battle I is up!'gratz to the winners, better luck next time to the losers. Link to comment Share on other sites More sharing options...
Monkey Posted November 2, 2008 Report Share Posted November 2, 2008 That was a good story, when am I in it? Link to comment Share on other sites More sharing options...
OMGAKITTY Posted November 2, 2008 Author Report Share Posted November 2, 2008 You're in battle 3 Link to comment Share on other sites More sharing options...
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