DesCrow Posted November 1, 2008 Report Share Posted November 1, 2008 Hello all!Terrorspawn creatures are related in a few ways. First, they are all Dark. Their effects vary, but they are very offensive and destructive creatures. And when working together, who knows what could happen. Once per turn during your Standby Phase you can change the location of this monster according to its current location*If this is in your hand you can Special Summon it*If this monster is on your field it is sent to the Graveyard*If this monster is in the Graveyard it is removed from play*If this monster is removed from play, return it to your handWhen the location of this monster changes due to its own effect, your opponent loses 200 Life Points. New cards to come! Link to comment Share on other sites More sharing options...
Spire Posted November 1, 2008 Report Share Posted November 1, 2008 First cards effect is unusual. Because if it is in your hand you summon it, and since it's on the field, it goes to the graveyard, because it's in your graveyard, it gets removed from play which then gets added to your hand, and it goes on and on. Link to comment Share on other sites More sharing options...
RedRecker Posted November 1, 2008 Report Share Posted November 1, 2008 Spire is right, the first card's effect is an endless cycle, cause its still the standby phase when it moves so the effect just keeps going. As to how one can fix that I'm not sure right now, give me some time to think on it and i'll get back to you. Mechawyrm needs some OCG help in the first sentence "When this card destroys an opponent's monster as a result of battle, your opponent discards a number of cards from the top of their Deck equal to the Level of the destroyed monster." As for the Dreadknight, drop the ATK increase to say 100 or 200 points. Put Terrorspawn in "" in the effect and add ",except this card" at the end of that first sentence. Change the second sentence to "This card can attack your opponent's Life Points directly. Ok, thats all for now. I'll get back to you on that first one. Link to comment Share on other sites More sharing options...
LiAM Posted November 1, 2008 Report Share Posted November 1, 2008 yh the effect is useless, it'll go on and on and on and on and on... dunno how you can fix it,, try saying, hange location to one of these per turn or somehthing. or htis effect applies once per turn Link to comment Share on other sites More sharing options...
Lemniscate Posted November 1, 2008 Report Share Posted November 1, 2008 the first card is overpowered and indestructable. Also, the OCG on all the cards is bad. I like the idea though, just fix it up. 7/10 Link to comment Share on other sites More sharing options...
Rich kiddo Posted November 1, 2008 Report Share Posted November 1, 2008 Above users took words out my mouth6.5/10 Link to comment Share on other sites More sharing options...
DesCrow Posted November 1, 2008 Author Report Share Posted November 1, 2008 The first card should say "Once per turn during your Standby Phase"Other OCG errors were mere oversights. And Dreadknight is actually quite balanced. I may change the gain to 300 tho. EDIT: All cards updated/fixed. Hey, and a question, for Terrorspawn Creeper should I make it so that if he is removed from play then he gets shuffled into the deck? Link to comment Share on other sites More sharing options...
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