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[disc] team duels


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what do you think of them, and what deck types do you think work better/ worse in this style of play?

 

here are some starting points of disscussion.

 

the singles. (stand alone decks meaninglessly paired just to play.)

the special win and the cover. (exodia, destny board, maybe final countdown.)

the partner decks (two decks meant to work together.)

burn decks (have to be mentioned as they DO have fast win power.)

 

p.s. i think we should have a sub forum in your deck for team deck pairs.

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Guest Chaos Pudding

Tag duels are horribly broken by Chainburn. They should have had each team start with 16000 Life Points instead of just 8000. Because they didn't' date=' tag duels are unplayable.

[/quote']

 

Or have a separate ban list for Tag Duels.

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Guest Chaos Pudding

Tag duels are horribly broken by Chainburn. They should have had each team start with 16000 Life Points instead of just 8000. Because they didn't' date=' tag duels are unplayable.

[/quote']

 

Or have a separate ban list for Tag Duels.

 

What are you going to do, ban Ookazi?

 

Indeed. And Tremendous Fire, and Meteor of Destruction, etc.

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what there needs to be is an easy way to counter burn, even chainburn.

there is des wombat, which counters all non-battle damage, and barrel behind the door, to turn it back on the user.

maybe secret village could help.

maybe counter with life gain instead, like energy absorbing monolith to make him waste more burn to counter the life gain that also countered the first burn.

 

counter meteor, gain 1000, now they have to waste another meteor just to make up for it.

 

that might just do it.

 

in the end, you can't counter with what you normally counter with in single play. you need to counter with the stuff that doesn't give anything to them, even if it means you don't have as much genreralty in your counter power.

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what there needs to be is an easy way to counter burn' date=' even chainburn.

there is des wombat, which counters all non-battle damage, and barrel behind the door, to turn it back on the user.

maybe secret village could help.

maybe counter with life gain instead, like energy absorbing monolith to make him waste more burn to counter the life gain that also countered the first burn.

 

counter meteor, gain 1000, now they have to waste another meteor just to make up for it.

 

that might just do it.

 

in the end, you can't counter with what you normally counter with in single play. you need to counter with the stuff that doesn't give anything to them, even if it means you don't have as much genreralty in your counter power.

[/quote']

 

You are forgetting exactly how quickly Chainburn wins Tag Duels.

 

You have exactly one turn in which to get any counters you have out. After that turn, you lose. Unless you can summon Prime Material Dragon in the first turn, you are in serious trouble.

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what there needs to be is an easy way to counter burn' date=' even chainburn.

there is des wombat, which counters all non-battle damage, and barrel behind the door, to turn it back on the user.

maybe secret village could help.

maybe counter with life gain instead, like energy absorbing monolith to make him waste more burn to counter the life gain that also countered the first burn.

 

counter meteor, gain 1000, now they have to waste another meteor just to make up for it.

 

that might just do it.

 

in the end, you can't counter with what you normally counter with in single play. you need to counter with the stuff that doesn't give anything to them, even if it means you don't have as much genreralty in your counter power.

[/quote']

 

You are forgetting exactly how quickly Chainburn wins Tag Duels.

 

You have exactly one turn in which to get any counters you have out. After that turn, you lose. Unless you can summon Prime Material Dragon in the first turn, you are in serious trouble.

 

well, I can do it, but that is only because of the cards I have, so I see your point. but chain burn most be chained, I use my life absorber on the biggest shot, whch will likely be chain burn.

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what there needs to be is an easy way to counter burn' date=' even chainburn.

there is des wombat, which counters all non-battle damage, and barrel behind the door, to turn it back on the user.

maybe secret village could help.

maybe counter with life gain instead, like energy absorbing monolith to make him waste more burn to counter the life gain that also countered the first burn.

 

counter meteor, gain 1000, now they have to waste another meteor just to make up for it.

 

that might just do it.

 

in the end, you can't counter with what you normally counter with in single play. you need to counter with the stuff that doesn't give anything to them, even if it means you don't have as much genreralty in your counter power.

[/quote']

 

You are forgetting exactly how quickly Chainburn wins Tag Duels.

 

You have exactly one turn in which to get any counters you have out. After that turn, you lose. Unless you can summon Prime Material Dragon in the first turn, you are in serious trouble.

 

well, I can do it, but that is only because of the cards I have, so I see your point. but chain burn most be chained, I use my life absorber on the biggest shot, whch will likely be chain burn.

 

Chainburn decks have no need whatsoever of the Chain Strike card. You have every need of drawing a fabulous hand to survive the first couple of turns.

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what there needs to be is an easy way to counter burn' date=' even chainburn.

there is des wombat, which counters all non-battle damage, and barrel behind the door, to turn it back on the user.

maybe secret village could help.

maybe counter with life gain instead, like energy absorbing monolith to make him waste more burn to counter the life gain that also countered the first burn.

 

counter meteor, gain 1000, now they have to waste another meteor just to make up for it.

 

that might just do it.

 

in the end, you can't counter with what you normally counter with in single play. you need to counter with the stuff that doesn't give anything to them, even if it means you don't have as much genreralty in your counter power.

[/quote']

 

You are forgetting exactly how quickly Chainburn wins Tag Duels.

 

You have exactly one turn in which to get any counters you have out. After that turn, you lose. Unless you can summon Prime Material Dragon in the first turn, you are in serious trouble.

 

well, I can do it, but that is only because of the cards I have, so I see your point. but chain burn most be chained, I use my life absorber on the biggest shot, whch will likely be chain burn.

 

Chainburn decks have no need whatsoever of the Chain Strike card. You have every need of drawing a fabulous hand to survive the first couple of turns.

 

then why it is called chain-burn then?

 

I understand why it can kill fast, but just to measure how much counter power I need, how much on avg. can they deal on their first two turns? (player A and B)

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what there needs to be is an easy way to counter burn' date=' even chainburn.

there is des wombat, which counters all non-battle damage, and barrel behind the door, to turn it back on the user.

maybe secret village could help.

maybe counter with life gain instead, like energy absorbing monolith to make him waste more burn to counter the life gain that also countered the first burn.

 

counter meteor, gain 1000, now they have to waste another meteor just to make up for it.

 

that might just do it.

 

in the end, you can't counter with what you normally counter with in single play. you need to counter with the stuff that doesn't give anything to them, even if it means you don't have as much genreralty in your counter power.

[/quote']

 

You are forgetting exactly how quickly Chainburn wins Tag Duels.

 

You have exactly one turn in which to get any counters you have out. After that turn, you lose. Unless you can summon Prime Material Dragon in the first turn, you are in serious trouble.

 

well, I can do it, but that is only because of the cards I have, so I see your point. but chain burn most be chained, I use my life absorber on the biggest shot, whch will likely be chain burn.

 

Chainburn decks have no need whatsoever of the Chain Strike card. You have every need of drawing a fabulous hand to survive the first couple of turns.

 

then why it is called chain-burn then?

 

I understand why it can kill fast, but just to measure how much counter power I need, how much on avg. can they deal on their first two turns? (player A and B)

 

It's called Chainburn because it was originally built around (and is designed to be able to use) Chain Strike and Accumulated Fortune. But do you honestly expect it to be reliant on a Limited card? It's better that that.

 

Player A and Player B together can deal 8000 damage together a significant amount of the time.

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what there needs to be is an easy way to counter burn' date=' even chainburn.

there is des wombat, which counters all non-battle damage, and barrel behind the door, to turn it back on the user.

maybe secret village could help.

maybe counter with life gain instead, like energy absorbing monolith to make him waste more burn to counter the life gain that also countered the first burn.

 

counter meteor, gain 1000, now they have to waste another meteor just to make up for it.

 

that might just do it.

 

in the end, you can't counter with what you normally counter with in single play. you need to counter with the stuff that doesn't give anything to them, even if it means you don't have as much genreralty in your counter power.

[/quote']

 

You are forgetting exactly how quickly Chainburn wins Tag Duels.

 

You have exactly one turn in which to get any counters you have out. After that turn, you lose. Unless you can summon Prime Material Dragon in the first turn, you are in serious trouble.

 

well, I can do it, but that is only because of the cards I have, so I see your point. but chain burn most be chained, I use my life absorber on the biggest shot, whch will likely be chain burn.

 

Chainburn decks have no need whatsoever of the Chain Strike card. You have every need of drawing a fabulous hand to survive the first couple of turns.

 

then why it is called chain-burn then?

 

I understand why it can kill fast, but just to measure how much counter power I need, how much on avg. can they deal on their first two turns? (player A and B)

 

It's called Chainburn because it was originally built around (and is designed to be able to use) Chain Strike and Accumulated Fortune. But do you honestly expect it to be reliant on a Limited card? It's better that that.

 

Player A and Player B together can deal 8000 damage together a significant amount of the time.

 

couldn't an early played humming bird help? +2500 lp can give you the time to play prime or something else.

 

it shouldn't take much to last after the first strike, they are out of cards mostly, and most draws we use need a monster to discard, which means they should be wide open for an attack.

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Guest PikaPerson01
couldn't an early played humming bird help? +2500 lp can give you the time to play prime or something else.

 

it shouldn't take much to last after the first strike, they are out of cards mostly, and most draws we use need a monster to discard, which means they should be wide open for an attack.

 

I think you're greatly underrating how quickly Chain Burn (or bubble burn) can win. The first team to go is frequently the first to win.

 

It's essentially a coin flip format. All each player needs is an opening hand that burns approximately 600 per card (Ookazi, Final Flame, Tremendous Fire, Poison of the Old Man) and that's enough to win it. Opening hand Hummingbirds aren't consistent enough to win.

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couldn't an early played humming bird help? +2500 lp can give you the time to play prime or something else.

 

it shouldn't take much to last after the first strike' date=' they are out of cards mostly, and most draws we use need a monster to discard, which means they should be wide open for an attack.[/quote']

 

I think you're greatly underrating how quickly Chain Burn (or bubble burn) can win. The first team to go is frequently the first to win.

 

It's essentially a coin flip format. All each player needs is an opening hand that burns approximately 600 per card (Ookazi, Final Flame, Tremendous Fire, Poison of the Old Man) and that's enough to win it. Opening hand Hummingbirds aren't consistent enough to win.

 

I think i would be smart enough to not rely only on hummingbird.

 

i also have the omni negate r des wombat,and with 1600 ATK, he is worth running for anti burn in team.

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