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>>{{A card I'm absurdly pleased with}}<<[OMG]>>


OMGAKITTY

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Don't know why, but I really like this card...

Also: There's (not that I could find) a set way of saying "increase the Level", and I thought "upgrade" sounded really dumb, so I went with increase. :q

If there is proper OCG for saying that, please tell me and I will edit it.

 

[spoiler=[b]Morpher Mouse[/b]]22767qu8.jpg

This card is treated as a Machine-Type monster when it is in face-up Defense Position, and a Beast-Type monster when it is in face-up Attack Position. When this card is in face-up Attack Position, it cannot be destroyed by battle (Battle Damage is still applied). Once per turn, you can pay 100 Life Points to add 1 Mouse Counter to this card. Increase this card's Level by 1 for each Mouse Counter on it. This card cannot be destroyed by battle by a monster with a higher Level than it. Once per turn, you can pay Life Points equal to this card's current Level x150 to double it's DEF until the end of your turn. If this card is destroyed by a Spell or Trap Card, you can pay Life Points equal to it's current Level x200 to Special Summon it to the field.

 

[spoiler=[b]Evolutionary Progression[/b]]22767zg8.jpg

http://gomis.deviantart.com/art/Kememon-and-little-dudes-87371021

I edited it :q

Background © me. Not that anyone is going to want to (or be able to) steal it. XD

 

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Damage Calculation instead of Battle Damage

While instead of when (in some places)

 

I see... very hard to get rid of, and perfect for synchros. But the Life paying would become confusing in a duel. "Let's see what do I have to pay again?" over and over again... anyways, original effect and interesting pic (a real mouse plugged into a computer? O_o) you should probably change it to so it can only not be destroyed by battle by a monster with a higher level.

 

9.3/10

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It can't be destroyed by battle while in ATK position or by a higher level monster.

You have to pay more LP the higher it's LV goes.

And also, when it gets removed from the field, doesn't its LV go back to 3? So you'd pay 600 to bring it back, regardless of what its LV was.

 

That being said, I don't see how the monster itself benefits from its own effect. Combined with the equipped card, it's so-so, but I'd much rather keep it just to stall rather than to attack with.

 

Original idea, though, and i like it. 7/10

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It can't be destroyed by battle while in ATK position or by a higher level monster.

You have to pay more LP the higher it's LV goes.

And also' date=' when it gets removed from the field, doesn't its LV go back to 3? So you'd pay 600 to bring it back, regardless of what its LV was.

 

That being said, I don't see how the monster itself benefits from its own effect. Combined with the equipped card, it's so-so, but I'd much rather keep it just to stall rather than to attack with.

 

Original idea, though, and i like it. 7/10

[/quote']

 

Eh. The original version didn't have the counters...

lol, not the most useful card, I'll admit...

But nice scynchro fodder.

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