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XEVILCl0wnX VS. Gamekrazzy. Dark Pyro Monsters! LOCK,I won


Sigma

Which Card?  

1 member has voted

  1. 1. Which Card?

    • XEVIL's Dark Flame Magician
      10
    • Game's Dark Flame Wolf
      8


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yes Gamekrazzy agreed to this,also,he agreed with this since I haven't really seen cards like these. Do Not Vote Till Game gets his card. Loser has to give winner 100 points,and 2 rep.

 

XEVILCl0wnX's Card:

129530pe7.jpg

IMG from Photobucket,looking up Dark Flame

 

Gamekrazzy's Card:

Cardagain.jpg

 

End Date: 11/18/08

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They both have tons of OCG errors....

 

Evilclown: This card's type is also treated as a Spellcaster. This card cannot be destroyed by a LIGHT type monster. During your Draw Phrase, you may discard 2 cards from your Hand and draw 2 cards. If you discard this card from your Hand to your Graveyard, you may Special Summon this monster.

 

Comments: The last effect is a bit overpowered, bit nice pic, and I rather it not to be Synchro.

 

Gamekrazzy:

 

FLIP: All 'Dark Flame' monsters on your side of the field increases their ATK by 500. Special Summon as many 'Dark Flame' monsters as you can. As long as this card is on the field, all card effects are negated. If there are no other monsters on the field except this card, destroy 1 monster on your opponent's side of the field. If this card is destroyed as a result of battle, all monsters on the field are removed from play.

 

Comments: Sentence structure and OCG is a bit off. nice pic and good effect concept, though the ATK could be a bit higher.

 

Overall: Gamekrazzy, just change the effect to this and you're on a winning streak! ^_^

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I don't judge on the OCG.

I judge on the flavor on the effect, because OCG can be easily fixed

 

Evilclown's effect doesn't do much good, and it's kinda cheap when in your hand.

 

Dark Flame Wolf is kinda like a multi defence system, gathering all the wolfs in defence mode and forming a wall your opponent can't break. If you removed the last effect, this card is perfect.

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The wolf has 5 seperate effects.

It has a ton of effects. Here are the problems

 

1. The "FLIP" effect is useless because the gain is before alll the new monsters are summoned

2. "Special Summon AS MANY darkflame monsters as you can." That is broken, and it also doesn't say where to summon them from.

3. "All card effects are negated as long as a Dark Flame Wolf is on the field. "This is dumb, it negates ALL of its own effects

4. "If there are no monsters on the field but this card, destroy an opponents monster" well there would be no monster to destroy so this is useless.

5. "If this card is destroyed in battle remove all cards on the field from play" with nothing to protect this guy, and the fact that you just summoned a bunch of monsters, and the fact that this HIGHLY broken effect is negated anyways...nevermind >_>

 

I won't even touch the OCG.

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DesCrow, SUMMON THE MONSTERS BEFORE FLIPPING. Why write extra when you expect the duelest to know. When I said "Special Summon as many "Dark Flame" monsters as possible. and don't include anything. It basically means from the obvious location, the hand...

I kinda expect the person to know that the negate effect cannot negate it's own effect, because then it cannot negate any other card effects.

(I guess I should reword that one though.) I ment in your opponents control. oops. I guess we all make mistakes. Last but not least the remove from play was to balance the card's effect.

And if you go by OCG. Mine is New. As you might know new ocg is to where the effects are made shorter, by not being too descriptive.

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From a PM

I understand. I guess you are... NVM' date=' Im not going to get myself into trouble here. I guess my OCG is just newer and better than all of yours. You are just not an experianced enough duelist to know what the common meaning of My OCG is. I have seen cards that do not explain where the cards are special summoned. If the duelist doesn't understand my effect, then the card is too advanced. Even XEVIL understands my effect. I don't care if I win. This is for fun, and I am more experianced than you. It may not look like it, But I joined the same time XEVIL did. I am just not as active.

[/quote']

 

Don't talk to me about OCG as mine is perfect. Yours is... let's face it garbage. You can't even spell "experienced" it has an "E" not an "A"

Molificent isn't a word, it's Maleficent. Also, never threaten users or pretend you are better than them, it's a quick and easy way to lose respect around here. The following are OCG errors in your Card

 

flip: = FLIP:

 

as many "Dark Flame" monsters as you can" = need to designate a place, as special summoning can mean from hand, deck, graveyard or removed from play.

 

All cards effects are negate as long as a "Dark Flame Wolf" is on the field. = Does not specify which cards, leading the user to believe it means ALL including Dark Flame Wolf. Also, the "as long as a "Dark Flame Wolf" is on the field." is redundant, monsters must be on the field ANYWAYS for their effect to activate(unless otherwise stated) and say "this card" not the name of the card.

 

If there are no monsters on the field(whole field, yours, or theirs NEEDS to be stated) besides this "Dark Flame Wolf"(Should say card)(should say If this is the only card on ( ) field) ,(no "," should be "you can")destroy 1 monster in your opponents control. (should be on your opponents side of the field.)

Also, there is no limit on this, and if, as you say, it implies your field, then you can essentially just destroy EVERY monster they control with no cost. B_R_O_K_E_N.

 

"If this monster is destroyed as a result of battle, ( NO commas) remove from play all monsters on the field". Aside from being UNGODLY broken it should read "all monster on the field are removed from play".

 

And no, there are NO "TOO" advanced cards for players, show me ONE real one, in the mean time do not try to contact me via PM.

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FLIP: Special Summon any number of "Dark Flame" monsters from your hand. All "Dark Flame" monsters on the field gain 500 ATK as long as this card remains face-up on the field. Once per turn, if you control no other monsters you may destroy 1 opponents monster. Negate the effects of all other monsters on the field as long as this card remains on the field. If this card is destroyed as a result of battle all monsters on the field are removed from play.

 

There, I fixed all your OCG (I probably missed a couple things, but corrected for the most part) and made your effects as specific as they were supposed to be. It is still broken, sorry.

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