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Teh Wolfberserker Contest <By Synthiea :P>


:^)

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Ok, so like, yeah, like um...

 

Yeah...

 

Entrants:

1. K.B. strategist

2. DeMeNTeD

3. Monkeybuoy2

4. Skuldur

5. darklotus397

 

All cards need Wolfberserker Images in them so only like enter if you know where to find them ;)

 

Any type of card will do.

 

Prizes:

1st. 3 Reps 20 Points

2nd. 2 Reps 10 Points

3rd. 1 Rep

 

Ends: November 15th.

 

Cards:

3 Monsters, 1 Spell and 1 Trap.

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Here's my first entry:

115006ht9.jpg

[spoiler= Effect:]Activate only while you control no cards and your opponent controls a monster. Draw 3 cards and Special Summon all Level 4 or lower monsters drawn by this effect. You cannot Normal Summon, Flip Summon or Special Summon the same turn you activated this effect and your opponent draws 1 card for each monster Special Summoned. If all the Summoned monsters are in Attack Position increase their ATK by 500. If all the Summoned monsters are in Defense Position increase their DEF by 500. When a Summoned monster is destroyed take 1000 damage and draw 1 card from your Deck.

 

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Entry reserved.

 

EDIT:

 

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[spoiler=Effect - Gösteren Vængjaður Föreståndare]This monster cannot be Advance Summoned except by Releasing 1 Fairy-Type monster and 1 Winged Beast-Type monster on your field. This monster cannot be Summoned by a card effect unless there are 2 or more Winged Beast or Fairy-Type monster on your field. As long as this monster remains on your field, all Fairy-Type monsters you control cannot be destroyed by battle (Damage Calculation is halved). All Winged Beast-Type monsters you control are unaffected by the effects of Trap Cards. If this monster is sent to the Graveyard, all Fairy-Type monsters you control must switch to Defense Position. If this monster is removed from play, all Winged Beast-Type monsters you control gain 500 ATK until the End Phase of your next turn. As long as this monster is removed from the field, all Fairy-Type monsters you control can be treated as Winged-Beast-Type monsters and all Winged Beast-Type monsters you control can be treated as Fairy-Type monsters. If a Winged Beast or Fairy-Type monster you control is targeted by the effect of a Spell Card your opponent controls, you can pay 500 Life Points to remove the Spell Card from play until the End Phase of your opponent's next turn.

 

[spoiler=Effect - Angelo Dødsårsak]This monster is also treated as a Warrior-Type. During each of your End Phases, place 1 Kematian Counter on this monster (max 6). You can remove 1 Kematian Counter from this monster to treat all effect monsters your opponent controls as Normal Monsters until the End Phase. Once per turn, activate the following effect based on the number of Kematian Counters on this monster:

-1: This monster cannot switch Battle Positions except by a card effect.

-2: Select 1 monster your opponent controls. The selected monster cannot switch Battle Positions except by a card effect.

-3: Your opponent cannot activate any Set Spell or Trap Cards during each player's Battle Phase.

-4: This monster cannot be destroyed by battle (Damage calculation is applied normally).

-5: This monster cannot be destroyed by battle (Damage calculation is halved).

-6: This monster cannot be selected as an attack target. The ATK of this monster is treated as 2500 during each player's Battle Phase.

 

[spoiler=Effect - Harusuki, Lífga við Töframaður]This monster cannot attack. Once per turn, during your Main Phase, you can Summon 1 monster with an ATK of 1500 or less from your Graveyard to your field in face-up Defense Position. The Summoned monster cannot switch Battle Positions until your next Main Phase. If the selected monster is selected as an attack target, you can decrease this monster's ATK by 200 to negate the attack. If this monster's ATK reaches 0 this way, remove this monster from play.

 

[spoiler=Effect - Enemy Abetment]Discard 1 Monster Card from your hand to activate this card. Switch control of 1 monster on your field with the highest ATK and 1 monster on your opponent's field with the highest ATK until the End Phase of your opponent's turn. Both monsters are treated as Normal Monsters. The selected monsters cannot be selected as attack targets. The selected monsters are unaffected by the effects of Spell, Trap, and Monster Cards. After this effect resolves, destroy all level 4 or lower monsters on the field.

 

[spoiler=Effect - Spirit of a Fallen Hero]This card can only be activated if there is a Warrior-Type monster in your Graveyard and your opponent declares an attack. Select a Warrior-Type monster in your Graveyard. This card is treated as a monster (Warrior-Type/EARTH/Level ?/ATK ?/DEF ?). This card's level, ATK and DEF are equal to half the level, ATK, and DEF of the selected monster. Place this card in your Monster Card Zone in the same column as the attacking monster. If this is the only card in your Monster Card Zone, your opponent must attack you directly. As long as this card remains in the Monster Card Zone in the same column as the attacking monster, all Battle Damage inflicted to your Life Points from direct attacks is halved.

 

 

 

A few of the pics were edited by me.

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I will not enter a contest that forces me to steal directly from another member.

 

Maybe you don't realise' date=' but Wolfberserker's pictures are for everyone to use >.> So I made a contest out of using his pictures he made x3

 

 

Entry reserved.

 

How many cards can we post?

 

Check First Post x3

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stealthopsgunneroj0.png

This card cannot be Normal Summoned or Set. This card can only be Advance Summoned by releasing 1 Level 5 or higher Machine-type monster on your side of the field. During battle between this attacking card and a Defense Position monsters whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a Level 6 or higher monster in Attack Position as a result of battle, you can pay 800 Life Points to randomly select 1 card in your opponent's Deck and remove it from play.

evilheroio5.png

 

This card cannot be Normal Summoned or Set. This card can only be Advance Summoned by releasing 1 "Elemental Hero Neos" and 1 DARK monster on your side of the field. As long as this card remains face-up on the field, all DARK monsters on the field cannot be targetted by Continuous Spell or Trap cards. For each face-up "Evil Hero" monster on your side of the field, incrase the ATK of this card by 100. For each face-up "Destiny Hero" monster on our side of the field, increase the DEF of this card by 100.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control 1 "Elemental Hero Neos" on your side of the field. As long as this card remains face-up on the field, its card name is also treated as "Elemental Hero Neos". If a monster on your side of the field with "Hero" in its card name is selected as an attack target, you can pay 1000 Life Points to change the attack target to this card.

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This card can only be Set in the Field Spell Zone. This card can only be activated when a monster is Special Summoned to the field or a Spell or Trap card is activated. If a monster was Special Summoned, flip a coin. If Heads, destroy that monster and inflict 200 damage to your opponent. If Tails, negate this card's effect. If a Spell or Trap card was activated, flip a coin, If Heads, destroy that card and flip 1 face-up Spell or Trap card on the field. If Tails, negate this card's effect. If this card was destroyed when it was face-down, randomly select 1 card in your opponent's hand and return it to his/her Deck. As long as this card remains face-up on the field, once per turn during your Standby Phase, you can pay 1000 Life Points to randomly destroy 1 card on your opponent's side of the field.

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