PrimalFear Posted November 9, 2008 Report Share Posted November 9, 2008 this is my "Rise of the Oblivion" set plz comment,rate,fix thanks more to come!!!!!! [spoiler=About this Set]this card set will be incorporated into my FanFic as the main duelists new deck to check out the beginning of the Story see my signature for the url. When this card is Normal Summoned you can flip a coin to activate the corresponding effect:- Heads: Remove a monster from the field, until the end phase of your next turn.- Tails: Remove this card from play, your opponent can pay 300 life points to negate this effect. Flip: Toss a coin to activate one of the following effects:- Remove this card from play to Special Summon 1 Lv 5 Oblivion monster that is removed from play.- Remove this card from the field and you take 500 damage, your opponents can pay 300 life points to negate this effect. Toss a coin to activate the corresponding effect:- Heads: When your opponent removes an "oblivion" monster from play you can send this card to the graveyard to return the monster to your hand instead. - Tails: Pay 1000 life points to negate the effect of a trap card that would destroy an "Oblivion" monster. Toss a coin and activate the corresponding effect:- Heads: While this card is face up on the field, if this card is selected as an attack target remove this card from play instead.- Tails: Your opponent can pay 1000 life points to destroy all face up defensive monsters on your field. Activate one of the following effects:- While this card is face up on the field inflict 400 damage to your opponent for every "Oblivion" monster removed from play.- Your opponent pays 1000 life points to Remove this card from play. Toss a coin to activate the corresponding effect:- Heads: Remove from play all monsters on the field, inflict damage to both players equal to the number of monsters removed from play by this effect x200.- Tails: Remove all monsters on your field to increase your life points by the number of cards removed by this effect x300. When an "oblivion" monster is selected as an attack target, toss a coin and activate the corresponding effect:- Heads: Negate the attack at the cost of removing from play the selected attack target.- Tails: Remove from play 1 card in your opponents hand to negate the attack, you take 100 damage "1 Tuner monster" + "1 or more non-Tuner monsters"When your opponent draws a card outside his or her Draw Phase, toss a coin and activate the corresponding effect:- Heads: Pay 1500 life points to increase this monsters attack by 200 for every "Oblivion" monster removed from play.- Tails: Pay 500 life points to send 2 cards from your hand and destroy 2 cards on your opponents field, your opponents can pay 1000 life points to negate this effect. During you opponents standby phase you can activate one of the following effects:- Increase your life points by the number of monsters your opponent has in their hand x300.- Increase your opponents life points by the number of monsters in your hand x300. If you have 5 or more removed from play cards toss a coin and activate the corresponding effect:- Heads: Send one removed from play card on your side of the field to the graveyard to to destroy one spell or trap card on your opponents filed.- Tails: Add 1 monster removed from play to your hand and increase your opponents life points by 1000. When you Normal Summon an "Oblivion" monster toss a coin and activate the corresponding effect:- Heads: Look at your opponents hand any monsters LV 4 and below are removed from play.- Tails: Show your opponent your hand and any Lv 4 or lower monsters are removed from play. When this card is used for a Synchro Summon toss a coin and activate the corresponding effect:- Heads: Increase 300 Atk to the Synchro monster for every removed from play monsters on your side.- Tails: Decrease the Atk by 300 to the Synchro monster for every removed from play monsters on your side. This card cannot be Special Summoned. As long as this card remains face-up on the field, neither player can Normal Summon. During your Standby Phase, you must discard 1 card, if you cannot this card is destroyed. When this card destroys 1 of your opponents monsters in battle, you can Special Summon 1 "Water Glove of Oblivion" in ATK position. While you have two or more "Oblivion" monsters on the field negate all spell cards that would destroy monsters. This card cannot be Normal Summoned, this card cannot be Special Summoned except for the effect of, "Thunder Glove of Oblivion". As long as this card remains face-up on your field you can discard 1 card to negate the effect of a trap. During your Stand-by Phase of your second turn this card was Special Summoned you can pay 1000 life points to Special Summon 1 "Wind Glove of Oblivion" in DEF position. This card cannot be Normal Summoned, this card cannot be Special Summoned except for the effect of, "Water Glove of Oblivion". While this card remains on your field your opponent must pay 1000 life points to attack. When this card is destroyed by battle you can Special Summon 1 "Fire Glove of Oblivion" in ATK position. You can pay 100 life points to redo a coin toss. This card cannot be Normal Summoned, this card cannot be Special Summoned except for the effect of, "Wind Glove of Oblivion". While this card is on your field select 2 monster card zones, the selected zones cannot be used as long as this card is on your field. When this card Inflicts damage to your opponents life points send a card from your hand to Special Summon 1 "Black Glove of Oblivion" in Def position, you can only use this effect 1 per duel. This card cannot be Normal Summoned, this card cannot be Special Summoned except for the effect of, "Fire Glove of Oblivion". While this card is on your field once per turn you can return all cards on the field to there owners hand other then this card, you cannot ATK in the same turn you activate this effect. You can pay 2000 life points to increase this cards ATK by 500 for every "Oblivion" monster on your field, this effect can be used on either players turn. Link to comment Share on other sites More sharing options...
PrimalFear Posted November 9, 2008 Author Report Share Posted November 9, 2008 wow i really expected a reply i guess i suck at making cards then! jk i wont quit "bump" Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted November 9, 2008 Report Share Posted November 9, 2008 Looking pretty good. Out of curiosity: Are the pics from this set all going to be from wolfberserker? Link to comment Share on other sites More sharing options...
PrimalFear Posted November 9, 2008 Author Report Share Posted November 9, 2008 yeah propably y? Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted November 9, 2008 Report Share Posted November 9, 2008 No reason. Just curious, that's all. ^_^ Link to comment Share on other sites More sharing options...
Bengal Posted November 9, 2008 Report Share Posted November 9, 2008 Good cards, I like the pictures, the effect seem good, and the OCG/grammar isn't bad. Just a couple OCG/grammar errors I saw: standby phase = Standby Phase trap = Trap Oblivion = "Oblivion" (when refering to and Oblivion monster(s)) 8.5/10 Link to comment Share on other sites More sharing options...
PrimalFear Posted November 9, 2008 Author Report Share Posted November 9, 2008 thanks Bengal you should also check out my FanFic Link to comment Share on other sites More sharing options...
PrimalFear Posted November 10, 2008 Author Report Share Posted November 10, 2008 bump Link to comment Share on other sites More sharing options...
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