Guest Star Posted November 11, 2008 Report Share Posted November 11, 2008 Green Baboon is limited? You can't perform loops with it like you can with Manticore of Darkness. Why is it limited? Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted November 11, 2008 Report Share Posted November 11, 2008 Giant Rat, Nimble, 2600 ATK... Wait, those reasons suck. Link to comment Share on other sites More sharing options...
Guest Star Posted November 11, 2008 Report Share Posted November 11, 2008 Giant Rat' date=' Nimble, 2600 ATK... Wait, those reasons suck.[/quote'] Is that sarcasm? I think that Green Baboon at 3 would be much better and actually give Green Baboon Decks a chance at becoming good. Link to comment Share on other sites More sharing options...
iAmNateXero Posted November 11, 2008 Report Share Posted November 11, 2008 Green Baboon is limited? You can't perform loops with it like you can with Manticore of Darkness. Why is it limited? There was a loop before it even existed. Baboon + baboon swing.Mirror forcePay 2000Baboon + baboon swing. o.O Also, Baboon swing directly with Baboon in grave and an active des counterblow. Ude was smart limiting it before it's release. Link to comment Share on other sites More sharing options...
Guest Posted November 11, 2008 Report Share Posted November 11, 2008 You can't perform loops with it like you can with Manticore of Darkness. Giant Rat' date=' Nimble, 2600 ATK... Wait, those reasons suck.[/quote'] Is that sarcasm? I think that Green Baboon at 3 would be much better and actually give Green Baboon Decks a chance at becoming good. Yes, and I think Night Assailant at 3 would vastly improve Flip decks. Link to comment Share on other sites More sharing options...
Guest Star Posted November 11, 2008 Report Share Posted November 11, 2008 You can't perform loops with it like you can with Manticore of Darkness. Giant Rat' date=' Nimble, 2600 ATK... Wait, those reasons suck.[/quote'] Is that sarcasm? I think that Green Baboon at 3 would be much better and actually give Green Baboon Decks a chance at becoming good. Yes, and I think Night Assailant at 3 would vastly improve Flip decks. Night Assailant creates a never-ending loop that doesn't accomplish anything. Green Baboon could create a loop with a Continous Trap Card that could be destroyed or negated by Dust Tornado, Heavy Storm, Mystical Space Typhoon, Dark Bribe, Solemn Judgment, Pollinosis and other cards. Link to comment Share on other sites More sharing options...
tonisanoob Posted November 11, 2008 Report Share Posted November 11, 2008 everythign can be negated btw ;) Link to comment Share on other sites More sharing options...
Skuldur Posted November 11, 2008 Report Share Posted November 11, 2008 You can't perform loops with it like you can with Manticore of Darkness. Why is it limited? and you can't summon him when another one is destroyed, why? would you mind explaining. Link to comment Share on other sites More sharing options...
Guest Star Posted November 11, 2008 Report Share Posted November 11, 2008 You can't perform loops with it like you can with Manticore of Darkness. Why is it limited? and you can't summon him when another one is destroyed' date=' why? would you mind explaining.[/quote'] Destroyed \=\ Sent You can keep sending Manticores to perform a continuous draw loop. Baboon actually has to be destroyed for a loop with itself to work. Plus, there's a Life Point cost. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 11, 2008 Report Share Posted November 11, 2008 Destroyed \=\ Sent You can keep sending Manticores to perform a continuous draw loop. Baboon actually has to be destroyed for a loop with itself to work. Plus' date=' there's a Life Point cost.[/quote'] ITT: Cards that destroy do not exist. Also, a 2600 floater who keeps reviving copies of itself at a slight life point cost isn't broken. Smashing Ground, Fissure, Sakuretsu Armor just become copies of Meteor of Destruction. And this is without CoSR to help you draw. Link to comment Share on other sites More sharing options...
Guest Star Posted November 11, 2008 Report Share Posted November 11, 2008 Destroyed \=\ Sent You can keep sending Manticores to perform a continuous draw loop. Baboon actually has to be destroyed for a loop with itself to work. Plus' date=' there's a Life Point cost.[/quote'] ITT: Cards that destroy do not exist. Also, a 2600 floater who keeps reviving copies of itself at a slight life point cost isn't broken. Smashing Ground, Fissure, Sakuretsu Armor just become copies of Meteor of Destruction. And this is without CoSR to help you draw. It's easier to "send" a monster to the Graveyard than it is to destroy one. You can revive Manticore as many times as you want. You can only revive Baboon seven times. The only destruction cards that are used in the Meta right now are Smashing Ground, Fissure, Dark Armed Dragon, Judgment Dragon, and Gyzarus. Three of those cards can easily be used more than once, meaning that you could easily stop your opponent's Baboon(s). Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 11, 2008 Report Share Posted November 11, 2008 Torrential, Mirror Force, and Lightning Vortex. Also, cards that counter it are Dimensional Prison, Caius, and Crow, but I digress. This isn't about the Mantiloop obviously. It's about a 2600 beatstick that is unkillable by anything other then sheer muscle, and even then comes back at comparably low 1000 point cost. Once your opponent is sick of paying the 1000 life point cost for Judgment Dragon, only to have you revive another one, or to keep RFG-ing his monsters for DAD only to face the same monkey again and again, on your turn you can use your own brand of 1-1 monster removal and wreck your opponent's life points. Simple enough? Link to comment Share on other sites More sharing options...
sbdnate Posted November 11, 2008 Report Share Posted November 11, 2008 Link to comment Share on other sites More sharing options...
Umbra Posted November 11, 2008 Report Share Posted November 11, 2008 Torrential' date=' Mirror Force, and Lightning Vortex. Also, cards that counter it are Dimensional Prison, Caius, and Crow, but I digress. This isn't about the Mantiloop obviously. It's about a 2600 beatstick that is unkillable by anything other then sheer muscle, and even then comes back at comparably low 1000 point cost. [b']Once your opponent is sick of paying the 1000 life point cost for Judgment Dragon,[/b] only to have you revive another one, or to keep RFG-ing his monsters for DAD only to face the same monkey again and again, on your turn you can use your own brand of 1-1 monster removal and wreck your opponent's life points. Simple enough? ITT: 3000 < 2600 Link to comment Share on other sites More sharing options...
Guest Star Posted November 11, 2008 Report Share Posted November 11, 2008 Thank you for your positive contributions to the thread. Umbra has a point. I don't think Baboon is that big of a deal. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 11, 2008 Report Share Posted November 11, 2008 ITT: 3000 < 2600 ITT: Monsters are only destroyed by battle, and monster destruction doesn't exist. Link to comment Share on other sites More sharing options...
Umbra Posted November 11, 2008 Report Share Posted November 11, 2008 ITT: 3000 < 2600 ITT: Monsters are only destroyed by battle' date=' and monster destruction doesn't exist.[/quote'] ITT: Paying 1000 LP to do exactly nothing is considered a good move. Link to comment Share on other sites More sharing options...
Guest Posted November 11, 2008 Report Share Posted November 11, 2008 Why exactly are we arguing about how this interacts with a banworthy card? >_> The point is that we essentially have a 2600 ATK, easily Special Summoned beatstick that cannot be destroyed. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 11, 2008 Report Share Posted November 11, 2008 ITT: 3000 < 2600 ITT: Monsters are only destroyed by battle' date=' and monster destruction doesn't exist.[/quote'] ITT: Paying 1000 LP to do exactly nothing is considered a good move. ITT: Causing a majority of monster destruction to be worthless and insuring any monster at less then 2600 attack to be unable to attack directly for the cost of 1000 life points is considered doing exactly nothing. Link to comment Share on other sites More sharing options...
Umbra Posted November 12, 2008 Report Share Posted November 12, 2008 ITT: 3000 < 2600 ITT: Monsters are only destroyed by battle' date=' and monster destruction doesn't exist.[/quote'] ITT: Paying 1000 LP to do exactly nothing is considered a good move. ITT: Causing a majority of monster destruction to be worthless and insuring any monster at less then 2600 attack to be unable to attack directly for the cost of 1000 life points is considered doing exactly nothing.ITT: Considering paying 1000 Life Points to destroy a Baboon over and over again, by the effect of JUDGMENT DRAGON, that is, to be a good move. Seems like we're arguing for two different things here. Link to comment Share on other sites More sharing options...
Guest Posted November 12, 2008 Report Share Posted November 12, 2008 ITT: 3000 < 2600 ITT: Monsters are only destroyed by battle' date=' and monster destruction doesn't exist.[/quote'] ITT: Paying 1000 LP to do exactly nothing is considered a good move. ITT: Causing a majority of monster destruction to be worthless and insuring any monster at less then 2600 attack to be unable to attack directly for the cost of 1000 life points is considered doing exactly nothing.ITT: Considering paying 1000 Life Points to destroy a Baboon over and over again, by the effect of JUDGMENT DRAGON, that is, to be a good move. Seems like we're arguing for two different things here. To be fair, both players' Life Points are being whittled away, so it's not a complete waste of Life Points. Link to comment Share on other sites More sharing options...
Skarlet Posted November 12, 2008 Report Share Posted November 12, 2008 Green Baboon, is limited, becuse of its capabilities, think, turn 1 Set Nimble Oponents turn Attack nimble, you gain 1 k, + 2 your self, gain 2 cards for tribute fodder, annnnd get our big, abnormaly colored monkey friend out. Link to comment Share on other sites More sharing options...
tonisanoob Posted November 12, 2008 Report Share Posted November 12, 2008 ---^ THAT! Link to comment Share on other sites More sharing options...
Skarlet Posted November 12, 2008 Report Share Posted November 12, 2008 [/topic]? and knowing konami they probably had some completly stupid reason for limiting it, and that is just an acctual one Link to comment Share on other sites More sharing options...
Akira Posted November 12, 2008 Report Share Posted November 12, 2008 It's an overpowered overaggressive beatstick.. wait, isn't that what we said about Cyber Dragon? And, as has already been stated, it generates ridiculous advantage if used properly. Link to comment Share on other sites More sharing options...
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