Haou Devil 12 Posted November 12, 2008 Report Share Posted November 12, 2008 [/size]Here we go with Part 3 of "Awakening of Chaos (A New Beginning)". Like I said in my last page "in Part 3, my "Chaos Spirit" monsters unleashed the beasts within them.", and I meant it so enjoy. Chaos Beast Spirit SearonFIRE / Level 6[spirit/Effect]ATK/1200 DEF/1000This card can be Special Summoned by returning 1 "Chaos Spirit Searon" from the field to the Deck. This card's name is also treated as "Chaos Spirit Searon". This card gains 300 ATK & DEF times the level of this card. If your opponent activates a Spell or Trap Card, inflict damage to your opponent times the level of this card x100. If this card is destroyed, Special Summon 1 "Chaos Spirit Searon" from your Deck.Chaos Beast Spirit HydrocWATER / Level 6[spirit/Effect]ATK/1400 DEF/1200This card can only be Special Summoned by returning 1 "Chaos Spirit Hydroc" from the field to the Deck. This card's name is also treated as "Chaos Spirit Hydroc". During each Standby Phase, draw 1 card and search your opponent's Deck and remove from play the same type of card you drew, then your opponent removes from play the same type of card you drew with the same name from his/her Deck. If this card is destroyed, Special Summon 1 "Chaos Spirit Hydroc" from your Deck.Chaos Beast Spirit WindconWIND / Level 6[spirit/Effect]ATK/1700 DEF/1400This card can only be Special Summoned by returning 1 "Chaos Spirit Windcon" from the field to the Deck. This card's name is also treated as "Chaos Spirit Windcon". Once per turn, increase your life points times half the level of this card x500. During each of your Draw Phases, for every card you draw, inflict damage to your opponent times the level of this card x200. If this card is destroyed, Special Summon 1 "Chaos Spirit Windcon" from your Deck.Chaos Beast Spirit LandcaronEARTH / Level 6[spirit/Effect]ATK/1800 DEF/1700This card can only be Special Summoned by returning 1 "Chaos Spirit Landcaron" from the field to the Deck. This card's name is also treated as "Chaos Spirit Landcaron". This card can attack times half of this card's level and by skipping damage calculation, return the monsters this card attacked to the Deck. If this card is destroyed, Special Summon 1 "Chaos Spirit Landcaron" from your Deck.Chaos Beast Spirit MagnumLIGHT / Level 6[spirit/Effect]ATK/1200 DEF/1600This card can only be Special Summoned by returning 1 "Chaos Spirit Magnum" from the field to the Deck. This card's name is also treated as "Chaos Spirit Magnum". During each of your Draw Phases, draw 3 cards, look at the first one, and use the following:*Monster: Increase this card's ATK by half of this card's level x400.*Spell: Attack your opponent directly.*Trap: Skip the Battle Phase. If this card is destroyed, Special Summon 1 "Chaos Spirit Magnum" from your Deck.Chaos Beast Spirit NecronDARK / Level 6[spirit/Effect]ATK/2000 DEF/2000This card can only be Special Summoned by returning 1 "Chaos Spirit Necron" from the field to the Deck. This card's name is also treated "Chaos Spirit Necron". When this card is successfully Special Summoned, Special Summon 1 "Chaos Spirit" and 1 "Death Spirit" monster to your side of the field. This card gains the combined amount of ATK & DEF of the "Chaos Spirit" and "Death Spirit" monster. If this card is destroyed, Special Summon 1 "Chaos Spirit Necron" from your Deck. Spells:Beast Cross Fusion[spell/Continuous]This card is activated if "Zeo The Chaos Warrior" and 1 "Chaos Beast Spirit" monster are on the field. All "Chaos Beast Spirit" monsters on the field are treated as "Chaos Spirit" monsters. By returning the above monsters to the Deck, Special Summon 1 Fusion "Zeo The Chaos Warrior" from your Fusion Deck (this summon is treated as a Fusion Summon). Fusions:Zeo The Searing Beast WarriorFIRE / Level 7[Warrior/Fusion/Effect]ATK/2500 DEF/2200"Zeo The Chaos Warrior"+"Chaos Beast Spirit Searon". This card is Special Summoned by from your Fusion Deck by the effects of "Beast Cross Fusion". This card gains 300 ATK & DEF from the combined level of every monster on your opponent's side of the field. If your opponent activates a Spell or Trap Card, inflict damage to your opponent times the level of this card x200. This card returns to the Fusion Deck at the End Phase.This is all I have for this thread, meaning this ends Part 3. On Part 4 this will end the "Awakening of Chaos" series. I will be showing you all the cards I worked on in this series ever since I joined this forum, so until then, Keep on dueling. Link to comment
Haou Devil 12 Posted February 20, 2009 Author Report Share Posted February 20, 2009 Please someone comment. Link to comment
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