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Legendary Wolves. Please Comment


Shiranui

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Please post comments and ratings.

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When this card is Normal Summoned all Spell and Trap cards on the field return to their respective owners hand. Your opponent cannot declare an attack until the third End Phase after this card was summoned. During your Draw Phase, declare a card type. If the card drawn is the type you declared this card gains 400 ATK. Send the drawn card to the bottom of your Deck and select 1 card in your Graveyard of the same type and add it to your hand.

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When this card is Normal Summoned return all cards removed from play to their respective Decks and shuffle. During your turn, if the card you draw during the Draw Phase is a card that was returned to your Deck this card gains 400 ATK. When this card attacks another monster that monster is returned to the owner's hand (Damage Calculation is applied normally). This card cannot attack your opponent directly.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Legendary Wolf-Shiranui" in your Graveyard from play. Place all 'Legendary Wolf' cards in your Graveyard into your Deck and shuffle your Deck. When this card destroys a monster draw 1 card from your Deck. If the card drawn is a Legendary Wolf this card takes on it's effect. Once per turn halve this card's ATK to add half of this card's ATK to another 'Legendary Wolf' on the field. As long as this card remains face-up neither player can activate Trap Cards.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 'Legendary Wolf-Weiss Flugel' and 1 'Legendary Wolf-Polar Shiranui' in your Graveyard from play. This card cannot be targeted by Monster Effects, Trap Cards, or Spell Cards. When this card is Special Summoned chose 1 of the following effects:

-Remove all 'Legendary Wolf' cards in your Deck, hand, and Graveyard from play to remove all DARK and Fiend-Type monsters in your opponent's Deck, hand, and Graveyard from play.

-Place 4 Pack Counters on this card. Remove 1 Pack Counter to return 1 'Legendary Wolf' that was removed from play back to your Deck and shuffle your Deck. For every Pack Counter that is removed from this card decrease its ATK by 1000

When this card is destroyed as a result of battle remove it from play instead.

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When this card is Normal Summoned remove all monsters on both sides of the field (except this card) and in both player's Graveyards from play. This card cannot attack the turn it's Normal Summoned. For each monster removed from play place 1 Reaper Counter on this card. Remove 3 Reaper Counters to negate the Normal Summon or Special Summon of a monster. This effect can only be used once per turn. For each Reaper Counter removed send 2 cards from the top of your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard inflict damage equal to x 100 the number of cards sent from your Deck to the Graveyard to your opponent. When this card is destroyed remove it from play instead and add all Legendary Wolf cards removed from play (except this card) to your Deck and shuffle your Deck

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When there is another monster on your side of the field this card cannot be the target of any attack, Monster Effect, Trap Card, or Spell Card. This effect can only be used once per turn. Pay 500 Life Points to randomly select a card from your opponent's hand. If the selected card is a trap card send it to the Graveyard. If the selected card is a monster card Special Summon a Legendary Wolf with the same level from your hand and remove this card from play. The selected monster is then returned to your opponent's hand.

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This card cannot be destroyed by battle (Damage Calculation is applied normally). If this card is the only card face-up on your side of the field switch it to face-up Defense Position. For each 'Legendary Wolf' in your Graveyard this card gains 200 ATK. Each time this card destroys a monster, draw a card from your Deck. If the drawn card is a 'Legendary Wolf' send it to the Graveyard and this card to attack twice.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 'Legendary Wolf-Flugel' from play. When this card is Special Summoned both players must discard their hands to the Graveyard and draw the same number of cards discarded from their hand from their Deck. Pay 500 Life Points to negate the effect of a Trap Card that targets this card. Each time this card's effect is activated place 1 Pack Counter on this card. Remove 9 Pack Counters to add 1 'Legendary Wolf-Prima' to your hand from your Deck. Your Deck is then shuffled.[/align]

 

 

Image Credit: Kankakana, PearlEden, ShadowWolf, and JC

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Reaver's uselesss,his effect removes himself.If you don't understand when he hits the field he removes every card,he's on the field when you activate his effect.So you need to put in his effect that he's not effected or smomething.You have a good plenty OCG errors,so I suggest checking out Dark Ravers OCG thread for a few tips.

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each, not every

Spell, Trap and Monster Cards

Monster Effect (Note: though Monster Card and Monster Effect take caps, just card, monster and effect do not.

1, not a

Level

Damage Calculation

as a result of battle = by battle

Fiend-Type

 

There are also wording problems, but I'm not going to dissect all of these cards just to fix all of them. Your ocg seems fairly good overall, just need to learn the more inconspicuous caps and as for the wording, well, just look at more real yu-gi-oh cards. Your effects are all long and interesting, but some of them are overpowered.

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Here I'll give you a few things on why a couple are a bit op:

 

-First of all, look at the chaos monsters (Chaos Emperor Dragon- Envoy of the End, Black Luster Soldier- Envoy of the Beginning). They are banned for several reasons, one of which is that they are incredibly easy to Special Summon, which is a very similar way to how you have made several of these wolves. (it is very easy to get specific cards into your Graveyard, especially in a deck like this where you rely on the constant recycling of cards. For further proof look at Dark Armed Dragon completely purging the meta at the moment; with a Summoning Condition that calls for monsters in your Graveyard.) Foolish burial is just 1 way to get easily and quickly any card into your Graveyard.

 

- Next, on top of the easy to summon effects there are also several effects which keep the monsters safe from most spells, traps and monster effects. Though by themselves these effects are not strong enough to make the card banned or even limited, these combined with the easy summoning effects and tremendous attack points make these cards broken.

 

-For Legendary Wolf Prima- The first of the 2 choices, though with a steep price, nevertheless pretty much gives you an insta-win against many of the decks used in tournaments. And though you have to get rid of all your Legendary Wolves to do it, you wouldn't have a deck with nothing but these wolves anyways, as there are far too many high levels here to let a pure deck of this succeed.

 

-For Legendary Wolf Reaver- Do I really have to explain? You're shutting down both player's Graveyards, something which would kill many of the decks used today, and you're nuking the field. Sure, you can't attack with this monster, but using it's next effect you can negate your opponent's next summon then summon another legendary wolf and attack directly with both.

 

There you go.

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Thanks for the indepth feedback. :) This set is kinda old now and I just bumped it to get some last feedback. My main goal wasn't really to create too balanced of a set (heck I just wanted to use the art for some awesome cards) but that'll help me when I make some new cards. But one way to help balance out the power (not really an in game thing though) is if you would make 'em is to make them in very small quantities. Not sure how it would work but w/e.

Again thanks for the the great comment!

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