Mysty Posted November 18, 2008 Report Share Posted November 18, 2008 The entire Egg archetype[spoiler=Egg cards]Dragon of the Many EggsEARTH Level 4 [Dragon / Effect]You may discard this card to add 1 "Easter Egg Scavenger Hunt" from your Deck to your hand. If this card is on the field and "Easter Egg Scavenger Hunt" is not, destroy this card.ATK 2100 DEF 1300 Egg MasterEARTH Level 6 [Dragon / Effect]Once per turn, if "Easter Egg Scavenger Hunt" is on the field, you can discard an "Easter Egg" or "Bad Egg" Continuous Spell to activate an "Easter Egg" or "Bad Egg" Continuous Spell from your Graveyard, ignoring the activation conditions.ATK 2400 DEF 1200 Egg ScavengerEARTH Level 4 [Dragon / Effect]The field is treated as "Easter Egg Scavenger Hunt". If there is a face-up Field Spell Card, this effect is not applied.ATK 1000 DEF 2000 Egg TreasurerEARTH Level 3 [Dragon / Effect]Once per turn, you can remove an "Easter Egg" or "Bad Egg" Continuous Spell from play. If it is an "Easter Egg", it is treated as being removed by Easter Egg Scavenger Hunt. If it is a "Bad Egg", it is treated as being removed from play by its effect.ATK 1500 DEF 1000 Easter Egg Scavenger HuntField SpellYou can activate each of the following effects once per turn: • Activate an "Easter Egg" or "Bad Egg" Continuous Spell from your Deck. • Activate an "Easter Egg" Continuous Spell from your hand. • Remove an "Easter Egg" Continuous Spell you control from play. Appearing EggNormal SpellActivate an "Easter Egg" or "Bad Egg" Continuous Spell from your hand or Deck, ignoring the activation conditions. Early Baby Dragon ArrivalNormal SpellPay half your Life Points to activate this card. Special Summon a "Baby Dragon" Dragon-type monster from your hand or Deck. If the special summoned monster was "Easter Baby Dragon", it is treated as being summoned by "Trophy Egg". If the special summoned monster was "Rotten Baby Dragon", it is treated as being special summoned by "Quarantine Reward Egg". Egg DrawNormal SpellDraw a number of cards equal to the number of "Easter Egg" and "Bad Egg" Continuous Spells you control. Egg RecoveryNormal SpellPay 1000 Life Points. Return 5 "Easter Egg" or "Bad Egg" Continuous Spells from your Graveyard to your Deck, then draw 2 cards. Egg ResurrectionNormal SpellSpecial Summon one "Egg" monster from your Graveyard in Attack Mode. Knight UpgradeNormal SpellSelect one "Easter Knight" or "Rotten Knight" you control. Equip a monster from your hand, Deck, or Graveyard that is in the card text of the selected monster and equip it to the equipped monster. Mysterious Disappearance of the Eggs 2Normal SpellRemove 4 "Easter Egg" or "Bad Egg" Continuous Spells you control from play. If you control "Easter Egg Scavenger Hunt", "Easter Egg" cards removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt", and the "Bad Egg" cards are treated as being removed from play by their effects. Mysterious Disappearance of the EggsNormal TrapRemove up to 3 "Easter Egg" or "Bad Egg" Continuous Spells from your Graveyard from play. If you control "Easter Egg Scavenger Hunt", "Easter Egg" cards removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt", and the "Bad Egg" cards are treated as being removed from play by their effects. Scepter InsuranceNormal TrapOnce this turn, if an "Egg Scepter" Equip Spell is removed from the field but wasn't sent to the Graveyard, send all "Easter Egg" or "Bad Egg" Continuous Spells you have removed from play to the Graveyard. You gain Life Points equal to half the number of "Eggs", rounded up, returned this way x 500. Your opponent loses Life Points equal to half the number of "Eggs", rounded down, returned this way x 500. Egg BarrierContinuous TrapPlace an Egg Counter on this card for each "Easter Egg" or "Bad Egg" Continuous Spell you have removed from play when you activate this card. You can remove an Egg Counter from this card to negate an attack. When there are no Egg Counters on this card, destroy it. Egg InterruptionCounter TrapActivate by sending an "Easter Egg" or "Bad Egg" Continuous Spell you control to the Graveyard. Negate the activation of an Effect Monster's effect, and destroy it. [spoiler=Easter Egg cards]Easter Baby DragonEARTH Level 3 [Dragon / Effect]If this card was Special Summoned by "Trophy Egg", when this card is destroyed, you can Special Summon "Easter Dragon" from your hand or Deck.ATK 1200 DEF 700 Easter BunnyEARTH Level 3 [beast / Effect]Once per turn, you can return an "Easter Egg" Continuous Spell in your Graveyard to the bottom of your Deck.ATK 500 DEF 550 Easter Egg ScouterEARTH Level 4 [Dragon / Effect]Once per turn, you can add an "Easter Egg" Continuous Spell from your Deck to your hand.ATK 1600 DEF 1700 Easter KnightEARTH Level 7 [Warrior / Effect]If you have 5 or more "Easter Egg" Continuous Spell Cards with different names removed from play by "Easter Egg Scavenger Hunt", you can Special Summon this card from your hand. By equipping the following monster(s) you control to this card, this card gains the appropriate effect(s): • Easter Baby Dragon: Once per turn, you can Special Summon 1 Level 4 or lower EARTH monster from your hand. • Easter Dragon: When this card destroys an opponent's monster by battle, inflict 500 damage to your opponent. • Easter Ancient Dragon: If this card is destroyed, Special Summon as many monsters equipped to this card as possible, ignoring the Summoning conditions.ATK 2400 DEF 1500 Easter DragonEARTH Level 6 [Dragon / Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "Easter Baby Dragon". When this card is destroyed, you can Special Summon "Easter Ancient Dragon" from your hand, Deck, or Graveyard.ATK 2400 DEF 1400 Easter Ancient DragonEARTH Level 9 [Dragon / Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Easter Dragon". Dragon-type monsters you control, except "Easter Ancient Dragon", gain ATK equal to this card's original ATK.ATK 1550 DEF 3000 Easter Egg ProtectorEARTH Level 2 [Dragon / Tuner]Once per turn, you can select an "Easter Egg" Continuous Spell you control. Until your next Standby Phase, the selected card cannot be destroyed.ATK 800 DEF 800 Easter SoldierEARTH Level 6 [Warrior / Effect]If 5 or more "Easter Egg" Continuous Spell Cards with different names are in your Graveyard, you can Special Summon this card from your hand. When this card is destroyed and sent to the Graveyard, remove this card from play along with up to 5 "Easter Egg" Continuous Spells in your Graveyard, draw a card for every two "Easter Egg" Continuous Spells removed this way, and add "Easter Knight" from your Deck to your hand. Those "Easter Egg" cards are treated as removed by "Easter Egg Scavenger Hunt".ATK 2100 DEF 1200 Guardian of the Easter EggsEARTH Level 5 [Dragon / Synchro / Effect]1 Tuner + 1 or more non-Tuner monsters"Easter Egg" Continuous Spells you control cannot be destroyed. If this card would be destroyed, you can send an "Easter Egg" Continuous Spell you control to the Graveyard instead.ATK 2400 DEF 1300 Easter Egg 1Continuous SpellThis card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you may activate this effect:• You gain 500 Life Points. Easter Egg 2Continuous SpellThis card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:• Your opponent loses 500 Life Points. Easter Egg 3Continuous SpellThis card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:• Draw 1 card. Easter Egg 4Continuous SpellThis card can only be activated by "Easter Egg Scavenger Hunt". You cannot remove any "Easter Egg" Continuous Spells from play by the effect of an "Easter Egg" Field Spell, except "Easter Egg 4", "Easter Egg 7", or "Easter Egg 8". Once while this card is on the field, you can activate this effect:• Your opponent discards 1 card. Easter Egg 5Continuous SpellThis card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you may activate this effect:• Pay 1500 Life Points. Draw up to 2 cards. Easter Egg 6Continuous SpellThis card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you may activate this effect:• Discard 2 cards. You gain 1500 Life Points. Easter Egg 7Continuous SpellThis card can only be activated by "Easter Egg Scavenger Hunt". You cannot remove any "Easter Egg" Continuous Spells from play by the effect of an "Easter Egg" Field Spell, except "Easter Egg 4", "Easter Egg 7", or "Easter Egg 8". Once while this card is on the field, you can activate this effect:• Destroy 1 Monster your opponent controls. Easter Egg 8Continuous SpellThis card can only be activated by "Easter Egg Scavenger Hunt". You cannot remove any "Easter Egg" Continuous Spells from play by the effect of an "Easter Egg" Field Spell, except "Easter Egg 4", "Easter Egg 7", or "Easter Egg 8". Once while this card is on the field, you can activate this effect: • Destroy 1 Spell or Trap your opponent controls. Easter Egg 9Continuous SpellThis card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:• You gain 250 Life Points. Your opponent loses 250 Life Points. Easter Egg 10Continuous SpellThis card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:• Special Summon a Level 3 or higher monster from your hand. Your opponent can Special Summon a monster from their Deck whose Level is 2 Levels lower than the Level of the monster you Special Summoned this way. Trophy EggContinuous SpellThis card can only be activated when 10 of your "Easter Egg" Continuous Spells with different names are removed from play by "Easter Egg Scavenger Hunt". When you activate this card, destroy "Easter Egg Scavenger Hunt". Negate the effects of "Easter Egg Scavenger Hunt". Once while this card is faceup on the field, you can activate the effect of each "Easter Egg" Continuous Spell you have removed from play. During your Main Phase, you can destroy this card. If this card on the field is destroyed, you can Special Summon 1 "Easter Baby Dragon" from your hand or Deck. Easter Egg FlashNormal SpellRemove all "Easter Egg" Continuous Spell Cards you control from play. Destroy that many Spell or Trap Cards your opponent controls. Cards removed by this card's cost are treated as being removed by "Easter Egg Scavenger Hunt". Miraculous Egg EmergenceNormal SpellWhen this card resolves, send all other cards in your Spell/Trap Zones to the Graveyard. When this card is sent to the Graveyard after resolution, activate as many "Easter Egg" Continuous Spells as possible from your Deck, ignoring the activation conditions. During the End Phase, remove from play all "Easter Egg" Continuous Spells activated by this card's effect. Those "Easter Egg" Continuous Spells are treated as being removed from play by "Easter Egg Scavenger Hunt". Scavenger Hunt Complete!Normal SpellActivate only when you control "Easter Egg Scavenger Hunt" and 10 of your "Easter Egg" Continuous Spells with different names are removed from play by "Easter Egg Scavenger Hunt". Activate "Trophy Egg" from your hand or Deck, ignoring its activation conditions, then destroy "Easter Egg Scavenger Hunt". Easter Egg ScepterEquip SpellThis card can only be equipped to "Easter Knight". The equipped monster gains 1000 ATK. Once per turn, you can activate the effect of an "Easter Egg" Continuous Spell you have removed from play. You can only activate the effects of "Easter Egg 4", "Easter Egg 7", and "Easter Egg 8" once each this way. When this card is sent from the field to the Graveyard, send all "Easter Egg" Continuous Spells you have removed from play to the Graveyard and inflict 500 damage to your opponent for each card sent this way. Easter NecklaceEquip SpellThis card can only be equipped to "Easter Knight". The equipped monster gains 100 ATK for each of your removed from play "Easter Egg" Continuous Spells. The equipped monster gains 1000 ATK for every card equipped to it by its effect. Trophy Egg HatchQuick-Play SpellActivate only when "Trophy Egg" is destroyed. Special Summon "Easter Baby Dragon" from your hand or Deck. This card's activation and effect cannot be negated by any other card. That "Easter Baby Dragon" is treated as being summoned by "Trophy Egg". Easter MineNormal TrapRemove from play any number of "Easter Egg" Continuous Spells you control from play. Inflict 500 damage to your opponent for each "Easter Egg" Continuous Spell removed this way. "Easter Egg" Continuous Spells removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt." Easter TornadoNormal TrapDestroy a number of Spells or Traps up to the number of "Easter Egg" Continuous Spells you control. Preparations for EasterNormal TrapRemove 2 "Easter Egg" Continuous Spells you control and 3 "Easter Egg" Continuous spells from your Deck from play and add 1 "Easter Knight" from your Deck to your hand. "Easter Egg" cards removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt". Protection EggNormal TrapSelect a Warrior-type or Dragon-type "Easter" monster you control. The selected monster can't be destroyed by card effects this turn. Surprise Easter TrapNormal TrapYou can activate this card from your hand. Activate by removing 5 "Easter Egg" Continuous Spells and a Trap card from your Graveyard from play. When this card resolves, if the conditions for the Trap you removed are correct, by paying its cost (if it has a cost), you can activate its effect. "Easter Egg" Continuous Spells removed for this effect's cost are treated as being removed by "Easter Egg Scavenger Hunt". [spoiler=Bad Egg cards]Bad Egg ScouterLevel 4 DARK [Dragon / Effect]Once per turn, you can add a "Bad Egg" Continuous Spell from your deck to your Hand.ATK 1850 DEF 850 Bad Egg ProtectorLevel 3 DARK [Dragon / Effect]"Bad Egg" Continuous Spells cannot be destroyed by your opponent's card effects.ATK 1400 DEF 500 Rotten Baby DragonLevel 3 DARK [Dragon / Effect]If this card was Special Summoned by "Quarantine Reward Egg Hatch", when this card is destroyed, you lose 400 Life Points, then Special Summon "Rotten Dragon" from your hand, Deck, or Graveyard, in Attack Position.ATK 1200 DEF 700 Rotten KnightDARK Level 7 [Warrior / Effect]If you have 5 or more "Bad Egg" Continuous Spell Cards with different names removed from play by their effects, you can Special Summon this card from your hand. By equipping the following monster(s) to this card, this card gains the appropriate effect(s): • Rotten Baby Dragon: This card cannot be destroyed as a result of battle. • Rotten Dragon: Every time you take Battle Damage, increase this card's ATK by 300. • Rotten Ancient Dragon: During your Standby Phase, Special Summon 1 "Bad Egg Token" (DARK/Dragon/Level 2/ATK 500/DEF 500) to your opponent's side of the field in Attack Position. While your opponent controls a "Bad Egg Token", this card can attack your opponent directly.ATK 2400 DEF 1500 Bad Egg Tricky DragonLevel 2 DARK [Dragon / Tuner]Once per turn, you can select a "Bad Egg" Continuous Spell on the field. When control of that "Egg" Continuous Spell shifts, remove it from play. It is treated as being removed from play by its own effect. You can activate this effect during either player's turn.ATK 800 DEF 800 Rotten DragonLevel 6 DARK [Dragon / Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "Rotten Baby Dragon". When this card is destroyed, you lose half your Life Points, then Special Summon "Rotten Ancient Dragon" from your hand, Deck, or Graveyard, in Attack Position.ATK 3000 DEF 700 Rotten Ancient DragonLevel 9 DARK [Dragon / Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Rotten Dragon". Dragon-type monsters you control gain ATK equal to their DEF.ATK 1550 DEF 2550 Bad Egg Mentalist DragonLevel 5 DARK [Dragon / Synchro / Effect]"Bad Egg" Continuous Spells cannot be destroyed by your opponent's card effects. When an opponent can remove a "Bad Egg" continuous Spell from play by its effect, you choose if it gets removed or not.ATK 2400 DEF 1300 Bad Egg 1Continuous SpellThis card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, you lose 200 Life Points, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent. Bad Egg 2Continuous SpellThis card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a monster you control to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent. Bad Egg 3Continuous SpellThis card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a Continuous Spell or Continuous Trap you control, except a "Bad Egg" Continuous Spell, to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent. Bad Egg 4Continuous SpellThis card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, send a card from your hand to the graveyard, and then you can this card from play. During your End Phase, control of this card shifts to your opponent. Bad Egg 5Continuous SpellThis card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent can Special Summon a Level 4 or lower monster from your hand, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent. Bad Egg 6Continuous SpellThis card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, send the top card of your deck to your graveyard, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent. Bad Egg 7Continuous SpellThis card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent can draw a card, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent. Bad Egg 8Continuous SpellThis card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, remove a card in your graveyard from play, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent. Bad Egg 9Continuous SpellThis card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent gains 300 Life Points, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent. Bad Egg 10Continuous SpellThis card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a Set card you control to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent. Quarantine Reward EggContinuous SpellThis card can only be activated only when you have 10 "Bad Egg" Continuous Spells with different names removed from play by their own effect. Negate the effects of "Bad Egg" Continuous Spells. Once per turn, you can gain 800 Life Points. During your Main Phase, you can destroy this card. If this card on the field is destroyed, you can Special Summon 1 "Rotten Baby Dragon" from your hand or Deck. Quarantine Reward Egg HatchQuick-Play SpellActivate only when "Quarantine Reward Egg" is destroyed. Special Summon "Rotten Baby Dragon" from your hand or Deck. It is treated as being summoned by "Quarantine Reward Egg". This card's activation and effect cannot be negated by any other card. Bad Egg ScepterEquip SpellEquip only to "Rotten Knight". The equipped monster gains 1000 ATK. When it attacks, you lose 500 Life Points. During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When this card is sent from the field to the Graveyard, return all "Bad Egg" Continuous Spells you have removed from play to your Graveyard, and inflict 500 damage to your opponent for each one. Bad Egg Mind ControlNormal SpellDuring your opponent's next Standby Phase, when your opponent can remove a "Bad Egg" Continuous Spell from play by its effect, your opponent must remove the "Bad Egg" Continuous Spell from play by its effect. Bad Egg Quarantine Complete!Normal SpellActivate only when you have 10 "Bad Egg" Continuous Spells with different names removed from play by their their effects. Activate "Quarantine Reward Egg" from your hand, Deck, or Graveyard, ignoring the activation conditions. Wicked Egg EmergenceNormal SpellPlace as many "Bad Egg" Continuous Spells from your Deck onto your opponent's field as possible. They are removed from play during your opponent's next turn's End Phase. "Bad Egg" Continuous Spells removed this way are treated as being removed by their own effects. Bad Egg ExplosionNormal TrapRemove from play any number of "Bad Egg" Continuous Spells from play. Inflict 200 damage to your opponent for each "Bad Egg" Continuous Spell removed this way. "Bad Egg" Continuous Spells removed this way are treated as being removed from play by their effects. I give credit for Easter Knight, Easter Mine, Easter Egg Scepter, Egg Barrier, Preparations for Easter, Easter Tornado, Protection Egg, and Rotten Knight to Haou Devil 12, and Easter Egg Flash and Egg Resurrection to FC-frostflakes. In order to fit all the cards I had to remove the spoilers. Link to comment
Mysty Posted November 19, 2008 Author Report Share Posted November 19, 2008 Cool someone voted on this one, too. But when will someone leave a comment...? Link to comment
Haou Devil 12 Posted November 26, 2008 Report Share Posted November 26, 2008 Your Easter Egg cards are pretty good, but you need a trump card monster whenever your in a scrape. Lucky for you, I thought of one, try this: Easter KnightWIND / Level 7[Warrior/Effect]ATK/2400 DEF/1500This card can be Special Summoned if 5 or more "Easter Egg" Continuous Spell Cards are removed from play. By equipping the following monsters on this card, use the following effects:"Easter Baby Dragon": Once per turn, Special Summon 1 LV4 or lower WIND monster from your Deck."Easter Dragon": Increase this card's ATK by 1000 while this card is on the field."Easter Ancient Dragon": If this card is destroyed by battle or a card effect, Special Summon the monster equipped to this card. Let me know what you think of this OK? Link to comment
Mysty Posted November 26, 2008 Author Report Share Posted November 26, 2008 Your Easter Egg cards are pretty good' date=' but you need a trump card monster whenever your in a scrape. Lucky for you, I thought of one, try this: Easter KnightWIND / Level 7[Warrior/Effect']ATK/2400 DEF/1500This card can be Special Summoned if 5 or more "Easter Egg" Continuous Spell Cards are removed from play. By equipping the following monsters on this card, use the following effects:"Easter Baby Dragon": Once per turn, Special Summon 1 LV4 or lower WIND monster from your Deck."Easter Dragon": Increase this card's ATK by 1000 while this card is on the field."Easter Ancient Dragon": If this card is destroyed by battle or a card effect, Special Summon the monster equipped to this card. Let me know what you think of this OK? It's alright, maybe a bit too powerful. I'll make some changes to the idea, but great idea. I'll most likely change the first two abilities because of power reasons. The last ability will be reworded some. Also, go check what I said about your "Dark Easter Knight" in my "Bad Egg" post. Thanks for your support. Link to comment
Mysty Posted January 16, 2009 Author Report Share Posted January 16, 2009 I've added some cards. Link to comment
Haou Devil 12 Posted January 17, 2009 Report Share Posted January 17, 2009 Dude that was great when you added "Easter Mine" to your set. I really appreciate it. Link to comment
TrickyPooBoy Posted January 17, 2009 Report Share Posted January 17, 2009 Posting 4 times in a row. Reported. And why not find the pictures? Link to comment
Mysty Posted January 17, 2009 Author Report Share Posted January 17, 2009 This is the Written cards forum. There doesn't need to be pictures for the cards. Link to comment
..:Grimmjow:.. Posted January 17, 2009 Report Share Posted January 17, 2009 I like them ^_^ Link to comment
Mysty Posted January 21, 2009 Author Report Share Posted January 21, 2009 What are you trying to say? The images didn't show up. Link to comment
Mysty Posted February 19, 2009 Author Report Share Posted February 19, 2009 A few new cards added, re-formatted. Link to comment
Mysty Posted March 6, 2009 Author Report Share Posted March 6, 2009 Made this thread into the full Egg Card collection. Link to comment
Haou Devil 12 Posted March 7, 2009 Report Share Posted March 7, 2009 This is an awesome set, Mystery Guest. I hope these cards are made into real cards someday. Link to comment
Mysty Posted March 7, 2009 Author Report Share Posted March 7, 2009 Yeah. Even so, I know that the dragons won't be used. I tried to make them usable with the Knights, but they still aren't that good. I need more support to bridge the cards, some more independent cards for each, and DEFINITELY more Knights support. I'll start working on that when I can. I also want to write another Archetype. I already have the following themes:-Aura - low life points-Egg - toolbox-Kingdom - control?-Mind-Eater - self-hand dumping, aggro/control-Stone-Wing - altering stats, aggro?-Time - working in the future, controlAny ideas? Link to comment
Haou Devil 12 Posted March 7, 2009 Report Share Posted March 7, 2009 I got an idea. Even though I'm making this up as it goes, but how about "Magnet" monsters? And here are their abilities: When a "Magnet" monster is attacked by one of your opponent's monster, select 1 monster on your opponent's side of the field with less or equal ATK than the attacking monster and the attacking monster attacks the selected monster. Like I said, I'm making it up as it goes. So how about it? Link to comment
Hand of God Posted March 7, 2009 Report Share Posted March 7, 2009 I voted 9/10. You organised the cards in so many sections, good on ya! I would never do that, I just randomly post them LOL. And I liked the cards. So it was 9 for me. Link to comment
Dream Posted March 7, 2009 Report Share Posted March 7, 2009 Great job!!!!!!!!!!!!! 4 Billion/10 Link to comment
Mysty Posted March 7, 2009 Author Report Share Posted March 7, 2009 I got an idea. Even though I'm making this up as it goes' date=' but how about "Magnet" monsters? And here are their abilities: When a "Magnet" monster is attacked by one of your opponent's monster, select 1 monster on your opponent's side of the field with less or equal ATK than the attacking monster and the attacking monster attacks the selected monster. Like I said, I'm making it up as it goes. So how about it?[/quote']So, basically, the Magnets are almost untouchable, as you can have the opponent's bigger monsters attack their weaker ones. Good idea, control is a good idea. However, the word "Magnet" just reminded me of a set of cards called the Plus/Minus monsters. Bastion used them in his duel against Tania. Maybe I should continue that Archetype.EDIT: On second thought, that would be pretty tough to word correctly, especially the one with the annoyingly long name. I'll think of something though. I just need to see what kind of strategy my archetypes have and then build one with another strategy. Link to comment
Haou Devil 12 Posted March 7, 2009 Report Share Posted March 7, 2009 Well I got another archetype idea you might be interested. It took me a lot of thought to think of the name, but I came up with the name "Nature Beasts" and here are their abilties: Once per turn, destroy 1 monster with "Nature Beast" in their name. If a "Nature Beast" monster is destroyed by the effect of another "Nature Beast" monster, it can activate 1 of its effects based on the position it was destroyed. You might want to make this archetype too. Link to comment
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