Jump to content

The Entire Egg Archetype


Mysty

If you were to rate these cards 1-10, what would you rate them?  

1 member has voted

  1. 1. If you were to rate these cards 1-10, what would you rate them?

    • 1 - Absolutely hate them!
      0
    • 2
      0
    • 3
      1
    • 4
      0
    • 5 - A little worse than middle.
      0
    • 6 - A little better than middle.
      2
    • 7
      1
    • 8
      3
    • 9
      1
    • 10 - Absolutely LOVE them!
      0


Recommended Posts

The entire Egg archetype

[spoiler=Egg cards]

Dragon of the Many Eggs

EARTH Level 4 [Dragon / Effect]

You may discard this card to add 1 "Easter Egg Scavenger Hunt" from your Deck to your hand. If this card is on the field and "Easter Egg Scavenger Hunt" is not, destroy this card.

ATK 2100 DEF 1300

 

Egg Master

EARTH Level 6 [Dragon / Effect]

Once per turn, if "Easter Egg Scavenger Hunt" is on the field, you can discard an "Easter Egg" or "Bad Egg" Continuous Spell to activate an "Easter Egg" or "Bad Egg" Continuous Spell from your Graveyard, ignoring the activation conditions.

ATK 2400 DEF 1200

 

Egg Scavenger

EARTH Level 4 [Dragon / Effect]

The field is treated as "Easter Egg Scavenger Hunt". If there is a face-up Field Spell Card, this effect is not applied.

ATK 1000 DEF 2000

 

Egg Treasurer

EARTH Level 3 [Dragon / Effect]

Once per turn, you can remove an "Easter Egg" or "Bad Egg" Continuous Spell from play. If it is an "Easter Egg", it is treated as being removed by Easter Egg Scavenger Hunt. If it is a "Bad Egg", it is treated as being removed from play by its effect.

ATK 1500 DEF 1000

 

Easter Egg Scavenger Hunt

Field Spell

You can activate each of the following effects once per turn: • Activate an "Easter Egg" or "Bad Egg" Continuous Spell from your Deck.

• Activate an "Easter Egg" Continuous Spell from your hand. • Remove an "Easter Egg" Continuous Spell you control from play.

 

Appearing Egg

Normal Spell

Activate an "Easter Egg" or "Bad Egg" Continuous Spell from your hand or Deck, ignoring the activation conditions.

 

Early Baby Dragon Arrival

Normal Spell

Pay half your Life Points to activate this card. Special Summon a "Baby Dragon" Dragon-type monster from your hand or Deck. If the special summoned monster was "Easter Baby Dragon", it is treated as being summoned by "Trophy Egg". If the special summoned monster was "Rotten Baby Dragon", it is treated as being special summoned by "Quarantine Reward Egg".

 

Egg Draw

Normal Spell

Draw a number of cards equal to the number of "Easter Egg" and "Bad Egg" Continuous Spells you control.

 

Egg Recovery

Normal Spell

Pay 1000 Life Points. Return 5 "Easter Egg" or "Bad Egg" Continuous Spells from your Graveyard to your Deck, then draw 2 cards.

 

Egg Resurrection

Normal Spell

Special Summon one "Egg" monster from your Graveyard in Attack Mode.

 

Knight Upgrade

Normal Spell

Select one "Easter Knight" or "Rotten Knight" you control. Equip a monster from your hand, Deck, or Graveyard that is in the card text of the selected monster and equip it to the equipped monster.

 

Mysterious Disappearance of the Eggs 2

Normal Spell

Remove 4 "Easter Egg" or "Bad Egg" Continuous Spells you control from play. If you control "Easter Egg Scavenger Hunt", "Easter Egg" cards removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt", and the "Bad Egg" cards are treated as being removed from play by their effects.

 

Mysterious Disappearance of the Eggs

Normal Trap

Remove up to 3 "Easter Egg" or "Bad Egg" Continuous Spells from your Graveyard from play. If you control "Easter Egg Scavenger Hunt", "Easter Egg" cards removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt", and the "Bad Egg" cards are treated as being removed from play by their effects.

 

Scepter Insurance

Normal Trap

Once this turn, if an "Egg Scepter" Equip Spell is removed from the field but wasn't sent to the Graveyard, send all "Easter Egg" or "Bad Egg" Continuous Spells you have removed from play to the Graveyard. You gain Life Points equal to half the number of "Eggs", rounded up, returned this way x 500. Your opponent loses Life Points equal to half the number of "Eggs", rounded down, returned this way x 500.

 

Egg Barrier

Continuous Trap

Place an Egg Counter on this card for each "Easter Egg" or "Bad Egg" Continuous Spell you have removed from play when you activate this card. You can remove an Egg Counter from this card to negate an attack. When there are no Egg Counters on this card, destroy it.

 

Egg Interruption

Counter Trap

Activate by sending an "Easter Egg" or "Bad Egg" Continuous Spell you control to the Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.

 

[spoiler=Easter Egg cards]

Easter Baby Dragon

EARTH Level 3 [Dragon / Effect]

If this card was Special Summoned by "Trophy Egg", when this card is destroyed, you can Special Summon "Easter Dragon" from your hand or Deck.

ATK 1200 DEF 700

 

Easter Bunny

EARTH Level 3 [beast / Effect]

Once per turn, you can return an "Easter Egg" Continuous Spell in your Graveyard to the bottom of your Deck.

ATK 500 DEF 550

 

Easter Egg Scouter

EARTH Level 4 [Dragon / Effect]

Once per turn, you can add an "Easter Egg" Continuous Spell from your Deck to your hand.

ATK 1600 DEF 1700

 

Easter Knight

EARTH Level 7 [Warrior / Effect]

If you have 5 or more "Easter Egg" Continuous Spell Cards with different names removed from play by "Easter Egg Scavenger Hunt", you can Special Summon this card from your hand. By equipping the following monster(s) you control to this card, this card gains the appropriate effect(s): • Easter Baby Dragon: Once per turn, you can Special Summon 1 Level 4 or lower EARTH monster from your hand. • Easter Dragon: When this card destroys an opponent's monster by battle, inflict 500 damage to your opponent. • Easter Ancient Dragon: If this card is destroyed, Special Summon as many monsters equipped to this card as possible, ignoring the Summoning conditions.

ATK 2400 DEF 1500

 

Easter Dragon

EARTH Level 6 [Dragon / Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "Easter Baby Dragon". When this card is destroyed, you can Special Summon "Easter Ancient Dragon" from your hand, Deck, or Graveyard.

ATK 2400 DEF 1400

 

Easter Ancient Dragon

EARTH Level 9 [Dragon / Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Easter Dragon". Dragon-type monsters you control, except "Easter Ancient Dragon", gain ATK equal to this card's original ATK.

ATK 1550 DEF 3000

 

Easter Egg Protector

EARTH Level 2 [Dragon / Tuner]

Once per turn, you can select an "Easter Egg" Continuous Spell you control. Until your next Standby Phase, the selected card cannot be destroyed.

ATK 800 DEF 800

 

Easter Soldier

EARTH Level 6 [Warrior / Effect]

If 5 or more "Easter Egg" Continuous Spell Cards with different names are in your Graveyard, you can Special Summon this card from your hand. When this card is destroyed and sent to the Graveyard, remove this card from play along with up to 5 "Easter Egg" Continuous Spells in your Graveyard, draw a card for every two "Easter Egg" Continuous Spells removed this way, and add "Easter Knight" from your Deck to your hand. Those "Easter Egg" cards are treated as removed by "Easter Egg Scavenger Hunt".

ATK 2100 DEF 1200

 

Guardian of the Easter Eggs

EARTH Level 5 [Dragon / Synchro / Effect]

1 Tuner + 1 or more non-Tuner monsters

"Easter Egg" Continuous Spells you control cannot be destroyed. If this card would be destroyed, you can send an "Easter Egg" Continuous Spell you control to the Graveyard instead.

ATK 2400 DEF 1300

 

Easter Egg 1

Continuous Spell

This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you may activate this effect:

• You gain 500 Life Points.

 

Easter Egg 2

Continuous Spell

This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:

• Your opponent loses 500 Life Points.

 

Easter Egg 3

Continuous Spell

This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:

• Draw 1 card.

 

Easter Egg 4

Continuous Spell

This card can only be activated by "Easter Egg Scavenger Hunt". You cannot remove any "Easter Egg" Continuous Spells from play by the effect of an "Easter Egg" Field Spell, except "Easter Egg 4", "Easter Egg 7", or "Easter Egg 8". Once while this card is on the field, you can activate this effect:

• Your opponent discards 1 card.

 

Easter Egg 5

Continuous Spell

This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you may activate this effect:

• Pay 1500 Life Points. Draw up to 2 cards.

 

Easter Egg 6

Continuous Spell

This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you may activate this effect:

• Discard 2 cards. You gain 1500 Life Points.

 

Easter Egg 7

Continuous Spell

This card can only be activated by "Easter Egg Scavenger Hunt". You cannot remove any "Easter Egg" Continuous Spells from play by the effect of an "Easter Egg" Field Spell, except "Easter Egg 4", "Easter Egg 7", or "Easter Egg 8". Once while this card is on the field, you can activate this effect:

• Destroy 1 Monster your opponent controls.

 

Easter Egg 8

Continuous Spell

This card can only be activated by "Easter Egg Scavenger Hunt". You cannot remove any "Easter Egg" Continuous Spells from play by the effect of an "Easter Egg" Field Spell, except "Easter Egg 4", "Easter Egg 7", or "Easter Egg 8". Once while this card is on the field, you can activate this effect:

• Destroy 1 Spell or Trap your opponent controls.

 

Easter Egg 9

Continuous Spell

This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:

• You gain 250 Life Points. Your opponent loses 250 Life Points.

 

Easter Egg 10

Continuous Spell

This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:

• Special Summon a Level 3 or higher monster from your hand. Your opponent can Special Summon a monster from their Deck whose Level is 2 Levels lower than the Level of the monster you Special Summoned this way.

 

Trophy Egg

Continuous Spell

This card can only be activated when 10 of your "Easter Egg" Continuous Spells with different names are removed from play by "Easter Egg Scavenger Hunt". When you activate this card, destroy "Easter Egg Scavenger Hunt". Negate the effects of "Easter Egg Scavenger Hunt". Once while this card is faceup on the field, you can activate the effect of each "Easter Egg" Continuous Spell you have removed from play. During your Main Phase, you can destroy this card. If this card on the field is destroyed, you can Special Summon 1 "Easter Baby Dragon" from your hand or Deck.

 

Easter Egg Flash

Normal Spell

Remove all "Easter Egg" Continuous Spell Cards you control from play. Destroy that many Spell or Trap Cards your opponent controls. Cards removed by this card's cost are treated as being removed by "Easter Egg Scavenger Hunt".

 

Miraculous Egg Emergence

Normal Spell

When this card resolves, send all other cards in your Spell/Trap Zones to the Graveyard. When this card is sent to the Graveyard after resolution, activate as many "Easter Egg" Continuous Spells as possible from your Deck, ignoring the activation conditions. During the End Phase, remove from play all "Easter Egg" Continuous Spells activated by this card's effect. Those "Easter Egg" Continuous Spells are treated as being removed from play by "Easter Egg Scavenger Hunt".

 

Scavenger Hunt Complete!

Normal Spell

Activate only when you control "Easter Egg Scavenger Hunt" and 10 of your "Easter Egg" Continuous Spells with different names are removed from play by "Easter Egg Scavenger Hunt". Activate "Trophy Egg" from your hand or Deck, ignoring its activation conditions, then destroy "Easter Egg Scavenger Hunt".

 

Easter Egg Scepter

Equip Spell

This card can only be equipped to "Easter Knight". The equipped monster gains 1000 ATK. Once per turn, you can activate the effect of an "Easter Egg" Continuous Spell you have removed from play. You can only activate the effects of "Easter Egg 4", "Easter Egg 7", and "Easter Egg 8" once each this way. When this card is sent from the field to the Graveyard, send all "Easter Egg" Continuous Spells you have removed from play to the Graveyard and inflict 500 damage to your opponent for each card sent this way.

 

Easter Necklace

Equip Spell

This card can only be equipped to "Easter Knight". The equipped monster gains 100 ATK for each of your removed from play "Easter Egg" Continuous Spells. The equipped monster gains 1000 ATK for every card equipped to it by its effect.

 

Trophy Egg Hatch

Quick-Play Spell

Activate only when "Trophy Egg" is destroyed. Special Summon "Easter Baby Dragon" from your hand or Deck. This card's activation and effect cannot be negated by any other card. That "Easter Baby Dragon" is treated as being summoned by "Trophy Egg".

 

Easter Mine

Normal Trap

Remove from play any number of "Easter Egg" Continuous Spells you control from play. Inflict 500 damage to your opponent for each "Easter Egg" Continuous Spell removed this way. "Easter Egg" Continuous Spells removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt."

 

Easter Tornado

Normal Trap

Destroy a number of Spells or Traps up to the number of "Easter Egg" Continuous Spells you control.

 

Preparations for Easter

Normal Trap

Remove 2 "Easter Egg" Continuous Spells you control and 3 "Easter Egg" Continuous spells from your Deck from play and add 1 "Easter Knight" from your Deck to your hand. "Easter Egg" cards removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt".

 

Protection Egg

Normal Trap

Select a Warrior-type or Dragon-type "Easter" monster you control. The selected monster can't be destroyed by card effects this turn.

 

Surprise Easter Trap

Normal Trap

You can activate this card from your hand. Activate by removing 5 "Easter Egg" Continuous Spells and a Trap card from your Graveyard from play. When this card resolves, if the conditions for the Trap you removed are correct, by paying its cost (if it has a cost), you can activate its effect. "Easter Egg" Continuous Spells removed for this effect's cost are treated as being removed by "Easter Egg Scavenger Hunt".

 

 

[spoiler=Bad Egg cards]

Bad Egg Scouter

Level 4 DARK [Dragon / Effect]

Once per turn, you can add a "Bad Egg" Continuous Spell from your deck to your Hand.

ATK 1850 DEF 850

 

Bad Egg Protector

Level 3 DARK [Dragon / Effect]

"Bad Egg" Continuous Spells cannot be destroyed by your opponent's card effects.

ATK 1400 DEF 500

 

Rotten Baby Dragon

Level 3 DARK [Dragon / Effect]

If this card was Special Summoned by "Quarantine Reward Egg Hatch", when this card is destroyed, you lose 400 Life Points, then Special Summon "Rotten Dragon" from your hand, Deck, or Graveyard, in Attack Position.

ATK 1200 DEF 700

 

Rotten Knight

DARK Level 7 [Warrior / Effect]

If you have 5 or more "Bad Egg" Continuous Spell Cards with different names removed from play by their effects, you can Special Summon this card from your hand. By equipping the following monster(s) to this card, this card gains the appropriate effect(s):

• Rotten Baby Dragon: This card cannot be destroyed as a result of battle. • Rotten Dragon: Every time you take Battle Damage, increase this card's ATK by 300. • Rotten Ancient Dragon: During your Standby Phase, Special Summon 1 "Bad Egg Token" (DARK/Dragon/Level 2/ATK 500/DEF 500) to your opponent's side of the field in Attack Position. While your opponent controls a "Bad Egg Token", this card can attack your opponent directly.

ATK 2400 DEF 1500

 

Bad Egg Tricky Dragon

Level 2 DARK [Dragon / Tuner]

Once per turn, you can select a "Bad Egg" Continuous Spell on the field. When control of that "Egg" Continuous Spell shifts, remove it from play. It is treated as being removed from play by its own effect. You can activate this effect during either player's turn.

ATK 800 DEF 800

 

Rotten Dragon

Level 6 DARK [Dragon / Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "Rotten Baby Dragon". When this card is destroyed, you lose half your Life Points, then Special Summon "Rotten Ancient Dragon" from your hand, Deck, or Graveyard, in Attack Position.

ATK 3000 DEF 700

 

Rotten Ancient Dragon

Level 9 DARK [Dragon / Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Rotten Dragon". Dragon-type monsters you control gain ATK equal to their DEF.

ATK 1550 DEF 2550

 

Bad Egg Mentalist Dragon

Level 5 DARK [Dragon / Synchro / Effect]

"Bad Egg" Continuous Spells cannot be destroyed by your opponent's card effects. When an opponent can remove a "Bad Egg" continuous Spell from play by its effect, you choose if it gets removed or not.

ATK 2400 DEF 1300

 

Bad Egg 1

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, you lose 200 Life Points, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 2

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a monster you control to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 3

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a Continuous Spell or Continuous Trap you control, except a "Bad Egg" Continuous Spell, to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 4

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, send a card from your hand to the graveyard, and then you can this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 5

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent can Special Summon a Level 4 or lower monster from your hand, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 6

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, send the top card of your deck to your graveyard, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 7

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent can draw a card, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 8

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, remove a card in your graveyard from play, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 9

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent gains 300 Life Points, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 10

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a Set card you control to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Quarantine Reward Egg

Continuous Spell

This card can only be activated only when you have 10 "Bad Egg" Continuous Spells with different names removed from play by their own effect. Negate the effects of "Bad Egg" Continuous Spells. Once per turn, you can gain 800 Life Points. During your Main Phase, you can destroy this card. If this card on the field is destroyed, you can Special Summon 1 "Rotten Baby Dragon" from your hand or Deck.

 

Quarantine Reward Egg Hatch

Quick-Play Spell

Activate only when "Quarantine Reward Egg" is destroyed. Special Summon "Rotten Baby Dragon" from your hand or Deck. It is treated as being summoned by "Quarantine Reward Egg". This card's activation and effect cannot be negated by any other card.

 

Bad Egg Scepter

Equip Spell

Equip only to "Rotten Knight". The equipped monster gains 1000 ATK. When it attacks, you lose 500 Life Points. During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When this card is sent from the field to the Graveyard, return all "Bad Egg" Continuous Spells you have removed from play to your Graveyard, and inflict 500 damage to your opponent for each one.

 

Bad Egg Mind Control

Normal Spell

During your opponent's next Standby Phase, when your opponent can remove a "Bad Egg" Continuous Spell from play by its effect, your opponent must remove the "Bad Egg" Continuous Spell from play by its effect.

 

Bad Egg Quarantine Complete!

Normal Spell

Activate only when you have 10 "Bad Egg" Continuous Spells with different names removed from play by their their effects. Activate "Quarantine Reward Egg" from your hand, Deck, or Graveyard, ignoring the activation conditions.

 

Wicked Egg Emergence

Normal Spell

Place as many "Bad Egg" Continuous Spells from your Deck onto your opponent's field as possible. They are removed from play during your opponent's next turn's End Phase. "Bad Egg" Continuous Spells removed this way are treated as being removed by their own effects.

 

Bad Egg Explosion

Normal Trap

Remove from play any number of "Bad Egg" Continuous Spells from play. Inflict 200 damage to your opponent for each "Bad Egg" Continuous Spell removed this way. "Bad Egg" Continuous Spells removed this way are treated as being removed from play by their effects.

 

 

 

I give credit for Easter Knight, Easter Mine, Easter Egg Scepter, Egg Barrier, Preparations for Easter, Easter Tornado, Protection Egg, and Rotten Knight to Haou Devil 12, and Easter Egg Flash and Egg Resurrection to FC-frostflakes. In order to fit all the cards I had to remove the spoilers.

Link to comment

Your Easter Egg cards are pretty good, but you need a trump card monster whenever your in a scrape. Lucky for you, I thought of one, try this:

 

Easter Knight

WIND / Level 7

[Warrior/Effect]

ATK/2400 DEF/1500

This card can be Special Summoned if 5 or more "Easter Egg" Continuous Spell Cards are removed from play. By equipping the following monsters on this card, use the following effects:

"Easter Baby Dragon": Once per turn, Special Summon 1 LV4 or lower WIND monster from your Deck.

"Easter Dragon": Increase this card's ATK by 1000 while this card is on the field.

"Easter Ancient Dragon": If this card is destroyed by battle or a card effect, Special Summon the monster equipped to this card.

 

Let me know what you think of this OK?

Link to comment

Your Easter Egg cards are pretty good' date=' but you need a trump card monster whenever your in a scrape. Lucky for you, I thought of one, try this:

 

Easter Knight

WIND / Level 7

[Warrior/Effect']

ATK/2400 DEF/1500

This card can be Special Summoned if 5 or more "Easter Egg" Continuous Spell Cards are removed from play. By equipping the following monsters on this card, use the following effects:

"Easter Baby Dragon": Once per turn, Special Summon 1 LV4 or lower WIND monster from your Deck.

"Easter Dragon": Increase this card's ATK by 1000 while this card is on the field.

"Easter Ancient Dragon": If this card is destroyed by battle or a card effect, Special Summon the monster equipped to this card.

 

Let me know what you think of this OK?

 

It's alright, maybe a bit too powerful. I'll make some changes to the idea, but great idea. I'll most likely change the first two abilities because of power reasons. The last ability will be reworded some. Also, go check what I said about your "Dark Easter Knight" in my "Bad Egg" post. Thanks for your support.

Link to comment
  • 1 month later...
  • 4 weeks later...
  • 3 weeks later...

Yeah. Even so, I know that the dragons won't be used. I tried to make them usable with the Knights, but they still aren't that good. I need more support to bridge the cards, some more independent cards for each, and DEFINITELY more Knights support. I'll start working on that when I can. I also want to write another Archetype. I already have the following themes:

-Aura - low life points

-Egg - toolbox

-Kingdom - control?

-Mind-Eater - self-hand dumping, aggro/control

-Stone-Wing - altering stats, aggro?

-Time - working in the future, control

Any ideas?

Link to comment

I got an idea. Even though I'm making this up as it goes, but how about "Magnet" monsters? And here are their abilities: When a "Magnet" monster is attacked by one of your opponent's monster, select 1 monster on your opponent's side of the field with less or equal ATK than the attacking monster and the attacking monster attacks the selected monster. Like I said, I'm making it up as it goes. So how about it?

Link to comment

I got an idea. Even though I'm making this up as it goes' date=' but how about "Magnet" monsters? And here are their abilities: When a "Magnet" monster is attacked by one of your opponent's monster, select 1 monster on your opponent's side of the field with less or equal ATK than the attacking monster and the attacking monster attacks the selected monster. Like I said, I'm making it up as it goes. So how about it?

[/quote']

So, basically, the Magnets are almost untouchable, as you can have the opponent's bigger monsters attack their weaker ones. Good idea, control is a good idea. However, the word "Magnet" just reminded me of a set of cards called the Plus/Minus monsters. Bastion used them in his duel against Tania. Maybe I should continue that Archetype.

EDIT: On second thought, that would be pretty tough to word correctly, especially the one with the annoyingly long name. I'll think of something though. I just need to see what kind of strategy my archetypes have and then build one with another strategy.

Link to comment

Well I got another archetype idea you might be interested. It took me a lot of thought to think of the name, but I came up with the name "Nature Beasts" and here are their abilties: Once per turn, destroy 1 monster with "Nature Beast" in their name. If a "Nature Beast" monster is destroyed by the effect of another "Nature Beast" monster, it can activate 1 of its effects based on the position it was destroyed. You might want to make this archetype too.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...