Jump to content

Scientist cards


nekofjung

Recommended Posts

As a chemist, I find making these an amusing endeavor. I did my best to make them balanced and worthy. Please rate/give comments. Thank you:

 

186662nn1.jpg

 

When this face up monster is destroyed by a card effect it is Special Summoned during your next Standby Phase. When this card is Special Summoned by its own effect, your opponent must randomly discard a card from his/her hand.

 

186662ir7.jpg

 

186662qf2.jpg

 

186662vt9.jpg

 

186662ot9.jpg

 

When this card is Normal or Special Summoned you may activate 1 of the following effects:

1. Search your deck for a Scientist monster and add it to your hand.

2. Destroy 1 card (not including this card) on your side of the field and 1 card on your opponent's side of the field.

 

186662mw2.jpg

 

186662fw1.jpg

 

186662kd7.jpg

 

186662qk3.jpg

 

This monster cannot be Special Summoned. This monster can only be Tribute Summoned or Set by offering 3 monsters as tributes. When this is summoned, your opponent discards all cards in his/her hand. When this monster destroys a monster in battle, the monster is removed from play and your opponent takes damage equal to the DEF of the monster.

 

186662iu6.jpg

 

This card can only be activated when you control at least 3 Scientist monsters and League of Scientists is on the field. Destroy all monsters your opponent controls. For your opponent's next 3 turns, any monsters he/she draws are immediately discarded to the graveyard.

 

186662nh9.jpg

 

186662kr5.jpg

 

186662ha6.jpg

 

This card cannot be activated unless you control a Charles Darwin. You must have at least 2 cards in your hand to activate this card. Pick up 2 cards. Show them to your opponent and if either card is a monster it is Special Summoned. If the card is not a monster or cannot be Special Summoned, add it to your hand. Discard 2 cards from your hand. Your opponent draws 1 card.

Link to comment
Share on other sites

Interesting...I understand why u put scientist as type but it generally doesn't go over to well to use fake types. The card effects are balanced except for Planck who's a little OP'd. Lower the amount you get back or something like that. I'm also not sure if this goes under this category or the other cards category but whatever. Just work on OCG and it'll be interesting.

6.5/10

Link to comment
Share on other sites

Although this is the wrong section to post these... you have got a few ocg errors

zero= 0, LP= life points, put card names in effects in "" (eg Planck's Constant, you can only hae 1 "Planck's Constant" on the field...), not including this card= excluding this card (but you don't have to write that when you are destroying an opponents monster), instead of writing including your opponents turn you can write at the end of the effect 'this effect can be used during either players turn',

When this monster destroys a monster in battle, the monster is removed from play and your opponent takes damage equal to the DEF of the monster.

=

When this monster destroys a monster by battle, it is removed from play instead of being sent to the Graveyard and your opponent takes damage equal to the original DEF of the destroyed monster.

i think u get the idea. (by that i mean i can't be bothered correcting any more) Oh and i just remembered 1 more thing! when you write scientist in an effect write it in "".

 

Now as has been said before don't make up new types just create a sub-class (i.e they could be warrior or spellcaster then /scientist, but i do see why you would make ur own type)

 

Any who... rating 8.2/10 pretty creative and good effects. P.s I think that is generous since chem is torture and yr 12 chem is the worst!!!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...