AsterikcAde Posted November 20, 2008 Report Share Posted November 20, 2008 Cards that I made today, plz leave your comments! ^^ Rancor's Effect: You cannot summon this card unless you control a Level 4 or lower Warrior-Type monster on your side of the field. You may not declare an attack with this card unless you declare an attack with one of you level 4 or lower Warrior-Type monsters, if one of your level 4 or lower Warrior-Type monsters is destroyed or removed from play, destroy this card also. Elkalga's Effect: This card cannot be normal summoned or set. This card can only be Special Summoned if there are at least two or more monsters in your graveyard. Whenever you declare an attack with this card, you must remove a Spell or Trap card from your side of the field or you remove all cards from your hand, if this card destroys a monster during your Battle Phase, you may select up to as many cards that your opponent controls on the field and destroy a number of monsters equal to the Star Level of the monster that this card destroyed during your Battle Phase. Whiddiv's Effect: As long as this card is faced up on your side of the field, Beast-Warrior Type monsters you control cannot be destroyed or be the target of attacks, effects of Effect Monsters, Spell, and Trap cards, if your opponent attempts to declare an attack on one of your Beast-Warrior Type monsters, destroy that attacking monster and your opponent takes the full ATK of that monster times the number of Stars of it's level. Magdalena's Effect: This card's other type is treated as Spellcaster. Once per turn, you may pay 500 life points to add this effect to any Normal Monster your opponent controls: This card cannot attack and the owner of this card cannot switch the position of this card. You may pay life points in multiples of 500 (Max: 2500) to give every monster your opponent controls the above effect. Whenever this card destroys a monster, you may search in your deck for a Spell or Trap card and put it into your hand. The deck is then shuffled. The All Seeing Eye's Effect: Activate only if your opponent attempts to activate a Spell or Trap Card. Your opponent must reveal all cards from his or her hand and must flip faced up all faced down cards he or she controls, as long as this card is faced up on your side of the field, those card stays remains faced up and their effects are not activated. Pay 900 life points to destroy all of your opponent's faced up cards and your opponent must discard his or her revealed hand. If this card is destroyed by another Trap effect, remove 10 cards from your deck from the duel Iseilla's Effect: This card cannot be Normal Summoned or set. This card can only be Ritual Summoned with the Ritual Spell Card "Wind of the Inscrutable One: Signs of the Envoy" and you must offer as a tribute from your hand or the side of your field one or two monsters whose level is equal to this monster. When this card is summoned successfully, return all cards from your graveyard and hand to your deck and shuffle your deck afterward. If you successfully summon a monster or activate a Spell or Trap card, you may select one card from your opponent's field, hand, deck, or graveyard and remove that card from the duel immediately. If this card is destroyed or removed from play, shuffle your deck and draw two cards. Link to comment Share on other sites More sharing options...
green one Posted November 21, 2008 Report Share Posted November 21, 2008 Some of these are pretty funny looking and some others have even more bad ass effects. My favorite was the WIND ritual and monster, since I have a solid WIND deck I would probably use it (if it was real). Link to comment Share on other sites More sharing options...
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