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Fate/Stay Night Cards (3rd Take) *Rate/Comment*


Moonshine

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  • 7 months later...

Yay, Fate/Stay Night cards! Pretty good ones too. Ok, what problems are there...

 

Saber: I feel like the OCG is off, but alas don't know how to fix it. May be right, as far as I know. But...

 

Archer; I can help here, instead of 'draw' use 'add'. Unless you really mean for it to be treated as a draw to be used in combos or such.

 

Lancer: Perhaps something closer to "If this card attacks a Defense Position monster, destroy the monster without applying damage calculation. This is treated as being destroyed as a result of battle." Still might be a tad off though. And I don't know if you wanted it before or after damage calculation.

 

Caster: Might be a problem, but I can't see it.

 

Berserker: Hope you make the ritual soon! Oh, and you should probably put in "if this card would be destroyed, remove one counter on this card instead."

 

Assassin: Would be nice if he had an effect... Understandable though, considering his origin.

 

Avenger: Don't quite understand. I get the possessing bit, but what do you mean when it is destroyed it gets sent back to the battle field?

 

Dark Saber: It doesn't say that it can't be set, is that suppose to be allowed?

 

Bazett: Perhaps overpowered? Not sure.

 

Saber Lily: When do you get the life increase? When it is summoned? Once per turn during your Main Phase?

 

Covenant: No type?

 

...and yeah, they are looking pretty cool though. Keep it up!

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  • 4 months later...

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