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Macro Hand Control!?


Akira

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Well, with hand control seeming pretty meh these days due to your opponents actually benefiting from having their cards chucked into the grave, lets see how they like it when all their cards end up out of play...

 

(16)

3 D.D. Survivor

3 Thestalos

3 Don Zaloog

3 Cyber Valley

1 Spirit Reaper

1 Breaker

1 Snipe Hunter

1 Grand Mole

 

(15)

3 Dimensional Fissure

3 Reinforcement of the Army

3 Shrink

2 Soul Taker

1 Smashing Ground

1 Fissure

1 Giant Trunade

1 Mystical Space Typhoon

 

(9)

3 Solemn Judgment

2 Macro Cosmos

1 Trap Dustshoot

1 Mind Crush

1 Mirror Force

1 Torrential Tribute

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Hmm.. I think the goblin works better in decks with greater swarming capabilities. It's just a bit slow - if it were a continuous spell it would be better.

 

Should I really run allure in this? I know it's trendy to play 3 allures in macro but I don't think it is necessary. I don't want Survivor to be removed via allure and all my other darks are essential for control, besides I have draw power in Cyber Valley as well.

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Why the Drastics? Dustshoot and Crush give so much more control. Crush is an excellent choice against Lightsworn; it's easy to predict Honest when they attempt to run over my Thestalos with a Lumina. Against Tele-DAD, practically all games open with either Stratos or RotA, making the Crush decent again. Dustshoot, again, gives me knowledge of my opponent's cards and combos well with the Crush if I happen to draw both together.

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