Jesus Posted November 29, 2008 Report Share Posted November 29, 2008 Total: 42 Monsters: (15)3|King Tiger Wanghu3|Kycoo the Ghost Destroyer3|Thunder King Rai Oh3|Fossil Dyna Pachycephalo1|Breaker the Magical Warrior1|Neo Spacian Grand Mole1|D.D. Warrior Lady Spells: (15)3|Burden of the Mighty3|Enemy Controller3|Shrink2|Book of Moon1|MST1|Giant Trunade Traps:3|Royal Opression3|Bottomless Trap Hole3|Threatening Roar3|Solemn Judgement Rate/Fix Please. Link to comment Share on other sites More sharing options...
Akira Posted November 29, 2008 Report Share Posted November 29, 2008 Jowgens are overkill, drop them for Kycoos. Also lol@4 shrinks ^.^ Link to comment Share on other sites More sharing options...
Jesus Posted November 29, 2008 Author Report Share Posted November 29, 2008 ..My Bad. I forgot I added that extra shrink, It's supposed to be Giant Trunade. Dropped the Jowgens for Kycoos. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted November 29, 2008 Report Share Posted November 29, 2008 Why does this look like my deck? Link to comment Share on other sites More sharing options...
Jesus Posted November 29, 2008 Author Report Share Posted November 29, 2008 It's not meant to be, if it looks similiar it was probably through the changes Akira made. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted November 29, 2008 Report Share Posted November 29, 2008 It's not meant to be' date=' if it looks similiar it was probably through the changes Akira made.[/quote'] Function and concept look completely the same, and that's not something you change by swapping Kycoo. Link to comment Share on other sites More sharing options...
Jesus Posted November 29, 2008 Author Report Share Posted November 29, 2008 I did get the ideas from the BoM and Shrinks from your thread, but the rest was from my own concept. Link to comment Share on other sites More sharing options...
Lemniscate Posted November 29, 2008 Report Share Posted November 29, 2008 what about Black Garden? maybe drop 1 threatening roar and 1 enemy controller and put in 2 Black Garden Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted November 30, 2008 Report Share Posted November 30, 2008 what about Black Garden? maybe drop 1 threatening roar and 1 enemy controller and put in 2 Black Garden Please read Black Garden and King Tiger Wanghu. Why is there a full set of Enemy Controller in this deck anyway? Link to comment Share on other sites More sharing options...
Jesus Posted November 30, 2008 Author Report Share Posted November 30, 2008 E-Con is sexy in opression. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted November 30, 2008 Report Share Posted November 30, 2008 E-Con is sexy in opression. In what way? By the way you play this deck, Enemy Controller brings you no benefits aside from an attack-block. Link to comment Share on other sites More sharing options...
Jesus Posted November 30, 2008 Author Report Share Posted November 30, 2008 Anything that will take your opponent cards, or block attacks, will help Opression Decks. Link to comment Share on other sites More sharing options...
armageddon08 Posted November 30, 2008 Report Share Posted November 30, 2008 Have you playtested this? When I ran my version at my locals, ECon didn't help me. In fact, it was slowing me down. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted December 1, 2008 Report Share Posted December 1, 2008 Anything that will take your opponent cards' date=' or block attacks, will help Opression Decks.[/quote'] What is your purpose in taking your opponent's cards, especially when you cannot reserve control of it? Your deck does not Synchro and neither does it Release; you have no need for taking opponent's monsters. My deck runs Enemy Controllers because it becomes a powerful removal engine in conjunction with Drillroid/Ehren. What does your deck do with Enemy Controller? Link to comment Share on other sites More sharing options...
armageddon08 Posted December 1, 2008 Report Share Posted December 1, 2008 Is it possible to build a viable Synchro engine into this deck? Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 1, 2008 Report Share Posted December 1, 2008 Lord no. 3x Pachy + 3x Oppression = Bad news for synchros. Link to comment Share on other sites More sharing options...
armageddon08 Posted December 1, 2008 Report Share Posted December 1, 2008 Lord no. 3x Pachy + 3x Oppression = Bad news for synchros.Dude, I meant if you took out some SS negation and put in some Synchro support. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 1, 2008 Report Share Posted December 1, 2008 That would be a bad idea because this deck would lose it's advantage over meta decks. Link to comment Share on other sites More sharing options...
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