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Rise of the Overlords - Complete! (70 Cards)


touzaikokon

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So, this is my first complete set. I went back through the cards and tried to patch up the OCG the best I could. This is my first full set, and I tried to vary types of cards and support. Still, this set does focus on my 2 new archtypes, "Synchronic" monsters, and "Overlord" monsters; Overlords are insanely overpowered, but that's the way I intended. Also, there is some D.D. support, as well as a couple of fusion monsters and some interesting ritual monsters. Hope you enjoy!

 

PS - Also noticed there are a bit of WIND monsters...whee. :D

 

NOTE: I'm going to post the sources, I just don't have the time now. But most of these pics are from the Magic Art Archive.

 

[spoiler=Card Lore: Rise of the Overlords]

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[spoiler=Card Lore: Synchronic Overlord]2 Tuners + 1 or more Synchro monsters

Monsters sent to the Graveyard for the Synchro Summon of this card are removed from play instead. This card's Type is treated as that of all the monsters used for the Synchro Summon of this card. This card cannot be Special Summoned, except by Synchro Summon. When this card is Synchro Summoned, its original ATK becomes the number of removed from play Tuners x 1000. Every turn, remove 1 card in your Graveyard from play, or destroy this card.

 

[spoiler=Card Lore: Arcane Overlord]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Spellcaster-Type monsters you control. Once per turn, you may return 1 card from your Hand to your Deck to add 1 Spell Card from your Deck to your Hand. Every time a Spell Card is activated, place 1 Spell Counter on this card. When your opponent activates a Spell Card, you can remove 2 Spell Counters from this card to negate and destroy that card.

 

 

 

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[spoiler=Card Lore: Archfiend Overlord]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Fiend-Type monsters you control. Once per turn, if "Pandemonium" is on the field, you can Special Summon 1 Archfiend monster from your Hand, Deck, or Graveyard. When your opponent activates a Spell or Trap Card that targets or destroys 1 Fiend-Type monster you control, you can Release 1 Fiend-Type monster to negate and destroy that card.

 

[spoiler=Card Lore: Angelic Overlord]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Fairy-Type monsters you control. Fairy-Type monsters you control are not destroyed by battle. Once per turn, you can send 1 Fairy-Type monster from your Hand to the Graveyard to activate 1 of the following effects:

- Destroy all non-LIGHT monsters on the field.

- Destroy all Spell and Trap Cards on the field.

 

 

 

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[spoiler=Card Lore: Armed Overlord]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Warrior-Type monsters you control. All other Warrior-Type monsters can attack twice during the Battle Phase. Any Warrior-Type monster that attacks twice due to this effect has their effects negated during the Battle Phase. When this card is sent to the Graveyard, Special Summon 1 Warrior-Type monster from your Deck.

 

[spoiler=Card Lore: Android Overlord]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Machine-Type monsters you control. When this card battles an opponent's monster, you can pay half your Life Points to double its ATK. If you activate this effect, this card is destroyed during the End Phase. When this card is sent to the Graveyard by this effect, increase the ATK of all face-up Machine-Type monsters by half this card's ATK.

 

 

 

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[spoiler=Card Lore: Aquatic Overlord]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 WATER monsters you control. WATER monsters can be Advance Summoned without Releasing. If your opponent controls no WATER monsters, all other WATER monsters can attack them directly.

 

[spoiler=Card Lore: Pyronic Overlord]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 FIRE monsters you control. Destroy all cards that attack this monster at the end of the Damage Step. During your Standby Phase, inflict damage to your opponent equal to the number of FIRE monsters in your Graveyard x 800.

 

 

 

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[spoiler=Card Lore: Terrestrial Overlord]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 EARTH monsters you control. This monster must be Special Summoned in Defense Position, and is not affected by card effects that change position. When an EARTH monster is Summoned, you can switch it to Defense position. Once per turn, you can pay Life Points in multiples of 100 to decrease the DEF and increase the ATK of this monster by the amount paid.

 

[spoiler=Card Lore: Tempest Overlord]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 WIND monsters you control. When a player Summons a WIND monster, all Spell and Trap Cards on the field are returned to the owner's hands. All other WIND monsters you control can attack twice during your battle phase.

 

 

 

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[spoiler=Card Lore: Synchronic Slayer]1 Tuner + 1 or more Synchro monsters

This card cannot be targeted by opponent's card effects. When this card battles, destroy 1 card on the field. Once per turn, remove from play 1 monster from either player's graveyard, and have that player gain 1000 Life Points. If you do not, destroy this card.

 

 

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[spoiler=Card Lore: Synchronic Core]1 Tuner + 1 or more non-Tuner monsters.

When this card is Synchro Summoned, pay any number of Life Points in multiples of 100. This card's original ATK and DEF are equal to the number of Tuner monsters in your Graveyard times the number of Life Points you paid.

 

[spoiler=Card Lore: Synchronic Duet]2 or more Tuner monsters

During your Standby Phase, you gain 400 Life Points for each Psychic-Type monster in your Graveyard. Once per turn, if you control no other monsters, you can pay 1000 Life Points to Special Summon 1 Psychic-Type monster from your Hand.

 

 

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[spoiler=Card Lore: Guardian of the Sacred Temple]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Spell, Trap and Monster Card you control to the Graveyard. Your opponent cannot destroy Spell or Trap cards you control, and cards cannot be sent from your hand or Deck to the Graveyard. If a card effect would cause the controller of this card to take damage, destroy this card to negate and destroy that card.

 

[spoiler=Card Lore: Era, Envoy of Divine Judgement]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Monster, Spell and Trap Card in your Graveyard from play. This card cannot be destroyed by battle, and all battle damage to this card's controller is reduced to 0. When this card battles with a DARK monster, destroy that monster before the Damage Step. This card is not affected by the effects of DARK monsters. If a Trap Card targets this card, you can 1 LIGHT monster you control to the Graveyard to negate and destroy that card.

 

 

 

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  • 2 weeks later...

Wow, thanks to everyone who liked these.

 

I do realize that there are some OCG errors, and errors in general, but chances are I won't go back and fix them until I finish the other sets I'm working on...which could be a while.

 

Also, I was considering making the Overlords less overpowered, or at least harder to summon. Still, that would be something I would do when going back and redoing the cards. We'll see.

 

Happy Holidays everyone!

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  • 1 year later...

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