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Rise of Oblivion New Card Set


PrimalFear

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this is my "Rise of the Oblivion" set plz comment,rate,fix thanks more to come!!!!!!

 

[spoiler=About this Set]

this card set will be incorporated into my FanFic as the main duelists new deck to check out the beginning of the Story see my signature for the url.

 

 

 

 

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When this card is Normal Summoned you can flip a coin to activate the corresponding effect:

- Heads: Remove a monster from the field, until the end phase of your next turn.

- Tails: Remove this card from play, your opponent can pay 300 life points to negate this effect.

 

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Flip: Toss a coin to activate one of the following effects:

- Remove this card from play to Special Summon 1 Lv 5 Oblivion monster that is removed from play.

- Remove this card from the field and you take 500 damage, your opponents can pay 300 life points to negate this effect.

 

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Toss a coin to activate the corresponding effect:

- Heads: When your opponent removes an "oblivion" monster from play you can send this card to the graveyard to return the monster to your hand instead.

- Tails: Pay 1000 life points to negate the effect of a trap card that would destroy an "Oblivion" monster.

 

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Toss a coin and activate the corresponding effect:

- Heads: While this card is face up on the field, if this card is selected as an attack target remove this card from play instead.

- Tails: Your opponent can pay 1000 life points to destroy all face up defensive monsters on your field.

 

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Activate one of the following effects:

- While this card is face up on the field inflict 400 damage to your opponent for every "Oblivion" monster removed from play.

- Your opponent pays 1000 life points to Remove this card from play.

 

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Toss a coin to activate the corresponding effect:

- Heads: Remove from play all monsters on the field, inflict damage to both players equal to the number of monsters removed from play by this effect x200.

- Tails: Remove all monsters on your field to increase your life points by the number of cards removed by this effect x300.

 

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When an "oblivion" monster is selected as an attack target, toss a coin and activate the corresponding effect:

- Heads: Negate the attack at the cost of removing from play the selected attack target.

- Tails: Remove from play 1 card in your opponents hand to negate the attack, you take 100 damage

 

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"1 Tuner monster" + "1 or more non-Tuner monsters"

When your opponent draws a card outside his or her Draw Phase, toss a coin and activate the corresponding effect:

- Heads: Pay 1500 life points to increase this monsters attack by 200 for every "Oblivion" monster removed from play.

- Tails: Pay 500 life points to send 2 cards from your hand and destroy 2 cards on your opponents field, your opponents can pay 1000 life points to negate this effect.

 

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During you opponents standby phase you can activate one of the following effects:

- Increase your life points by the number of monsters your opponent has in their hand x300.

- Increase your opponents life points by the number of monsters in your hand x300.

 

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If you have 5 or more removed from play cards toss a coin and activate the corresponding effect:

- Heads: Send one removed from play card on your side of the field to the graveyard to to destroy one spell or trap card on your opponents filed.

- Tails: Add 1 monster removed from play to your hand and increase your opponents life points by 1000.

 

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When you Normal Summon an "Oblivion" monster toss a coin and activate the corresponding effect:

- Heads: Look at your opponents hand any monsters LV 4 and below are removed from play.

- Tails: Show your opponent your hand and any Lv 4 or lower monsters are removed from play.

 

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When this card is used for a Synchro Summon toss a coin and activate the corresponding effect:

- Heads: Increase 300 Atk to the Synchro monster for every removed from play monsters on your side.

- Tails: Decrease the Atk by 300 to the Synchro monster for every removed from play monsters on your side.

 

 

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This card cannot be Special Summoned. As long as this card remains face-up on the field, neither player can Normal Summon. During your Standby Phase, you must discard 1 card, if you cannot this card is destroyed. When this card destroys 1 of your opponents monsters in battle, you can Special Summon 1 "Water Glove of Oblivion" in ATK position. While you have two or more "Oblivion" monsters on the field negate all spell cards that would destroy monsters.

 

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This card cannot be Normal Summoned, this card cannot be Special Summoned except for the effect of, "Thunder Glove of Oblivion". As long as this card remains face-up on your field you can discard 1 card to negate the effect of a trap. During your Stand-by Phase of your second turn this card was Special Summoned you can pay 1000 life points to Special Summon 1 "Wind Glove of Oblivion" in DEF position.

 

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This card cannot be Normal Summoned, this card cannot be Special Summoned except for the effect of, "Water Glove of Oblivion". While this card remains on your field your opponent must pay 1000 life points to attack. When this card is destroyed by battle you can Special Summon 1 "Fire Glove of Oblivion" in ATK position. You can pay 100 life points to redo a coin toss.

 

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This card cannot be Normal Summoned, this card cannot be Special Summoned except for the effect of, "Wind Glove of Oblivion". While this card is on your field select 2 monster card zones, the selected zones cannot be used as long as this card is on your field. When this card Inflicts damage to your opponents life points send a card from your hand to Special Summon 1 "Black Glove of Oblivion" in Def position, you can only use this effect 1 per duel.

 

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This card cannot be Normal Summoned, this card cannot be Special Summoned except for the effect of, "Fire Glove of Oblivion". While this card is on your field once per turn you can return all cards on the field to there owners hand other then this card, you cannot ATK in the same turn you activate this effect. You can pay 2000 life points to increase this cards ATK by 500 for every "Oblivion" monster on your field, this effect can be used on either players turn.


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Uh... dude... the Gloves are just pictures of the Monarchs with pictures of these random gloves pasted over them. WTF?! Just for that fact 6/10 otherwise you've got great pics

 

Well thanx for that but i didn't make the pics wolfberserker did i'm just using them so blame him not me but thanks for the rating anyway

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Blood Demon:

 

When this card is Normal Summoned successfully, you can flip a coin. Activate the following effect based on the result:

- Heads: Remove a monster on the field (except this card) until the End Phase of your next turn.

- Tails: Remove this card from play, your opponent can pay 300 Life Points to negate this effect.

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Blue Wingeddon:

 

FLIP: Flip a coin. Activate the following effect based on the result:

-{Heads/Tails: (You choose)} Remove this card from play to Special Summon 1 Lv 5 Oblivion monster that is removed from play.

-{Heads/Tails: (You choose)} Remove this card from play. You lose 500 Life Points. Your opponents can pay 300 Life Points to negate this effect.

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R.F.T.O.D.:

 

Flip a coin. Activate the following effect based on the result:

- Heads: When your opponent removes an "Oblivion" monster from play you can send this card to the Graveyard to return the monster to your hand instead.

- Tails: Pay 1000 Life Points to negate the effect of a Trap Card that would destroy an "Oblivion" monster and (destroy the Trap Card/return it to the owner's [hand/Deck]/Set it face-down.)

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Rock Golem:

 

Flip a coin. Activate the following effect based on the result:

- Heads: Remove this card from play if it is selected as an attack target.

- Tails: Your opponent can pay 1000 Life Points to destroy all face-up Defense Position monsters on your field.

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Dahara the Deathknight:

 

Activate one of the following effects:

- While this card is face-up on the field, your opponent loses 400 Life Points for each "Oblivion" monster removed from play.

- Your opponent can pay 1000 Life Points to remove this card from play.

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Deiadra Soldier:

 

Flip a coin. Activate the following effect based on the result:

- Heads: Remove from play all monsters on the field. Inflict damage to both players equal to the number of monsters removed from play by this effect x200.

- Tails: Remove all monsters on your field from play to increase your Life Points by the number of cards removed by this effect x300.

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Gemini Oblivious Death:

 

When an "Oblivion" monster is selected as an attack target, flip a coin. Activate the following effect based on the result:

- Heads: Remove the targeted monster from play. The attacking monster's attack is negated.

- Tails: Remove from play 1 card in your opponents hand to negate the attack. You lose 100 Life Points.

 

(Change it to a counter trap)

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Card Demon:

 

"1 Tuner" + "1 or more non-Tuner monsters"

When your opponent draws a card outside his/her Draw Phase, flip a coin. Activate the following effect based on the result:

- Heads: Pay 1500 Life Points to increase this card's ATK by 200 for each "Oblivion" monster removed from play.

- Tails: Pay 500 Life Points. Send 2 cards from your hand to the Graveyard and destroy 2 cards on your opponents field. Your opponents can pay 1000 Life Points to negate this effect.

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Spybot:

 

During you opponents Standby Phase you can activate 1 of the following effects:

- Increase your Life Points by the number of Monster Cards in your opponent's hand x300.

- Increase your opponents Life Points by the number of Monster Cards in your hand x300.

 

(I'd make this one a coin flip effect)

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Dark Clown:

 

If you have 5 or more cards removed from play, flip a coin. Activate the following effect based on the result:

- Heads: Send 1 card on your field that has been removed from play to the Graveyard to destroy 1 Spell or Trap Card on your opponents field.

- Tails: Add 1 monster removed from play to your hand and increase your opponents Life Points by 1000.

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Spell Fairy:

 

When you successfully Normal Summon an "Oblivion" monster, flip a coin. Activate the following effect based on the result:

- Heads: Your opponent must remove all level 4 or lower Monster Cards in his/her hand from play.

- Tails: Remove all level 4 or lower Monster Cards in your hand from play.

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Dragon Charmer:

 

[insert regular type here / Tuner]

 

When this card is used for a Synchro Summon, flip a coin. Activate the flollowing effect based on the result:

- Heads: Increase the ATK of the Synchro monster by 300 for each of your monsters removed from play.

- Tails: Decrease the ATK of the Synchro monster by 300 for each of your monsters removed from play.

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Thunder Glove:

 

This card cannot be Special Summoned. As long as this card remains face-up on the field, neither player can Normal Summon. During your Standby Phase, you must discard 1 card, if you cannot, destroy this card. When this card destroys 1 of your opponents monsters by battle, you can Special Summon 1 "Water Glove of Oblivion" in face-up Attack Position. While you have two or more "Oblivion" monsters on the field, negate all Spell Cards that would destroy monsters.

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Water Glove:

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Thunder Glove of Oblivion". As long as this card remains face-up on your field, you can discard 1 card to negate the effect of a Trap Card and (destroy it/return it to the owner's [hand/Deck]/Set it face-down). During your Standby Phase of your second turn this card was Special Summoned you can pay 1000 Life Points to Special Summon 1 "Wind Glove of Oblivion" in (face-up/face-down) Defense Position.

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Wind Glove:

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Water Glove of Oblivion". While this card remains on your field, your opponent must pay 1000 Life Points to attack. When this card is destroyed by battle, you can Special Summon 1 "Fire Glove of Oblivion" in face-up Attack Position.

 

(Took out the last effect as it seemed like it was just thrown in)

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Fire Glove:

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Wind Glove of Oblivion". While this card is on your field select 2 Monster Card Zones. The selected zones cannot be used as long as this card is on your field. When this card inflicts damage to your opponents Life Points, send a card from your hand to the Graveyard to Special Summon 1 "Black Glove of Oblivion" in (face-up/face-down) Defense Position. This effect can only be used once in the Duel.

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Black Glove:

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Fire Glove of Oblivion". While this card is on your field, once per turn you can return all cards on the field to the owner's hands (except this card). You cannot attack in the same turn you use this effect. You can pay 2000 Life Points to increase this card's ATK by 500 for each "Oblivion" monster on your field, this effect can be used during either players turn.

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====================================================================

 

The effects I put in parentheses & brackets are once that you pick to put in place of that.

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